UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 6a0c8ba5ee Fix `Collection.GetItemByJSON()` method mishandling reference counting 2 years ago
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Aliases Change source ini file for Acedia's feature aliases 2 years ago
Avarice Rename TextAPI.ToString() to TextAPI.IntoString() 2 years ago
BaseRealm Add comments and convenience methods to `BigInt` 2 years ago
Chat Move `UnrealAPI` into `ServerGlobal` 2 years ago
ClientRealm Add `SchedulerAPI` 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Change Commands feature to use configured steamIDs 2 years ago
Config Fix comments for config classes 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Add `SchedulerAPI` 2 years ago
Data Fix `Collection.GetItemByJSON()` method mishandling reference counting 2 years ago
Events Move `UnrealAPI` into `ServerGlobal` 2 years ago
Features Fix comments for config classes 2 years ago
Gameplay Rename API classes to better fit naming model 2 years ago
InfoQueryHandler Change version in `InfoQueryHandler` 2 years ago
KFRealm Refactor `TimeAPI`, add it to client side 2 years ago
Logger Finish `Collection`s refactoring 2 years ago
Players Move `UnrealAPI` into `ServerGlobal` 2 years ago
ServerRealm Add `SchedulerAPI` 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Change naming of `BaseText` -> `string` methods 2 years ago
Types Change Acedia's base actor function to `simulated` 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaReplicationInfo.uc Change Acedia's base actor function to `simulated` 2 years ago
Manifest.uc Add initial `BigInt` version 2 years ago
Service.uc Change Acedia's base actor function to `simulated` 2 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Change Acedia's base actor function to `simulated` 2 years ago