You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
409 lines
14 KiB
409 lines
14 KiB
/** |
|
* API that provides methods for creating/destroying and managing available |
|
* databases. |
|
* Copyright 2021-2023 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class DBAPI extends AcediaObject; |
|
|
|
var private const class<Database> localDBClass; |
|
|
|
// Store all already loaded databases to make sure we do not create two |
|
// different `LocalDatabaseInstance` that are trying to make changes |
|
// separately. |
|
var private HashTable loadedLocalDatabases; |
|
|
|
var private LoggerAPI.Definition infoLocalDatabaseCreated; |
|
var private LoggerAPI.Definition infoLocalDatabaseDeleted; |
|
var private LoggerAPI.Definition infoLocalDatabaseLoaded; |
|
|
|
private final function CreateLocalDBMapIfMissing() |
|
{ |
|
if (loadedLocalDatabases == none) { |
|
loadedLocalDatabases = __().collections.EmptyHashTable(); |
|
} |
|
} |
|
|
|
/** |
|
* Loads database based on the link. |
|
* |
|
* Links have the form of "<db_name>:" (or, optionally, "[<type>]<db_name>:"), |
|
* followed by the JSON pointer (possibly empty one) to the object inside it. |
|
* "<type>" can be either "local" or "remote" and is necessary only when both |
|
* local and remote database have the same name (which should be avoided). |
|
* "<db_name>" refers to the database that we are expected |
|
* to load, it has to consist of numbers and latin letters only. |
|
* |
|
* @param databaseLink Link from which to extract database's name. |
|
* @return Database named "<db_name>" of type "<type>" from the `databaseLink`. |
|
*/ |
|
public final function Database Load(BaseText databaseLink) |
|
{ |
|
local Parser parser; |
|
local Database result; |
|
local MutableText databaseName; |
|
|
|
if (databaseLink == none) { |
|
return none; |
|
} |
|
parser = _.text.Parse(databaseLink); |
|
// Only local DBs are supported for now! |
|
// So just consume this prefix, if it's present. |
|
parser.Match(P("[local]")).Confirm(); |
|
parser.R().MUntil(databaseName, _.text.GetCharacter(":")).MatchS(":"); |
|
if (!parser.Ok()) |
|
{ |
|
parser.FreeSelf(); |
|
return none; |
|
} |
|
result = LoadLocal(databaseName); |
|
parser.FreeSelf(); |
|
databaseName.FreeSelf(); |
|
return result; |
|
} |
|
|
|
/** |
|
* Extracts `MutableJSONPointer` from the database path, given by `databaseLink`. |
|
* |
|
* Links have the form of "<db_name>:" (or, optionally, "[<type>]<db_name>:"), |
|
* followed by the JSON pointer (possibly empty one) to the object inside it. |
|
* "<type>" can be either "local" or "remote" and is necessary only when both |
|
* local and remote database have the same name (which should be avoided). |
|
* "<db_name>" refers to the database that we are expected |
|
* to load, it has to consist of numbers and latin letters only. |
|
* This method returns `MutableJSONPointer` that comes after type-name pair. |
|
* |
|
* @param Link from which to extract `MutableJSONPointer`. |
|
* @return `MutableJSONPointer` from the database link. |
|
* Guaranteed to not be `none` if provided argument `databaseLink` |
|
* is not `none`. |
|
*/ |
|
public final function MutableJsonPointer GetMutablePointer(BaseText databaseLink) |
|
{ |
|
local int slashIndex; |
|
local Text textPointer; |
|
local MutableJsonPointer result; |
|
|
|
if (databaseLink == none) { |
|
return none; |
|
} |
|
slashIndex = databaseLink.IndexOf(P(":")); |
|
if (slashIndex < 0) { |
