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939 lines
32 KiB
939 lines
32 KiB
/** |
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* This class implements an associative array for storing arbitrary types |
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* of data that provides a quick (near constant) access to *values* by |
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* associated *keys*. |
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* Since UnrealScript lacks any sort of templating, `AssociativeArray` |
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* stores generic `AcediaObject` keys and values. `Text` can be used instead of |
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* typical `string` keys and primitive values can be added in their boxed form |
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* (either as actual `<Type>Box` or as it's reference counterpart). |
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* Copyright 2020 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AssociativeArray extends Collection; |
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|
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// Defines key <-> value (with managed status) mapping. |
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// Stores lifetime information to ensure that values were not reallocated |
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// after being added to the collection. |
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struct Entry |
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{ |
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var public AcediaObject key; |
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var protected int keyLifeVersion; |
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var public AcediaObject value; |
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var protected int valueLifeVersion; |
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var public bool managed; |
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}; |
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// Bucket of entries. Used to store entries with the same index in hash table. |
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struct Bucket |
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{ |
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var array<Entry> entries; |
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}; |
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var private array<Bucket> hashTable; |
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// Amount of elements currently stored in this `AssociativeArray`. |
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// If one of the keys was deallocated outside of `AssociativeArray`, |
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// this value may overestimate actual amount of elements. |
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var private int storedElementCount; |
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|
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// Lower and upper limits on hash table capacity. |
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var private const int MINIMUM_CAPACITY; |
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var private const int MAXIMUM_CAPACITY; |
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// Minimum and maximum allowed density of elements |
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// (`storedElementCount / hashTable.length`). |
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// If density falls outside this range, - we have to resize hash table to |
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// get into (MINIMUM_DENSITY; MAXIMUM_DENSITY) bounds, as long as it does not |
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// violate capacity restrictions. |
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var private const float MINIMUM_DENSITY; |
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var private const float MAXIMUM_DENSITY; |
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|
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/** |
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* Auxiliary struct, necessary to implement iterator for `AssociativeArray`. |
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* Can be used for manual iteration, but should be avoided in favor of |
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* `Iterator`. |
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*/ |
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struct Index |
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{ |
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var protected int bucketIndex; |
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var protected int entryIndex; |
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}; |
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|
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protected function Constructor() |
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{ |
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UpdateHashTableCapacity(); |
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} |
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|
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protected function Finalizer() |
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{ |
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Empty(); |
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} |
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|
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// Auxiliary method that is needed as a replacement for `%` module |
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// operator, since it is an operation on `float`s in UnrealScript and does not |
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// have appropriate value range to work with hashes. |
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// Assumes non-negative input. |
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private function int Remainder(int number, int divisor) |
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{ |
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local int quotient; |
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quotient = number / divisor; |
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return (number - quotient * divisor); |
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} |
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|
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// Calculates appropriate bucket index for the given key. |
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// Assumes that given key is not `none` and is allocated. |
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private final function int GetBucketIndex(AcediaObject key) |
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{ |
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local int bucketIndex; |
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bucketIndex = key.GetHashCode(); |
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if (bucketIndex < 0) { |
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// Minimum `int` value is greater than maximum one in absolute value, |
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// so shift it up to avoid overflow. |
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bucketIndex = -1 * (bucketIndex + 1); |
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} |
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bucketIndex = Remainder(bucketIndex, hashTable.length); |
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return bucketIndex; |
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} |
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|
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// Accessing value in `AssociativeArray` requires: |
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// 1. Two level lookup of both bucket and entry (inside that bucket) |
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// indices; |
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// 2. Lifetime checks to ensure no-one reallocated keys/values we |
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// are using; |
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// 3. Appropriate clean up o keys/values that were already deallocated. |
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// |
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// We spread the cost of the cleaning by pairing it with every bucket |
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// access. |
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// We only clean one (accessed) bucket per `FindEntryIndices()` and, |
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// given that there isn't many hash collisions, this operation should not be |
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// noticeably expensive. |
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// |
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// As a result returns bucket's and entry's indices in `bucketIndex` and |
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// `entryIndex` out variables. |
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// `bucketIndex` is guaranteed to be found for non-`none` keys, |
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// `entryIndex` is valid iff method returns `true`, otherwise it's equal to |
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// the index at which new property can get inserted. |
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private final function bool FindEntryIndices( |
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AcediaObject key, |
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out int bucketIndex, |
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out int entryIndex) |
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{ |
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local int i; |
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local array<Entry> bucketEntries; |
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if (key == none) return false; |
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if (!key.IsAllocated()) return false; |
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|
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bucketIndex = GetBucketIndex(key); |
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CleanBucket(hashTable[bucketIndex]); |
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// Check if bucket actually has given key. |
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bucketEntries = hashTable[bucketIndex].entries; |
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for (i = 0; i < bucketEntries.length; i += 1) |
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{ |
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if (key.IsEqual(bucketEntries[i].key)) |
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{ |
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entryIndex = i; |
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return true; |
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} |
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} |
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entryIndex = bucketEntries.length; |
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return false; |
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} |
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|
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// Cleans given bucket from entries with deallocated/reallocated |
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// keys or values. |
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private final function CleanBucket(out Bucket bucketToClean) |
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{ |
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local int i; |
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local Entry nextEntry; |
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local array<Entry> bucketEntries; |
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bucketEntries = bucketToClean.entries; |
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i = 0; |
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while (i < bucketEntries.length) |
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{ |
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nextEntry = bucketEntries[i]; |
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// If value was already reallocated - set it to `none`. |
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if ( nextEntry.value != none |
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&& nextEntry.value.GetLifeVersion() != nextEntry.valueLifeVersion) |
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{ |
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bucketEntries[i].value = none; |
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} |
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// If key was reallocated - it's value becomes essentially |
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// inaccessible, so we deallocate it. |
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// All keys, recorded in hash table, guaranteed to be `!= none`. |
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if (nextEntry.key.GetLifeVersion() != nextEntry.keyLifeVersion) |
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{ |
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if (bucketEntries[i].value != none && bucketEntries[i].managed) { |
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bucketEntries[i].value.FreeSelf(nextEntry.valueLifeVersion); |
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} |
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bucketEntries.Remove(i, 1); |
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// We'll update the count, but won't trigger hash table size update |
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// to avoid making value's indices lookup more expensive, since |
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// this method is used in `FindEntryIndices()`. |
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storedElementCount = Max(0, storedElementCount - 1); |
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continue; |
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} |
