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172 lines
5.9 KiB
172 lines
5.9 KiB
/** |
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* This feature makes it possible to use TCP connection to exchange |
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* messages (represented by JSON objects) with external applications. |
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* There are some peculiarities to UnrealEngine's `TCPLink`, so to simplify |
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* communication process for external applications, they are expected to |
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* connect to the server through the "Avarice" utility that can accept a stream |
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* of utf8-encoded JSON messageand feed them to our `TCPLink` (we use child |
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* class `AvariceTcpStream`) in a way it can receive them. |
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* Every message sent to us must have the following structure: |
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* { "s": "<service_name>", "t": "<command_type>", "p": <any_json_value> } |
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* where |
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* * <service_name> describes a particular source of messages |
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* (it can be a name of the database or an alias for |
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* a connected application); |
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* * <command_type> simply states the name of a command, for a database it |
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* can be "get", "set", "delete", etc.. |
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* * <any_json_value> can be an arbitrary json value and can be used to |
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* pass any additional information along with the message. |
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* Acedia provides a special treatment for any messages that have their |
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* service set to "echo" - it always returns them back as-is, except for the |
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* message type that gets set to "end". |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Avarice extends Feature |
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config(AcediaAvarice); |
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// The feature itself is dead simple - it simply creates list of |
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// `AvariceLink` objects, according to its settings, and stores them |
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var private array<AvariceLink> createdLinks; |
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struct AvariceLinkRecord |
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{ |
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var string name; |
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var string address; |
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}; |
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// List all the names (and addresses) of all Avarice instances Acedia must |
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// connect to. |
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// `name` parameter is a useful (case-insensitive) identifier that |
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// can be used in other configs to point at each link. |
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// `address` must have form "host:port", where "host" is either ip or |
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// domain name and "port" is a numerical port value. |
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var private config array<AvariceLinkRecord> link; |
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|
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// In case Avarice utility is launched after link started trying open |
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// the connection - that connection attempt will fail. To fix that link must |
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// try connecting again. |
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// This variable sets the time (in seconds), after which link will |
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// re-attempt opening connection. Setting value too low can prevent any |
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// connection from opening, setting it too high might make you wait for |
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// connection too long. |
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var private config float reconnectTime; |
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var private const int TECHO, TEND, TCOLON; |
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var private LoggerAPI.Definition errorBadAddress; |
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protected function OnEnabled() |
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{ |
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local int i; |
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local Text name; |
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local MutableText host; |
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local int port; |
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local AvariceLink nextLink; |
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for (i = 0; i < link.length; i += 1) |
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{ |
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name = _.text.FromString(link[i].name); |
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if (ParseAddress(link[i].address, host, port)) |
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{ |
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nextLink = AvariceLink(_.memory.Allocate(class'AvariceLink')); |
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nextLink.Initialize(name, host, port); |
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nextLink.StartUp(); |
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nextLink.OnMessage(self, T(TECHO)).connect = EchoHandler; |
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createdLinks[createdLinks.length] = nextLink; |
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} |
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else { |
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_.logger.Auto(errorBadAddress).Arg(_.text.FromString(link[i].name)); |
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} |
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_.memory.Free(name); |
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_.memory.Free(host); |
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} |
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} |
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protected function OnDisabled() |
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{ |
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_.memory.FreeMany(createdLinks); |
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} |
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// Reply back any messages from "echo" service |
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private function EchoHandler(AvariceLink link, AvariceMessage message) |
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{ |
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link.SendMessage(T(TECHO), T(TEND), message.parameters); |
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} |
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private final function bool ParseAddress( |
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string address, |
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out MutableText host, |
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out int port) |
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{ |
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local bool success; |
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local Parser parser; |
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parser = _.text.ParseString(address); |
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parser.Skip() |
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.MUntil(host, T(TCOLON).GetCharacter(0)) |
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.Match(T(TCOLON)) |
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.MUnsignedInteger(port) |
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.Skip(); |
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success = parser.Ok() && parser.GetRemainingLength() == 0; |
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parser.FreeSelf(); |
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return success; |
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} |
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/** |
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* Method that returns all the `AvariceLink` created by this feature. |
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* |
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* @return Array of links created by this feature. |
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* Guaranteed to not contain `none` values. |
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*/ |
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public final function array<AvariceLink> GetAllLinks() |
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{ |
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local int i; |
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while (i < createdLinks.length) |
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{ |
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if (createdLinks[i] == none) { |
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createdLinks.Remove(i, 1); |
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} |
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else { |
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i += 1; |
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} |
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} |
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return createdLinks; |
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} |
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/** |
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* Returns its current `reconnectTime` setting that describes amount of time |
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* between connection attempts. |
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* |
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* @return Value of `reconnectTime` config variable. |
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*/ |
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public final static function float GetReconnectTime() |
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{ |
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return default.reconnectTime; |
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} |
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defaultproperties |
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{ |
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// Settings |
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reconnectTime = 10.0 |
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// `Text` constants |
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TECHO = 0 |
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stringConstants(0) = "echo" |
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TEND = 1 |
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stringConstants(1) = "end" |
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TCOLON = 2 |
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stringConstants(2) = ":" |
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// Log messages |
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errorBadAddress = (l=LOG_Error,m="Cannot parse address \"%1\"") |
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} |