|
return MutableJsonPointer(_.memory.Allocate(class'MutableJsonPointer')); |
|
} |
|
textPointer = databaseLink.Copy(slashIndex + 1); |
|
result = _.json.MutablePointer(textPointer); |
|
textPointer.FreeSelf(); |
|
return result; |
|
} |
|
|
|
/** |
|
* Extracts `JSONPointer` from the database path, given by `databaseLink`. |
|
* |
|
* Links have the form of "<db_name>:" (or, optionally, "[<type>]<db_name>:"), |
|
* followed by the JSON pointer (possibly empty one) to the object inside it. |
|
* "<type>" can be either "local" or "remote" and is necessary only when both |
|
* local and remote database have the same name (which should be avoided). |
|
* "<db_name>" refers to the database that we are expected |
|
* to load, it has to consist of numbers and latin letters only. |
|
* This method returns `JSONPointer` that comes after type-name pair. |
|
* |
|
* @param Link from which to extract `JSONPointer`. |
|
* @return `JSONPointer` from the database link. |
|
* Guaranteed to not be `none` if provided argument `databaseLink` |
|
* is not `none`. |
|
*/ |
|
public final function JSONPointer GetPointer(BaseText databaseLink) |
|
{ |
|
local int slashIndex; |
|
local Text textPointer; |
|
local JSONPointer result; |
|
|
|
if (databaseLink == none) { |
|
return none; |
|
} |
|
slashIndex = databaseLink.IndexOf(P(":")); |
|
if (slashIndex < 0) { |
|
return JSONPointer(_.memory.Allocate(class'JSONPointer')); |
|
} |
|
textPointer = databaseLink.Copy(slashIndex + 1); |
|
result = _.json.Pointer(textPointer); |
|
textPointer.FreeSelf(); |
|
return result; |
|
} |
|
|
|
/** |
|
* Opens a new `DBConnection` to the data referred to by the database link. |
|
* |
|
* Opened `DBConnection` doesn't automatically start a connection, so you |
|
* need to call its `Connect()` method. |
|
* |
|
* @param databaseLink Database link to the data we want to connect to. |
|
* @return Initialized `DBConnection` in case given link is valid and `none` |
|
* otherwise. |
|
*/ |
|
public final function DBConnection OpenConnection(BaseText databaseLink) |
|
{ |
|
local DBConnection result; |
|
local Parser parser; |
|
local Database databaseToConnect; |
|
local JSONPointer locationToConnect; |
|
local MutableText databaseName, textPointer; |
|
|
|
if (databaseLink == none) { |
|
return none; |
|
} |
|
parser = _.text.Parse(databaseLink); |
|
// Only local DBs are supported for now! |
|
// So just consume this prefix, if it's present. |
|
parser.Match(P("[local]")).Confirm(); |
|
textPointer = parser |
|
.R() |
|
.MUntil(databaseName, _.text.GetCharacter(":")) |
|
.MatchS(":") |
|
.GetRemainderM(); |
|
if (parser.Ok()) |
|
{ |
|
databaseToConnect = LoadLocal(databaseName); |
|
locationToConnect = _.json.Pointer(textPointer); |
|
result = DBConnection(_.memory.Allocate(class'DBConnection')); |
|
result.Initialize(databaseToConnect, locationToConnect); |
|
_.memory.Free(databaseToConnect); |
|
_.memory.Free(locationToConnect); |
|
} |
|
parser.FreeSelf(); |
|
_.memory.Free(databaseName); |
|
_.memory.Free(textPointer); |
|
if (result != none && !result.IsInitialized()) |
|
{ |
|
result.FreeSelf(); |
|
result = none; |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Creates new local database with name `databaseName`. |
|
* |
|
* This method will fail if: |
|
* 1. `databaseName` is `none` or empty; |
|
* 2. Local database with name `databaseName` already exists. |
|
* |
|
* @param databaseName Name for the new database. |
