UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 6dfb9dc204 Now it even works 2 years ago
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Aliases Refactor text classes to subclass on `BaseText` 2 years ago
Avarice Refactor text classes to subclass on `BaseText` 2 years ago
Chat Refactor text classes to subclass on `BaseText` 2 years ago
Color Refactor text classes to subclass on `BaseText` 2 years ago
Commands Add `InfoQueryHandler` 2 years ago
Config Kind of compiles now 2 years ago
Console Add `InfoQueryHandler` 2 years ago
Data Add new `ArrayList` collection 2 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Add `InfoQueryHandler` 2 years ago
Gameplay Refactor text classes to subclass on `BaseText` 2 years ago
InfoQueryHandler Add `InfoQueryHandler` 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Memory Kind of compiles now 2 years ago
Players Refactor text classes to subclass on `BaseText` 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Add `Parse()` method for `BaseText` 2 years ago
Time Fix performing code inside deallocated `Timer` 3 years ago
Types Kind of compiles now 2 years ago
Unreal Kind of compiles now 2 years ago
Users Refactor text classes to subclass on `BaseText` 2 years ago
AcediaEnvironment.uc Now it even works 2 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
Global.uc Kind of compiles now 2 years ago
LevelCore.uc Kind of compiles now 2 years ago
Manifest.uc Kind of compiles now 2 years ago
ServerLevelCore.uc Kind of compiles now 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago
_manifest.uc Kind of compiles now 2 years ago