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331 lines
12 KiB
331 lines
12 KiB
/** |
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* Aliases allow users to define human-readable and easier to use |
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* "synonyms" to some symbol sequences (mainly names of UnrealScript classes). |
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* This class implements an alias database that stores aliases inside |
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* standard config ini-files. |
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* Several `AliasSource`s are supposed to exist separately, each storing |
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* aliases of particular kind: for weapon, zeds, colors, etc.. |
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* Copyright 2020 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AliasSource extends Singleton |
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config(AcediaAliases); |
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// (Sub-)class of `Aliases` objects that this `AliasSource` uses to store |
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// aliases in per-object-config manner. |
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// Leaving this variable `none` will produce an `AliasSource` that can |
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// only store aliases in form of `record=(alias="...",value="...")`. |
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var public const class<Aliases> aliasesClass; |
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// Storage for all objects of `aliasesClass` class in the config. |
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// Exists after `OnCreated()` event and is maintained up-to-date at all times. |
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var private array<Aliases> loadedAliasObjects; |
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|
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// Links alias to a value. |
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// An array of these structures (without duplicate `alias` records) defines |
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// a function from the space of aliases to the space of values. |
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struct AliasValuePair |
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{ |
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var string alias; |
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var string value; |
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}; |
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// Aliases data for saving and loading on a disk (ini-file). |
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// Name is chosen to make configurational files more readable. |
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var private config array<AliasValuePair> record; |
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// Faster access to value by alias' name. |
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// It contains same records as `record` array + aliases from |
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// `loadedAliasObjects` objects when there are no duplicate aliases. |
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// Otherwise only stores first loaded alias. |
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var private AssociativeArray aliasHash; |
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var LoggerAPI.Definition errIncorrectAliasPair, warnDuplicateAlias; |
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// Load and hash all the data `AliasSource` creation. |
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protected function OnCreated() |
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{ |
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if (!AssertAliasesClassIsOwnedByThisSource()) { |
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Destroy(); |
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return; |
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} |
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// Load and hash |
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loadedAliasObjects = aliasesClass.static.LoadAllObjects(); |
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aliasHash = _.collections.EmptyAssociativeArray(); |
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HashValidAliasesFromRecord(); |
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HashValidAliasesFromPerObjectConfig(); |
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} |
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// Ensures that our `Aliases` class is properly linked with this |
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// source's class. Logs failure otherwise. |
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private final function bool AssertAliasesClassIsOwnedByThisSource() |
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{ |
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if (aliasesClass == none) return true; |
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if (aliasesClass.default.sourceClass == class) return true; |
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_.logger.Auto(errIncorrectAliasPair).ArgClass(class); |
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Destroy(); |
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return false; |
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} |
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// Load hashes from `AliasSource`'s config (`record` array) |
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private final function HashValidAliasesFromRecord() |
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{ |
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local int i; |
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local Text aliasAsText, valueAsText; |
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for (i = 0; i < record.length; i += 1) |
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{ |
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aliasAsText = _.text.FromString(record[i].alias); |
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valueAsText = _.text.FromString(record[i].value); |
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InsertAlias(aliasAsText, valueAsText); |
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aliasAsText.FreeSelf(); |
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valueAsText.FreeSelf(); |
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} |
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} |
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// Load hashes from `Aliases` objects' config |
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private final function HashValidAliasesFromPerObjectConfig() |
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{ |
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local int i, j; |
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local Text nextValue; |
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local array<Text> valueAliases; |
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for (i = 0; i < loadedAliasObjects.length; i += 1) |
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{ |
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nextValue = loadedAliasObjects[i].GetValue(); |
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valueAliases = loadedAliasObjects[i].GetAliases(); |
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for (j = 0; j < valueAliases.length; j += 1) { |
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InsertAlias(valueAliases[j], nextValue); |
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} |
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nextValue.FreeSelf(); |
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_.memory.FreeMany(valueAliases); |
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} |
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} |
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// Inserts alias into `aliasHash`, cleaning previous keys/values in case |
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// they already exist. |
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// Takes care of lower case conversion to store aliases in `aliasHash` |
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// in a case-insensitive way. |
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private final function InsertAlias(Text alias, Text value) |
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{ |
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local Text aliasLowerCaseCopy; |
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local AssociativeArray.Entry hashEntry; |
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if (alias == none) return; |
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if (value == none) return; |
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aliasLowerCaseCopy = alias.LowerCopy(); |
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hashEntry = aliasHash.TakeEntry(aliasLowerCaseCopy); |
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if (hashEntry.value != none) { |
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LogDuplicateAliasWarning(alias, Text(hashEntry.value)); |
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} |
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_.memory.Free(hashEntry.key); |
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_.memory.Free(hashEntry.value); |
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aliasHash.SetItem(aliasLowerCaseCopy, value.Copy(), true); |
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} |
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/** |
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* Checks if given alias is present in caller `AliasSource`. |
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* |
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* @param alias Alias to check, case-insensitive. |
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* @return `true` if present, `false` otherwise. |
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*/ |
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public function bool HasAlias(Text alias) |
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{ |
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local bool result; |
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local Text lowerCaseAlias; |
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if (alias == none) { |
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return false; |
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} |
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lowerCaseAlias = alias.LowerCopy(); |
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result = aliasHash.HasKey(lowerCaseAlias); |
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lowerCaseAlias.FreeSelf(); |
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return result; |
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} |
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/** |
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* Return value stored for the given alias in caller `AliasSource` |
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* (as well as it's `Aliases` objects). |
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* |
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* @param alias Alias, for which method will attempt to return |
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* a value. Case-insensitive. |
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* @param copyOnFailure Whether method should return copy of original |
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* `alias` value in case caller source did not have any records |
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* corresponding to `alias`. |
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* @return If look up was successful - value, associated with the given |
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure` |
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* flag: `copyOnFailure == false` means method will return `none` |
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* and `copyOnFailure == true` means method will return `alias.Copy()`. |
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* If `alias == none` method always returns `none`. |
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*/ |
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public function Text Resolve(Text alias, optional bool copyOnFailure) |
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{ |
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local Text result; |
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local Text lowerCaseAlias; |
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if (alias == none) { |
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return none; |
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} |
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lowerCaseAlias = alias.LowerCopy(); |
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result = Text(aliasHash.GetItem(lowerCaseAlias)); |
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lowerCaseAlias.FreeSelf(); |
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if (result != none) { |
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return result.Copy(); |
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} |
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if (copyOnFailure) { |
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return alias.Copy(); |
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} |
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return none; |
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} |
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/** |
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* Adds another alias to the caller `AliasSource`. |
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* If alias with the same name as `aliasToAdd` already exists, - |
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* method overwrites it. |
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* |
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* Can fail iff `aliasToAdd` is an invalid alias or `aliasValue == none`. |
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* |
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* When adding alias to an object (`saveInObject == true`) alias `aliasToAdd` |
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* will be altered by changing any ':' inside it into a '.'. |
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* This is a necessary measure to allow storing class names in |
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* config files via per-object-config. |
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* |
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* NOTE: This call will cause update of an ini-file. That update can be |
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* slightly delayed, so do not make assumptions about it's immediacy. |
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* |
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* NOTE #2: Removing alias would require this method to go through the |
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* whole `AliasSource` to remove possible duplicates. |
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* This means that unless you can guarantee that there is no duplicates, - |
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* performing a lot of alias additions during run-time can be costly. |
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* |
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* @param aliasToAdd Alias that you want to add to caller source. |
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* Alias names are case-insensitive. |
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* @param aliasValue Intended value of this alias. |
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* @param saveInObject Setting this to `true` will make `AliasSource` save |
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* given alias in per-object-config storage, while keeping it at default |
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* `false` will just add alias to the `record=` storage. |
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* If caller `AliasSource` does not support per-object-config storage, - |
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* this flag will be ignores. |
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* @return `true` if alias was added and `false` otherwise (alias was invalid). |
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*/ |
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public final function bool AddAlias( |
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Text aliasToAdd, |
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Text aliasValue, |
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optional bool saveInObject) |
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{ |