|
* @return Reference to created database. Returns `none` iff method failed. |
|
*/ |
|
public final function LocalDatabaseInstance NewLocal(BaseText databaseName) |
|
{ |
|
local DBRecord rootRecord; |
|
local Text rootRecordName; |
|
local Text databaseNameCopy; |
|
local LocalDatabase newConfig; |
|
local LocalDatabaseInstance newLocalDBInstance; |
|
|
|
CreateLocalDBMapIfMissing(); |
|
if (databaseName == none) return none; |
|
if (!databaseName.IsValidName()) return none; |
|
newConfig = class'LocalDatabase'.static.Load(databaseName); |
|
if (newConfig == none) return none; |
|
if (newConfig.HasDefinedRoot()) return none; |
|
if (loadedLocalDatabases.HasKey(databaseName)) return none; |
|
|
|
newLocalDBInstance = LocalDatabaseInstance(_.memory.Allocate(localDBClass)); |
|
databaseNameCopy = databaseName.Copy(); |
|
loadedLocalDatabases.SetItem(databaseNameCopy, newLocalDBInstance); |
|
rootRecord = class'DBRecord'.static.NewRecord(databaseName); |
|
rootRecordName = _.text.FromString(string(rootRecord.name)); |
|
newConfig.SetRootName(rootRecordName); |
|
newConfig.Save(); |
|
newLocalDBInstance.Initialize(newConfig, rootRecord); |
|
_.logger.Auto(infoLocalDatabaseCreated).Arg(databaseNameCopy); |
|
_.memory.Free(rootRecordName); |
|
return newLocalDBInstance; |
|
} |
|
|
|
/** |
|
* Loads and returns local database with the name `databaseName`. |
|
* |
|
* If specified database is already loaded - simply returns it's reference |
|
* (consequent calls to `LoadLocal()` will keep returning the same reference, |
|
* unless database is deleted). |
|
* |
|
* @param databaseName Name of the database to load. |
|
* @return Loaded local database. `none` if it does not exist. |
|
*/ |
|
public final function LocalDatabaseInstance LoadLocal(BaseText databaseName) |
|
{ |
|
local DBRecord rootRecord; |
|
local Text rootRecordName; |
|
local LocalDatabase newConfig; |
|
local LocalDatabaseInstance newLocalDBInstance, result; |
|
local Text dbKey; |
|
|
|
if (databaseName == none) { |
|
return none; |
|
} |
|
CreateLocalDBMapIfMissing(); |
|
dbKey = databaseName.Copy(); |
|
if (loadedLocalDatabases.HasKey(dbKey)) |
|
{ |
|
result = LocalDatabaseInstance(loadedLocalDatabases.GetItem(dbKey)); |
|
_.memory.Free(dbKey); |
|
return result; |
|
} |
|
// No need to check `dbKey` for being valid, |
|
// since `Load()` will just return `none` if it is not. |
|
newConfig = class'LocalDatabase'.static.Load(dbKey); |
|
if (newConfig == none) { |
|
_.memory.Free(dbKey); |
|
return none; |
|
} |
|
if (!newConfig.HasDefinedRoot() && !newConfig.ShouldCreateIfMissing()) { |
|
_.memory.Free(dbKey); |
|
return none; |
|
} |
|
newLocalDBInstance = LocalDatabaseInstance(_.memory.Allocate(localDBClass)); |
|
loadedLocalDatabases.SetItem(dbKey, newLocalDBInstance); |
|
dbKey.FreeSelf(); |
|
if (newConfig.HasDefinedRoot()) |
|
{ |
|
rootRecordName = newConfig.GetRootName(); |
|
rootRecord = class'DBRecord'.static.LoadRecord(rootRecordName, dbKey); |
|
} |
|
else |
|
{ |
|
rootRecord = class'DBRecord'.static.NewRecord(dbKey); |
|
rootRecordName = _.text.FromString(string(rootRecord.name)); |
|
newConfig.SetRootName(rootRecordName); |
|
newConfig.Save(); |
|
} |
|
newLocalDBInstance.Initialize(newConfig, rootRecord); |
|
_.logger.Auto(infoLocalDatabaseLoaded).Arg(dbKey); |
|
_.memory.Free(rootRecordName); |
|
return newLocalDBInstance; |
|
} |
|
|
|
/** |
|
* Checks if local database with the name `databaseName` already exists. |
