You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
155 lines
5.0 KiB
155 lines
5.0 KiB
/** |
|
* Acedia's `GameRules` class that provides `GameRules`'s events through |
|
* the signal/slot functionality. |
|
* Copyright 2021 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class AcediaGameRules extends GameRules; |
|
|
|
var private GameRules_OnFindPlayerStart_Signal onFindPlayerStartSignal; |
|
var private GameRules_OnHandleRestartGame_Signal onHandleRestartGameSignal; |
|
var private GameRules_OnCheckEndGame_Signal onCheckEndGameSignal; |
|
var private GameRules_OnCheckScore_Signal onCheckScoreSignal; |
|
var private GameRules_OnOverridePickupQuery_Signal onOverridePickupQuery; |
|
var private GameRules_OnNetDamage_Signal onNetDamage; |
|
|
|
public final function Initialize(unrealService service) |
|
{ |
|
if (service == none) { |
|
return; |
|
} |
|
onFindPlayerStartSignal = GameRules_OnFindPlayerStart_Signal( |
|
service.GetSignal(class'GameRules_OnFindPlayerStart_Signal')); |
|
onHandleRestartGameSignal = GameRules_OnHandleRestartGame_Signal( |
|
service.GetSignal(class'GameRules_OnHandleRestartGame_Signal')); |
|
onCheckEndGameSignal = GameRules_OnCheckEndGame_Signal( |
|
service.GetSignal(class'GameRules_OnCheckEndGame_Signal')); |
|
onCheckScoreSignal = GameRules_OnCheckScore_Signal( |
|
service.GetSignal(class'GameRules_OnCheckScore_Signal')); |
|
onOverridePickupQuery = GameRules_OnOverridePickupQuery_Signal( |
|
service.GetSignal(class'GameRules_OnOverridePickupQuery_Signal')); |
|
onNetDamage = GameRules_OnNetDamage_Signal( |
|
service.GetSignal(class'GameRules_OnNetDamage_Signal')); |
|
} |
|
|
|
function string GetRules() |
|
{ |
|
local string resultSet; |
|
resultSet = "acedia"; |
|
if (nextGameRules != none) { |
|
resultSet = resultSet $ nextGameRules.GetRules(); |
|
} |
|
return resultSet; |
|
} |
|
|
|
function NavigationPoint FindPlayerStart( |
|
Controller player, |
|
optional byte inTeam, |
|
optional string incomingName) |
|
{ |
|
local NavigationPoint result; |
|
if (onFindPlayerStartSignal != none) { |
|
result = onFindPlayerStartSignal.Emit(player, inTeam, incomingName); |
|
} |
|
if (result == none && nextGameRules != none) { |
|
return nextGameRules.FindPlayerStart(player, inTeam, incomingName); |
|
} |
|
return result; |
|
} |
|
|
|
function bool HandleRestartGame() |
|
{ |
|
local bool result; |
|
if (onHandleRestartGameSignal != none) { |
|
result = onHandleRestartGameSignal.Emit(); |
|
} |
|
if (nextGameRules != none && nextGameRules.HandleRestartGame()) { |
|
return true; |
|
} |
|
return result; |
|
} |
|
|
|
function bool CheckEndGame(PlayerReplicationInfo winner, string reason) |
|
{ |
|
local bool result; |
|
result = true; |
|
if (onCheckEndGameSignal != none) { |
|
result = onCheckEndGameSignal.Emit(winner, reason); |
|
} |
|
if (nextGameRules != none && !nextGameRules.HandleRestartGame()) { |
|
return false; |
|
} |
|
return result; |
|
} |
|
|
|
function bool CheckScore(PlayerReplicationInfo scorer) |
|
{ |
|
local bool result; |
|
if (onCheckScoreSignal != none) { |
|
result = onCheckScoreSignal.Emit(scorer); |
|
} |
|
if (nextGameRules != none && nextGameRules.CheckScore(Scorer)) { |
|
return true; |
|
} |
|
return result; |
|
} |
|
|
|
function bool OverridePickupQuery( |
|
Pawn other, |
|
Pickup item, |
|
out byte allowPickup) |
|
{ |
|
local bool shouldOverride; |
|
if (onOverridePickupQuery != none) { |
|
shouldOverride = onOverridePickupQuery.Emit(other, item, allowPickup); |
|
} |
|
if (shouldOverride) { |
|
return true; |
|
} |
|
if (nextGameRules != none) { |
|
return nextGameRules.OverridePickupQuery(other, item, allowPickup); |
|
} |
|
return false; |
|
} |
|
|
|
function int NetDamage( |
|
int originalDamage, |
|
int damage, |
|
Pawn injured, |
|
Pawn instigatedBy, |
|
Vector hitLocation, |
|
out Vector momentum, |
|
class<DamageType> damageType) |
|
{ |
|
if (onNetDamage != none) |
|
{ |
|
damage = onNetDamage.Emit( originalDamage, damage, injured, |
|
instigatedBy, hitLocation, momentum, |
|
damageType); |
|
} |
|
if (nextGameRules != none) |
|
{ |
|
return nextGameRules.NetDamage( originalDamage, damage, injured, |
|
instigatedBy, hitLocation, momentum, |
|
damageType); |
|
} |
|
return damage; |
|
} |
|
|
|
defaultproperties |
|
{ |
|
} |