UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 55a1bb91b9 Add `EPawn` interface and its implementation 2 years ago
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Aliases Refactor text classes to subclass on `BaseText` 2 years ago
Avarice Refactor init system 2 years ago
Chat Refactor text classes to subclass on `BaseText` 2 years ago
Color Add `TextNeutral` color to ColorAPI and aliases 2 years ago
Commands Fix `othersConsole` missing during Executed() call 2 years ago
Config Change `IsValidConfigName()` into `IsValidname()` 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Fix bug that prevented disabling of `Feature`s 2 years ago
Data Change database API to validate new dbs' names 2 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Refactor init system 2 years ago
Gameplay Add `EPawn` interface and its implementation 2 years ago
InfoQueryHandler Fix console log spam 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Memory Refactor init system 2 years ago
Players Add `EPawn` interface and its implementation 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Change `IsValidConfigName()` into `IsValidname()` 2 years ago
Time Fix performing code inside deallocated `Timer` 3 years ago
Types Refactor init system 2 years ago
Unreal Refactor init system 2 years ago
Users Refactor text classes to subclass on `BaseText` 2 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
Manifest.uc Add `TextTemplate` class 2 years ago
ServerLevelCore.uc Refactor init system 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago