UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

66 lines
2.0 KiB

/**
* Object that is supposed to store a persistent data about the
* certain player. That is data that will be remembered even after player
* reconnects or server changes map/restarts.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class User extends AcediaObject;
// Unique identifier for which this `User` stores it's data
var private UserID id;
// A numeric "key" assigned to this user for a session that can serve as
// an easy reference in console commands
var private int key;
/**
* Initializes caller `User` with id and it's session key. Should be called
* right after `APlayer` was created.
*
* Initialization should (and can) only be done once.
* Before a `Initialize()` call, any other method calls on such `User`
* must be considerate to have undefined behavior.
*/
public final function Initialize(UserID initID, int initKey)
{
id = initID;
key = initKey;
}
/**
* Return id for which caller `User` stores data.
*
* @return `UserID` that caller `User` was initialized with.
*/
public final function UserID GetID()
{
return id;
}
/**
* Return session key of the caller `User`.
*
* @return Session key of the caller `User`.
*/
public final function int GetKey()
{
return key;
}
defaultproperties
{
}