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97 lines
3.5 KiB
97 lines
3.5 KiB
/** |
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* Command for changing amount of money players have. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ACommandDosh extends Command; |
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protected function BuildData(CommandDataBuilder builder) |
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{ |
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builder.Name(P("dosh")).Summary(P("Changes amount of money.")); |
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builder.RequireTarget(); |
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builder.ParamInteger(P("amount")) |
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.Describe(P("Gives (or takes if negative) players a specified <amount>" |
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@ "of money.")); |
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builder.SubCommand(P("set")) |
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.ParamInteger(P("amount")) |
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.Describe(P("Sets player's money to a specified <amount>.")); |
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builder.Option(P("silent")) |
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.Describe(P("If specified - players won't receive a notification about" |
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@ "obtaining/losing dosh.")); |
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builder.Option(P("min")) |
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.ParamInteger(P("minValue")) |
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.Describe(F("Players will retain at least this amount of dosh after" |
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@ "the command's execution. In case of conflict, overrides" |
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@ "'{$TextEmphasis --max}' option. `0` is assumed by default.")); |
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builder.Option(P("max"), P("M")) |
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.ParamInteger(P("maxValue")) |
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.Describe(F("Players will have at most this amount of dosh after" |
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@ "the command's execution. In case of conflict, it is overridden" |
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@ "by '{$TextEmphasis --min}' option.")); |
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} |
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protected function ExecutedFor(APlayer player, CommandCall result) |
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{ |
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local int oldAmount, newAmount; |
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local int amount, minValue, maxValue; |
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local AssociativeArray commandOptions; |
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// Find min and max value boundaries |
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minValue = 0; |
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maxValue = MaxInt; |
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commandOptions = result.GetOptions(); |
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if (commandOptions.HasKey(P("min"))) |
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{ |
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minValue = IntBox(AssociativeArray(commandOptions.GetItem(P("min"))) |
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.GetItem(P("minValue"))).Get(); |
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} |
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if (commandOptions.HasKey(P("max"))) { |
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minValue = IntBox(AssociativeArray(commandOptions.GetItem(P("max"))) |
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.GetItem(P("maxValue"))).Get(); |
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} |
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if (minValue > maxValue) { |
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maxValue = minValue; |
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} |
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// Change dosh |
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oldAmount = player.GetDosh(); |
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amount = IntBox(result.GetParameters().GetItem(P("amount"))).Get(); |
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if (result.GetSubCommand().IsEmpty()) { |
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newAmount = oldAmount + amount; |
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} |
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else { |
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newAmount = amount; |
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} |
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// Enforce min/max bounds |
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newAmount = Clamp(newAmount, minValue, maxValue); |
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if (!commandOptions.HasKey(P("silent"))) |
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{ |
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if (newAmount > oldAmount) |
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{ |
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player.Console().Say(F("You've {$TextPositive gotten}" |
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@ newAmount - oldAmount @ "dosh!")); |
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} |
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if (newAmount < oldAmount) |
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{ |
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player.Console().Say(F("You've {$TextNegative lost}" |
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@ oldAmount - newAmount @ "dosh!")); |
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} |
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} |
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player.SetDosh(newAmount); |
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} |
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defaultproperties |
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{ |
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} |