UnrealScript library and basis for all Acedia Framework mods
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/**
* Author: dkanus
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
* License: GPL
* Copyright 2020-2023 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Global extends Object;
//! Class singleton instance of an object that would hold references to any API that do not depend
//! on [`Actor`]s.
//!
//! To overcome cumbersome syntax of UnrealScript we gather all functions we want to be global into
//! special "API objects" and store their single references inside this one, [`Global`]'s instance.
//! Providing reference to properly initialized [`Global`] object to all [`AcediaObject`]s and
//! [`AcediaActor`]s will give them convenient accessors to all Acedia API.
//!
//! [`Global`] is expected to behave like a singleton and will store its main instance in this
//! variable's default value.
// For getting instance of [`Global`] from any object.
var protected Global myself;
var public UnflectApi unflect;
var public SideEffectAPI sideEffects;
var public RefAPI ref;
var public BoxAPI box;
var public MathAPI math;
var public LoggerAPI logger;
var public CollectionsAPI collections;
var public AliasesAPI alias;
var public TextAPI text;
var public MemoryAPI memory;
var public ConsoleAPI console;
var public ChatAPI chat;
var public ColorAPI color;
var public UserAPI users;
var public PlayersAPI players;
var public JsonAPI json;
var public SchedulerAPI scheduler;
var public CommandAPI commands;
var public AvariceAPI avarice;
var public AcediaEnvironment environment;
/// Returns instance of the [`Global`] object.
///
/// [`Global`] is supposed to be used as a singleton, meaning that only one instance of it should be
/// created.
/// This method creates and returns such instance.
/// In case it was already created, that instance will be returned from now one.
public final static function Global GetInstance() {
if (default.myself == none) {
// `...Global`s are special and exist outside main Acedia's object infrastructure,
//so we allocate it without using [`MemoryAPI`] methods.
default.myself = new class'Global';
default.myself.Initialize();
}
return default.myself;
}
/// Initializes [`Global`] by creating all API from base realm.
protected function Initialize() {
// Special case that we cannot spawn with memory API since it obviously
// does not exist yet!
memory = new class'MemoryAPI';
memory._constructor();
// `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI`
sideEffects = SideEffectAPI(memory.Allocate(class'SideEffectAPI'));
ref = RefAPI(memory.Allocate(class'RefAPI'));
box = BoxAPI(memory.Allocate(class'BoxAPI'));
text = TextAPI(memory.Allocate(class'TextAPI'));
math = MathAPI(memory.Allocate(class'MathAPI'));
collections = CollectionsAPI(memory.Allocate(class'CollectionsAPI'));
unflect = UnflectAPI(memory.Allocate(class'UnflectAPI'));
json = JsonAPI(memory.Allocate(class'JsonAPI'));
logger = LoggerAPI(memory.Allocate(class'LoggerAPI'));
color = ColorAPI(memory.Allocate(class'ColorAPI'));
alias = AliasesAPI(memory.Allocate(class'AliasesAPI'));
console = ConsoleAPI(memory.Allocate(class'ConsoleAPI'));
chat = ChatAPI(memory.Allocate(class'ChatAPI'));
users = UserAPI(memory.Allocate(class'UserAPI'));
players = PlayersAPI(memory.Allocate(class'PlayersAPI'));
scheduler = SchedulerAPI(memory.Allocate(class'SchedulerAPI'));
avarice = AvariceAPI(memory.Allocate(class'AvariceAPI'));
commands = CommandAPI(memory.Allocate(class'CommandAPI'));
environment = AcediaEnvironment(memory.Allocate(class'AcediaEnvironment'));
}
/// Drops references to all API from base realm, including self-reference, previously returned by
/// [`Global::GetInstance()`] method.
public function DropCoreAPI() {
memory = none;
ref = none;
box = none;
text = none;
collections = none;
logger = none;
alias = none;
console = none;
chat = none;
color = none;
users = none;
players = none;
json = none;
scheduler = none;
commands = none;
avarice = none;
default.myself = none;
}
defaultproperties {
}