|
* |
|
* @param databaseName Name of the database to check. |
|
* @return `true` if database with specified name exists and `false` otherwise. |
|
*/ |
|
public final function bool ExistsLocal(BaseText databaseName) |
|
{ |
|
local bool result; |
|
local LocalDatabaseInstance instance; |
|
|
|
instance = LoadLocal(databaseName); |
|
result = (instance != none); |
|
_.memory.Free(instance); |
|
return result; |
|
} |
|
|
|
/** |
|
* Deletes local database with name `databaseName`. |
|
* |
|
* @param databaseName Name of the database to delete. |
|
* @return `true` if database with specified name existed and was deleted and |
|
* `false` otherwise. |
|
*/ |
|
public final function bool DeleteLocal(BaseText databaseName) |
|
{ |
|
local LocalDatabase localDatabaseConfig; |
|
local LocalDatabaseInstance localDatabase; |
|
local HashTable.Entry dbEntry; |
|
|
|
if (databaseName == none) { |
|
return false; |
|
} |
|
CreateLocalDBMapIfMissing(); |
|
// To delete database we first need to load it |
|
localDatabase = LoadLocal(databaseName); |
|
if (localDatabase != none) |
|
{ |
|
localDatabaseConfig = localDatabase.GetConfig(); |
|
localDatabase.WriteToDisk(); |
|
_.memory.Free(localDatabase); |
|
} |
|
dbEntry = loadedLocalDatabases.TakeEntry(databaseName); |
|
// Delete `LocalDatabaseInstance` before erasing the package, |
|
// to allow it to clean up safely |
|
_.memory.Free(dbEntry.key); |
|
_.memory.Free(dbEntry.value); |
|
if (localDatabaseConfig != none) |
|
{ |
|
EraseAllPackageData(localDatabaseConfig.GetPackageName()); |
|
localDatabaseConfig.DeleteSelf(); |
|
_.logger.Auto(infoLocalDatabaseDeleted).Arg(databaseName.Copy()); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
private function EraseAllPackageData(BaseText packageToErase) |
|
{ |
|
local int i; |
|
local string packageName; |
|
local GameInfo game; |
|
local DBRecord nextRecord; |
|
local array<DBRecord> allRecords; |
|
|
|
packageName = _.text.IntoString(packageToErase); |
|
if (packageName == "") { |
|
return; |
|
} |
|
game = __level().unreal_api().GetGameType(); |
|
game.DeletePackage(packageName); |
|
// Delete any leftover objects. This has to be done *after* |
|
// `DeletePackage()` call, otherwise removed garbage can reappear. |
|
// No clear idea why it works this way. |
|
foreach game.AllDataObjects(class'DBRecord', nextRecord, packageName) { |
|
allRecords[allRecords.length] = nextRecord; |
|
} |
|
for (i = 0; i < allRecords.length; i += 1) |
|
{ |
|
game.DeleteDataObject( class'DBRecord', string(allRecords[i].name), |
|
packageName); |
|
} |
|
} |
|
|
|
/** |
|
* Returns array of names of all available local databases. |
|
* |
|
* @return List of names of all local databases. |
|
*/ |
|
public final function array<Text> ListLocal() |
|
{ |
|
local int i; |
|
local array<Text> dbNames; |
|
local array<string> dbNamesAsStrings; |
|
|
|
dbNamesAsStrings = GetPerObjectNames( "AcediaDB", |
|
string(class'LocalDatabase'.name), |
|
MaxInt); |
|
for (i = 0; i < dbNamesAsStrings.length; i += 1) { |
|
dbNames[dbNames.length] = _.text.FromString(dbNamesAsStrings[i]); |
|
} |
|
return dbNames; |
|
} |
|
|
|
defaultproperties |
|
{ |
|
localDBClass = class'LocalDatabaseInstance' |
|
infoLocalDatabaseCreated = (l=LOG_Info,m="Local database \"%1\" was created.") |
|
infoLocalDatabaseLoaded = (l=LOG_Info,m="Local database \"%1\" was loaded.") |
|
infoLocalDatabaseDeleted = (l=LOG_Info,m="Local database \"%1\" was deleted.") |
|
} |