UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 5e6f414c0b Move `UnrealAPI` into `ServerGlobal` 2 years ago
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Aliases Add entity aliases 2 years ago
Avarice Move `UnrealAPI` into `ServerGlobal` 2 years ago
BaseRealm Move `UnrealAPI` into `ServerGlobal` 2 years ago
Chat Move `UnrealAPI` into `ServerGlobal` 2 years ago
ClientRealm Add `AcediaAdapter` class 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Move `UnrealAPI` into `ServerGlobal` 2 years ago
Config Squashed commit of the following: 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Change default mutate hooking into side effects 2 years ago
Data Move `UnrealAPI` into `ServerGlobal` 2 years ago
Events Move `UnrealAPI` into `ServerGlobal` 2 years ago
Features Refactor init system 2 years ago
Gameplay Move `UnrealAPI` into `ServerGlobal` 2 years ago
InfoQueryHandler Move `UnrealAPI` into `ServerGlobal` 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Players Move `UnrealAPI` into `ServerGlobal` 2 years ago
ServerRealm Move `UnrealAPI` into `ServerGlobal` 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Fix json printing failing to print `MutableText` 2 years ago
Time Move `UnrealAPI` into `ServerGlobal` 2 years ago
Types Add stud server and client globals 2 years ago
Unreal Move `UnrealAPI` into `ServerGlobal` 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
ClientLevelCore.uc Start adding client support to AcediaCore 2 years ago
Manifest.uc Rename `UnrealAPI` into `ServerUnrealAPI` 2 years ago
ServerLevelCore.uc Change globals to load KF API only in _server 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago