UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 6d3edfa545 Fix `ServerUnrealAPI` not using base API classes 2 years ago
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Aliases Change Acedia's base actor function to `simulated` 2 years ago
Avarice Finish `Collection`s refactoring 2 years ago
BaseRealm Refactor default entities iterator implementation 2 years ago
Chat Move `UnrealAPI` into `ServerGlobal` 2 years ago
ClientRealm Add client-side `UnrealAPI` 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Finish `Collection`s refactoring 2 years ago
Config Squashed commit of the following: 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Add client-side `UnrealAPI` 2 years ago
Data Finish `Collection`s refactoring 2 years ago
Events Move `UnrealAPI` into `ServerGlobal` 2 years ago
Features Refactor init system 2 years ago
Gameplay Fix `ServerUnrealAPI` not using base API classes 2 years ago
InfoQueryHandler Change version in `InfoQueryHandler` 2 years ago
Logger Finish `Collection`s refactoring 2 years ago
Players Move `UnrealAPI` into `ServerGlobal` 2 years ago
ServerRealm Fix `ServerUnrealAPI` not using base API classes 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Finish `Collection`s refactoring 2 years ago
Types Change Acedia's base actor function to `simulated` 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaReplicationInfo.uc Change Acedia's base actor function to `simulated` 2 years ago
Manifest.uc Rename `UnrealAPI` into `ServerUnrealAPI` 2 years ago
Service.uc Change Acedia's base actor function to `simulated` 2 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Change Acedia's base actor function to `simulated` 2 years ago