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i += 1; |
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} |
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bucketToClean.entries = bucketEntries; |
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} |
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|
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// Checks if we need to change our current capacity and does so if needed |
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private final function UpdateHashTableCapacity() |
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{ |
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local int oldCapacity, newCapacity; |
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oldCapacity = hashTable.length; |
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// Calculate new capacity (and whether it is needed) based on amount of |
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// stored properties and current capacity |
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newCapacity = oldCapacity; |
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if (storedElementCount < newCapacity * MINIMUM_DENSITY) { |
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newCapacity /= 2; |
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} |
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if (storedElementCount > newCapacity * MAXIMUM_DENSITY) { |
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newCapacity *= 2; |
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} |
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// Enforce our limits |
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newCapacity = Clamp(newCapacity, MINIMUM_CAPACITY, MAXIMUM_CAPACITY); |
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// Only resize if difference is huge enough or table does not exists yet |
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if (newCapacity != oldCapacity) { |
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ResizeHashTable(newCapacity); |
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} |
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} |
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|
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// Changes size of the hash table, does not check any limits, |
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// does not check if `newCapacity` is a valid capacity (`newCapacity > 0`). |
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private final function ResizeHashTable(int newCapacity) |
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{ |
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local int i, j; |
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local int newBucketIndex, newEntryIndex; |
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local array<Entry> bucketEntries; |
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local array<Bucket> oldHashTable; |
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oldHashTable = hashTable; |
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// Clean current hash table |
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hashTable.length = 0; |
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hashTable.length = newCapacity; |
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for (i = 0; i < oldHashTable.length; i += 1) |
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{ |
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CleanBucket(oldHashTable[i]); |
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bucketEntries = oldHashTable[i].entries; |
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for (j = 0; j < bucketEntries.length; j += 1) { |
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newBucketIndex = GetBucketIndex(bucketEntries[j].key); |
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newEntryIndex = hashTable[newBucketIndex].entries.length; |
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hashTable[newBucketIndex].entries[newEntryIndex] = bucketEntries[j]; |
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} |
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} |
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} |
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|
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/** |
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* Checks if caller `AssociativeArray` has value recorded with a given `key`. |
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* |
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* @return `true` if caller `AssociativeArray` has value recorded with |
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* a given `key` and `false` otherwise. |
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*/ |
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public final function bool HasKey(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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return FindEntryIndices(key, bucketIndex, entryIndex); |
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} |
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|
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/** |
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* Checks if caller `AssociativeArray`'s value recorded with a given `key` |
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* is managed. |
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* |
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* Managed values will be automatically deallocated once they are removed |
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* (or overwritten) from the caller `AssociativeArray`. |
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* |
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* @return `true` if value recorded with a given `key` is managed |
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* and `false` otherwise; |
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* if value is missing (`none` or there is not entry for the `key`), |
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* returns `false`. |
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*/ |
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public final function bool IsManaged(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return hashTable[bucketIndex].entries[entryIndex].managed; |
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} |
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return false; |
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} |
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|
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/** |
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* Returns value recorded by a given key `key` in the caller |
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* `AssociativeArray`. |
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* |
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* Can return `none` if either stored values is `none` or there's no value |
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* recorded with a `key`. To check whether there is a record, corresponding to |
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* the `key` use `HasKey()` method. |
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* |
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* @param key Key for which to return value. |
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* @return Value, stored with given key `key`. If there is no value with |
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* such a key method will return `none`. |
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*/ |
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public final function AcediaObject GetItem(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return hashTable[bucketIndex].entries[entryIndex].value; |
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} |
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return none; |
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} |
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|
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/** |
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* Returns entry corresponding to a given key `key` in the caller |
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* `AssociativeArray`, removing it from the caller `AssociativeArray`. |
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* |
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* Returned value is no longer managed by the `AssociativeArray` (if it was) |
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* and must be deallocated once you do not need them anymore. |
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* |
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* @param key Key for which to return entry. |
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* @return Entry (key/value pair + indicator of whether values was managed |
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* by `AssociativeArray`) with the given key `key`. |
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*/ |
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public final function Entry TakeEntry(AcediaObject key) |
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{ |
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local Entry entryToTake; |
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local int bucketIndex, entryIndex; |
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if (!FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return entryToTake; |
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} |
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entryToTake = hashTable[bucketIndex].entries[entryIndex]; |
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hashTable[bucketIndex].entries.Remove(entryIndex, 1); |
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storedElementCount = Max(0, storedElementCount - 1); |
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UpdateHashTableCapacity(); |
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return entryToTake; |
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} |
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|
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/** |
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* Returns value recorded with a given key `key` in the caller |
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* `AssociativeArray`, removing it from the collection. |
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* |
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* Returned value is no longer managed by the `AssociativeArray` (if it was) |
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* and must be deallocated once you do not need it anymore. |
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* |
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* @param key Key for which to return value. |
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* @param freeKey Setting this to `true` will also free the key item was |
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* stored with. Passed argument `key` will not be deallocated, unless it is |
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* the exact same object as item's key inside caller collection. |
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* @return Value, stored with given key `key`. If there is no value with |
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* such a key method will return `none`. |
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*/ |
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public final function AcediaObject TakeItem( |
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AcediaObject key, |
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optional bool freeKey) |
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{ |
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local Entry entry; |
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entry = TakeEntry(key); |
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if (freeKey) { |
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_.memory.Free(entry.key); |
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} |
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return entry.value; |
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} |
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|
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/** |
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* Records new `value` under the key `key` into the caller `AssociativeArray`. |
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* |
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* If this will override already existing managed record - old value will |
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* be automatically deallocated (unless they are the same object as a new one). |
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* If you wish to avoid this behavior - retrieve them with either of |
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* `TakeItem()` or `TakeEntry()` methods first. |
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* |
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* @param key Key by which new value will be referred to. |
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* @param value Value to store in the caller `AssociativeArray`. |
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* @return Caller `AssociativeArray` to allow for method chaining. |
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*/ |
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public final function AssociativeArray SetItem( |
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AcediaObject key, |
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AcediaObject value, |
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optional bool managed) |
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{ |
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local Entry oldEntry, newEntry; |
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local int bucketIndex, entryIndex; |
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if (key == none) { |
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return self; |
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} |
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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oldEntry = hashTable[bucketIndex].entries[entryIndex]; |
