UnrealScript library and basis for all Acedia Framework mods
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/**
* Author: dkanus
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
* License: GPL
* Copyright 2022-2023 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Iter extends AcediaObject
abstract;
//! Base class for iterator, an auxiliary object for iterating through
//! a set of objects obtained from some context-dependent source.
/// Status of the [`Iter`]'s filter regarding some specific property.
///
/// [`Iter`]s can filter objects they're iterating on by the presence or lack of a certain property,
/// recording this choice requires 3 values (for requiring having/not having a certain property and
/// for ignoring it).
/// This enumeration is for inner purposes and is there to unify iterator implementations.
enum IterFilter {
/// We don't use relevant property for filtering
IF_Nothing,
/// Iterated objects must have that property
IF_Have,
/// Iterated objects must not have that property
IF_NotHave
};
/// Advances iterator to the next item.
///
/// Makes iterator refer to the next item from the source and returns `true`, as long as the source
/// of items isn't yet exhausted.
/// In case there's no more items, method has to return `false` and do nothing else.
/// [`Iter::HasFinished()`] can also be used to check whether there are more items available.
public function bool Next();
/// Returns value currently pointed to by an iterator.
///
/// Does not advance iteration: use [`Iter::Next()`] to pick next value.
///
/// In case iterator has already reached the end (and [`Iter::Next()``] returned `false`), this
/// method will return `none`.
/// Note that depending on context `none` values can also be returned, use
/// [`Iter::LeaveOnlyNotNone()`] method to prevent that.
public function AcediaObject Get();
/// Checks if caller [`Iter`] has finished iterating.
public function bool HasFinished();
/// Makes caller iterator skip any `none` items during iteration.
public function LeaveOnlyNotNone();
defaultproperties {
}