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local Text lowerCaseAlias; |
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local AliasValuePair newPair; |
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if (aliasToAdd == none) return false; |
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if (aliasValue == none) return false; |
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lowerCaseAlias = aliasToAdd.LowerCopy(); |
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if (aliasHash.HasKey(lowerCaseAlias)) { |
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RemoveAlias(aliasToAdd); |
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} |
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// Save |
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if (saveInObject) { |
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GetAliasesObjectWithValue(aliasValue).AddAlias(aliasToAdd); |
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} |
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else |
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{ |
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newPair.alias = aliasToAdd.ToPlainString(); |
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newPair.value = aliasValue.ToPlainString(); |
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record[record.length] = newPair; |
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} |
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aliasHash.SetItem(lowerCaseAlias, aliasValue); |
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AliasService(class'AliasService'.static.Require()).PendingSaveSource(self); |
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return true; |
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} |
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/** |
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* Removes alias (all records with it, in case of duplicates) from |
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* the caller `AliasSource`. |
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* |
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* Cannot fail. |
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* |
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* NOTE: This call will cause update of an ini-file. That update can be |
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* slightly delayed, so do not make assumptions about it's immediacy. |
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* |
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* NOTE #2: removing alias requires this method to go through the |
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* whole `AliasSource` to remove possible duplicates, which can make |
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* performing a lot of alias removal during run-time costly. |
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* |
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* @param aliasToRemove Alias that you want to remove from caller source. |
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*/ |
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public final function RemoveAlias(Text aliasToRemove) |
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{ |
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local int i; |
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local bool isMatchingRecord; |
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local bool removedAliasFromRecord; |
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local AssociativeArray.Entry hashEntry; |
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if (aliasToRemove == none) { |
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return; |
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} |
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hashEntry = aliasHash.TakeEntry(aliasToRemove); |
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_.memory.Free(hashEntry.key); |
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_.memory.Free(hashEntry.value); |
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while (i < record.length) |
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{ |
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isMatchingRecord = aliasToRemove |
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.CompareToPlainString(record[i].alias, SCASE_INSENSITIVE); |
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if (isMatchingRecord) |
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{ |
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record.Remove(i, 1); |
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removedAliasFromRecord = true; |
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} |
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else { |
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i += 1; |
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} |
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} |
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for (i = 0; i < loadedAliasObjects.length; i += 1) { |
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loadedAliasObjects[i].RemoveAlias(aliasToRemove); |
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} |
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if (removedAliasFromRecord) |
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{ |
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AliasService(class'AliasService'.static.Require()) |
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.PendingSaveSource(self); |
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} |
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} |
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private final function LogDuplicateAliasWarning(Text alias, Text existingValue) |
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{ |
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_.logger.Auto(warnDuplicateAlias) |
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.ArgClass(class) |
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.Arg(alias.Copy()) |
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.Arg(existingValue.Copy()); |
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} |
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// Tries to find a loaded `Aliases` config object that stores aliases for |
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// the given value. If such object does not exists - creates a new one. |
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// Assumes `value != none`. |
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private final function Aliases GetAliasesObjectWithValue(Text value) |
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{ |
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local int i; |
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local Text nextValue; |
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local Aliases newAliasesObject; |
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for (i = 0; i < loadedAliasObjects.length; i += 1) |
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{ |
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nextValue = loadedAliasObjects[i].GetValue(); |
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if (value.Compare(nextValue)) { |
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return loadedAliasObjects[i]; |
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} |
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_.memory.Free(nextValue); |
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} |
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newAliasesObject = aliasesClass.static.LoadObject(value); |
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loadedAliasObjects[loadedAliasObjects.length] = newAliasesObject; |
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return newAliasesObject; |
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} |
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defaultproperties |
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{ |
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// Source main parameters |
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aliasesClass = class'Aliases' |
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errIncorrectAliasPair = (l=LOG_Error,m="`AliasSource`-`Aliases` class pair is incorrectly setup for source `%1`. Omitting it.") |
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warnDuplicateAlias = (l=LOG_Warning,m="Alias source `%1` has duplicate record for alias \"%2\". This is likely due to an erroneous config. \"%3\" value will be used.") |
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} |