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} |
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else { |
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storedElementCount += 1; |
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} |
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newEntry.key = key; |
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newEntry.keyLifeVersion = key.GetLifeVersion(); |
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newEntry.managed = managed; |
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newEntry.value = value; |
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if (value != none) { |
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newEntry.valueLifeVersion = value.GetLifeVersion(); |
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} |
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if ( oldEntry.managed && oldEntry.value != none |
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&& newEntry.value != oldEntry.value) |
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{ |
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oldEntry.value.FreeSelf(oldEntry.valueLifeVersion); |
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} |
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hashTable[bucketIndex].entries[entryIndex] = newEntry; |
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return self; |
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} |
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|
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/** |
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* Creates a new instance of class `valueClass` and records it's value with |
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* key `key` in the caller `AssociativeArray`. Value is recorded as managed. |
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* |
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* @param key Key by which new value will be referred to. |
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* @param valueClass Class of object to create. Will only be created if |
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* passed `key` is valid. |
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* @return Caller `AssociativeArray` to allow for method chaining. |
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*/ |
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public final function AssociativeArray CreateItem( |
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AcediaObject key, |
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class<AcediaObject> valueClass) |
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{ |
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if (key == none) return self; |
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if (valueClass == none) return self; |
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|
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return SetItem(key, AcediaObject(_.memory.Allocate(valueClass)), true); |
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} |
|
|
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/** |
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* Removes a value recorded with a given key `key`. |
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* Does nothing if entry with a given key does not exist. |
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* |
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* Removed values are deallocated if they are managed. If you wish to avoid |
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* that, use `TakeItem()` or `TakeEntry()` methods. |
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* |
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* @param key Key for which to remove value. |
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* @return Caller `AssociativeArray` to allow for method chaining. |
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*/ |
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public final function AssociativeArray RemoveItem(AcediaObject key) |
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{ |
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local Entry entryToRemove; |
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local int bucketIndex, entryIndex; |
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if (key == none) return self; |
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|
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if (!FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return self; |
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} |
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entryToRemove = hashTable[bucketIndex].entries[entryIndex]; |
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hashTable[bucketIndex].entries.Remove(entryIndex, 1); |
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storedElementCount = Max(0, storedElementCount - 1); |
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UpdateHashTableCapacity(); |
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if (entryToRemove.managed && entryToRemove.value != none) { |
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entryToRemove.value.FreeSelf(entryToRemove.valueLifeVersion); |
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} |
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return self; |
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} |
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|
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/** |
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* Completely clears caller `AssociativeArray` of all stored entries, |
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* deallocating any stored managed values. |
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* |
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* @param deallocateKeys Setting this to `true` will force this method to |
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* also deallocate all keys from the caller `AssociativeArray`. |
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* Since we do not record whether `AssociativeArray` manages keys like it |
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* does values - all keys will be deallocated, so use this parameter with |
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* caution. |
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* @return Caller `AssociativeArray` to allow for method chaining. |
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*/ |
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public function Empty(optional bool deallocateKeys) |
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{ |
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local int i, j; |
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local array<Entry> nextEntries; |
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for (i = 0; i < hashTable.length; i += 1) |
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{ |
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nextEntries = hashTable[i].entries; |
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for (j = 0; j < nextEntries.length; j += 1) |
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{ |
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if (!nextEntries[j].managed) continue; |
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if (nextEntries[j].value == none) continue; |
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nextEntries[j].value.FreeSelf(nextEntries[j].valueLifeVersion); |
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} |
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if (deallocateKeys) |
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{ |
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for (j = 0; j < nextEntries.length; j += 1) |
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{ |
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if (nextEntries[j].key != none) { |
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nextEntries[j].key.FreeSelf(nextEntries[j].keyLifeVersion); |
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} |
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} |
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} |
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} |
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hashTable.length = 0; |
|
storedElementCount = 0; |
|
UpdateHashTableCapacity(); |
|
} |
|
|
|
/** |
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* Returns key of all properties inside caller `AssociativeArray`. |
|
* |
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* Collecting all keys from the `AssociativeArray` is O(<number_of_elements>). |
|
* |
|
* See also `CopyTextKeys()` methods. |
|
* |
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* @return Array of all the caller `AssociativeArray`'s keys. |
|
* This method does not return copies of keys, but actual keys instead - |
|
* deallocating them will remove their item from |
|
* the caller `AssociativeArray`. |
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*/ |
|
public final function array<AcediaObject> GetKeys() |
|
{ |
|
local int i, j; |
|
local array<AcediaObject> result; |
|
local array<Entry> nextEntry; |
|
for (i = 0; i < hashTable.length; i += 1) |
|
{ |
|
CleanBucket(hashTable[i]); |
|
nextEntry = hashTable[i].entries; |
|
for (j = 0; j < nextEntry.length; j += 1) { |
|
result[result.length] = nextEntry[j].key; |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns copies of `Text` key of all properties inside caller |
|
* `AssociativeArray`. Keys that have a different class (even if they are |
|
* a child class for `Text`) are not returned. |
|
* |
|
* This method exists to provide alternative to `GetKeys()` method that would |
|
* return copies of keys instead of actually used references: we cannot make |
|
* a copy of an arbitrary `AcediaObject`, but we can of `Text`. |
|
* Which is also a most common type for the keys. |
|
* |
|
* Collecting all keys from the `AssociativeArray` is O(<number_of_elements>). |
|
* |
|
* @return Array of all the caller `AssociativeArray`'s keys that have exactly |
|
* `Text` class. |
|
*/ |
|
public final function array<Text> CopyTextKeys() |
|
{ |
|
local int i, j; |
|
local Text nextKeyAsText; |
|
local array<Text> result; |
|
local array<Entry> nextEntry; |
|
for (i = 0; i < hashTable.length; i += 1) |
|
{ |
|
CleanBucket(hashTable[i]); |
|
nextEntry = hashTable[i].entries; |
|
for (j = 0; j < nextEntry.length; j += 1) |
|
{ |
|
nextKeyAsText = Text(nextEntry[j].key); |
|
if (nextKeyAsText != none && nextKeyAsText.class == class'Text') |
|
{ |
|
result[result.length] = nextKeyAsText.Copy(); |
|
} |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns amount of elements in the caller `AssociativeArray`. |
|
* |
|
* Note that this value might overestimate real amount of values inside |
|
* `AssociativeArray` in case some of the keys used for storage were |
|
* deallocated by code outside of `AssociativeArray`. |
|
* Such values might be eventually found and removed, but |
|
* `AssociativeArray` does not provide any guarantees on when it's done. |
|
*/ |
|
public final function int GetLength() |
|
{ |
|
return storedElementCount; |
|
} |
|
|
|
/** |
|
* Auxiliary method for iterator that increments given `Index` structure. |
|
* |
|
* @param previousIndex Index to increment. |
|
* @return `true` if incremented index is pointing at a valid item, |
|
* `false` if collection has ended. |
|
*/ |
|
public final function bool IncrementIndex(out Index previousIndex) |
|
{ |
|
previousIndex.entryIndex += 1; |
|
// Go forward through buckets until we find non-empty one |
|
while (previousIndex.bucketIndex < hashTable.length) |
|
{ |
|
CleanBucket(hashTable[previousIndex.bucketIndex]); |
|
if ( previousIndex.entryIndex |
|
< hashTable[previousIndex.bucketIndex].entries.length) |
|
{ |
|
return true; |
|
} |
|
previousIndex.entryIndex = 0; |
|
previousIndex.bucketIndex += 1; |
|
} |
|
return false; |
|
} |
|
|
|
/** |
|
* Auxiliary method for iterator that returns value corresponding to |
|
* a given `Index` structure. |
|
* |
|
* @param index Index of item to return. |
|
* @return `Entry` corresponding to a given index. If index is invalid |
|
* (not pointing at any value for caller `AssociativeArray`) returns |
|
* `Entry` with key and value set to `none`. |
|
* Note that `none` can be returned because that is simply the value |
|
* being stored. |
|
*/ |
|
public final function Entry GetEntryByIndex(Index index) |
|
{ |
|
local Entry emptyEntry; |
|
if (index.bucketIndex < 0) return emptyEntry; |
|
if (index.bucketIndex >= hashTable.length) return emptyEntry; |
|
if ( index.entryIndex < 0 |
|
|| index.entryIndex >= hashTable[index.bucketIndex].entries.length) { |
|
return emptyEntry; |
|
} |
|
return hashTable[index.bucketIndex].entries[index.entryIndex]; |
|
} |
|
|
|
protected function AcediaObject GetByText(Text key) |
|
{ |
|
return GetItem(key); |
|
} |
|
|
|
/** |
|
* Returns `bool` item at key `key`. If key is invalid or |
|
* stores a non-`bool` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `BoolBox` or `BoolRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `bool` item that `AssociativeArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `bool` value at `key` in the caller `AssociativeArray`. |
|
* `defaultValue` if passed `key` is invalid or non-`bool` value |
|
* is stored with it. |
|
*/ |
|
public final function bool GetBool(AcediaObject key, optional bool defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local BoolBox asBox; |
|
local BoolRef asRef; |
|
result = GetItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = BoolBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = BoolRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `AssociativeArray`'s value at key `key` to `value` that will be |
|
* recorded as either `BoolBox` or `BoolRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or |
|
* caller `AssociativeArray` is deallocated. |
|
* |
|
* @param key Key, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed key is negative - method will do nothing. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `bool` value will be recorded as immutable `BoolBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `BoolRef`. |
|
* @return Reference to the caller `AssociativeArray` to allow for |
|
* method chaining. |
|
*/ |
|
public final function AssociativeArray SetBool( |
|
AcediaObject key, |
|
bool value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(key, _.ref.bool(value), true); |
|
} |
|
else { |
|
SetItem(key, _.box.bool(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `byte` item at key `key`. If key is invalid or |
|
* stores a non-`byte` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `ByteBox` or `ByteBox` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `byte` item that `AssociativeArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `byte` value at `key` in the caller `AssociativeArray`. |
|
* `defaultValue` if passed `key` is invalid or non-`byte` value |
|
* is stored with it. |
|
*/ |
|
public final function byte GetByte(AcediaObject key, optional byte defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local ByteBox asBox; |
|
local ByteRef asRef; |
|
result = GetItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = ByteBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = ByteRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `AssociativeArray`'s value at key `key` to `value` that will be |
|
* recorded as either `ByteBox` or `ByteBox`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or |
|
* caller `AssociativeArray` is deallocated. |
|
* |
|
* @param key Key, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed key is negative - method will do nothing. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `byte` value will be recorded as immutable `ByteBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `ByteBox`. |
|
* @return Reference to the caller `AssociativeArray` to allow for |
|
* method chaining. |
|
*/ |
|
public final function AssociativeArray SetByte( |
|
AcediaObject key, |
|
byte value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(key, _.ref.byte(value), true); |
|
} |
|
else { |
|
SetItem(key, _.box.byte(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `int` item at key `key`. If key is invalid or |
|
* stores a non-`int` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `IntBox` or `IntRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `int` item that `AssociativeArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `int` value at `key` in the caller `AssociativeArray`. |
|
* `defaultValue` if passed `key` is invalid or non-`int` value |
|
* is stored with it. |
|
*/ |
|
public final function int GetInt(AcediaObject key, optional int defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local IntBox asBox; |
|
local IntRef asRef; |
|
result = GetItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = IntBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = IntRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `AssociativeArray`'s value at key `key` to `value` that will be |
|
* recorded as either `IntBox` or `IntRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or |
|
* caller `AssociativeArray` is deallocated. |
|
* |
|
* @param key Key, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed key is negative - method will do nothing. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `int` value will be recorded as immutable `IntBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `IntRef`. |
|
* @return Reference to the caller `AssociativeArray` to allow for |
|
* method chaining. |
|
*/ |
|
public final function AssociativeArray SetInt( |
|
AcediaObject key, |
|
int value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(key, _.ref.int(value), true); |
|
} |
|
else { |
|
SetItem(key, _.box.int(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `float` item at key `key`. If key is invalid or |
|
* stores a non-`float` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `FloatBox` or `FloatRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `float` item that `AssociativeArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `float` value at `key` in the caller `AssociativeArray`. |
|
* `defaultValue` if passed `key` is invalid or non-`float` value |
|
* is stored with it. |
|
*/ |
|
public final function float GetFloat( |
|
AcediaObject key, |
|
optional float defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local FloatBox asBox; |
|
local FloatRef asRef; |
|
result = GetItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = FloatBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = FloatRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `AssociativeArray`'s value at key `key` to `value` that will be |
|
* recorded as either `FloatBox` or `FloatRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or |
|
* caller `AssociativeArray` is deallocated. |
|
* |
|
* @param key Key, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed key is negative - method will do nothing. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `float` value will be recorded as immutable `FloatBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `FloatRef`. |
|
* @return Reference to the caller `AssociativeArray` to allow for |
|
* method chaining. |
|
*/ |
|
public final function AssociativeArray SetFloat( |
|
AcediaObject key, |
|
float value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(key, _.ref.float(value), true); |
|
} |
|
else { |
|
SetItem(key, _.box.float(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `Text` item stored at key `key`. If key is invalid or |
|
* stores a non-`Text` value, returns `none`. |
|
* |
|
* Referred value must be stored as `Text` (or one of it's sub-classes, |
|
* such as `MutableText`) for this method to work. |
|
* |
|
* @param key Key of a `Text` item that `AssociativeArray` |
|
* has to return. |
|
* @return `Text` value recorded with `key` in the caller `AssociativeArray`. |
|
* `none` if passed `key` is invalid or non-`Text` value |
|
* is stored with it. |
|
*/ |
|
public final function Text GetText(AcediaObject key) |
|
{ |
|
return Text(GetItem(key)); |
|
} |
|
|
|
/** |
|
* Returns `AssociativeArray` item stored at key `key`. If key is invalid or |
|
* stores a non-`AssociativeArray` value, returns `none`. |
|
* |
|
* Referred value must be stored as `AssociativeArray` |
|
* (or one of it's sub-classes) for this method to work. |
|
* |
|
* @param key Key of an `AssociativeArray` item that caller `AssociativeArray` |
|
* has to return. |
|
* @return `AssociativeArray` value recorded with `key` in the caller |
|
* `AssociativeArray`. `none` if passed `key` is invalid or |
|
* non-`AssociativeArray` value is stored with it. |
|
*/ |
|
public final function AssociativeArray GetAssociativeArray(AcediaObject key) |
|
{ |
|
return AssociativeArray(GetItem(key)); |
|
} |
|
|
|
/** |
|
* Returns `DynamicArray` item stored at key `key`. If key is invalid or |
|
* stores a non-`DynamicArray` value, returns `none`. |
|
* |
|
* Referred value must be stored as `DynamicArray` |
|
* (or one of it's sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `DynamicArray` item that caller `AssociativeArray` |
|
* has to return. |
|
* @return `AssociativeArray` value recorded with `key` in the caller |
|
* `AssociativeArray`. `none` if passed `key` is invalid or |
|
* non-`AssociativeArray` value is stored with it. |
|
*/ |
|
public final function DynamicArray GetDynamicArray(AcediaObject key) |
|
{ |
|
return DynamicArray(GetItem(key)); |
|
} |
|
|
|
defaultproperties |
|
{ |
|
iteratorClass = class'AssociativeArrayIterator' |
|
MINIMUM_CAPACITY = 50 |
|
MAXIMUM_CAPACITY = 10000 |
|
MINIMUM_DENSITY = 0.25 |
|
MAXIMUM_DENSITY = 0.75 |
|
} |