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95 lines
2.6 KiB
95 lines
2.6 KiB
/** |
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* This file either was manually edited with minimal changes from the template |
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* for value references. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class NativeActorRef extends ValueRef |
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dependson(ActorService); |
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var protected bool hasValue; |
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var protected ActorService.ActorReference valueRef; |
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protected function Finalizer() |
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{ |
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local ActorService service; |
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if (hasValue) { |
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service = ActorService(class'ActorService'.static.Require()); |
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} |
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if (service != none) { |
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service.RemoveActor(valueRef); |
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} |
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hasValue = false; |
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} |
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/** |
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* Returns stored value. |
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* |
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* @return Value, stored in this reference. |
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*/ |
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public final function Actor Get() |
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{ |
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local ActorService service; |
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if (!hasValue) { |
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return none; |
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} |
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service = ActorService(class'ActorService'.static.Require()); |
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if (service != none) { |
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return service.GetActor(valueRef); |
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} |
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return none; |
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} |
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/** |
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* Changes stored value. Cannot fail. |
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* |
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* @param newValue New value to store in this reference. |
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* @return Reference to the caller `NativeActorRef` to allow for |
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* method chaining. |
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*/ |
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public final function NativeActorRef Set(Actor newValue) |
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{ |
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local ActorService service; |
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service = ActorService(class'ActorService'.static.Require()); |
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if (service == none) { |
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return none; |
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} |
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if (hasValue) { |
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valueRef = service.UpdateActor(valueRef, newValue); |
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} |
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else { |
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valueRef = service.AddActor(newValue); |
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} |
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hasValue = true; |
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return self; |
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} |
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public function bool IsEqual(Object other) |
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{ |
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local NativeActorRef otherBox; |
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local ActorService service; |
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otherBox = NativeActorRef(other); |
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if (otherBox == none) return false; |
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service = ActorService(class'ActorService'.static.Require()); |
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if (service == none) return false; |
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return Get() == otherBox.Get(); |
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} |
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defaultproperties |
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{ |
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}
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