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74 lines
3.0 KiB
74 lines
3.0 KiB
/** |
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* Class for an object that will provide an access to a Acedia's functionality |
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* by giving a reference to this object to all Acedia's objects and actors, |
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* emulating a global API namespace. |
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* Copyright 2020 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Global extends Object; |
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// `Global` is expected to behave like a singleton and will store it's |
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// main instance in this variable's default value. |
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var protected Global myself; |
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var public RefAPI ref; |
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var public BoxAPI box; |
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var public LoggerAPI logger; |
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var public CollectionsAPI collections; |
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var public UnrealAPI unreal; |
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var public TimeAPI time; |
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var public AliasesAPI alias; |
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var public TextAPI text; |
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var public MemoryAPI memory; |
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var public ConsoleAPI console; |
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var public ColorAPI color; |
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var public UserAPI users; |
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var public PlayersAPI players; |
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var public JSONAPI json; |
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public final static function Global GetInstance() |
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{ |
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if (default.myself == none) { |
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// `Global` is special and exists outside main Acedia's |
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// object infrastructure, so we allocate it without using API methods. |
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default.myself = new class'Global'; |
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default.myself.Initialize(); |
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} |
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return default.myself; |
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} |
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protected function Initialize() |
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{ |
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// Special case that we cannot spawn with memory API since it obviously |
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// does not exist yet! |
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memory = new class'MemoryAPI'; |
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// `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI` |
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ref = RefAPI(memory.Allocate(class'RefAPI')); |
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box = BoxAPI(memory.Allocate(class'BoxAPI')); |
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text = TextAPI(memory.Allocate(class'TextAPI')); |
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collections = CollectionsAPI(memory.Allocate(class'CollectionsAPI')); |
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unreal = UnrealAPI(memory.Allocate(class'UnrealAPI')); |
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time = TimeAPI(memory.Allocate(class'TimeAPI')); |
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logger = LoggerAPI(memory.Allocate(class'LoggerAPI')); |
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alias = AliasesAPI(memory.Allocate(class'AliasesAPI')); |
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console = ConsoleAPI(memory.Allocate(class'ConsoleAPI')); |
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color = ColorAPI(memory.Allocate(class'ColorAPI')); |
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users = UserAPI(memory.Allocate(class'UserAPI')); |
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players = PlayersAPI(memory.Allocate(class'PlayersAPI')); |
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json = JSONAPI(memory.Allocate(class'JSONAPI')); |
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json.StaticConstructor(); |
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} |