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84 lines
2.6 KiB
84 lines
2.6 KiB
/** |
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* Config object for `Commands_Feature`. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Commands extends FeatureConfig |
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perobjectconfig |
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config(AcediaSystem); |
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var public config bool useChatInput; |
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var public config bool useMutateInput; |
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var public config string chatCommandPrefix; |
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var public config array<string> allowedPlayers; |
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protected function HashTable ToData() |
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{ |
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local int i; |
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local HashTable data; |
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local ArrayList playerList; |
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data = __().collections.EmptyHashTable(); |
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data.SetBool(P("useChatInput"), useChatInput, true); |
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data.SetBool(P("useMutateInput"), useMutateInput, true); |
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data.SetString(P("chatCommandPrefix"), chatCommandPrefix); |
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playerList = _.collections.EmptyArrayList(); |
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for (i = 0; i < allowedPlayers.length; i += 1) { |
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playerList.AddString(allowedPlayers[i]); |
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} |
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data.SetItem(P("allowedPlayers"), playerList); |
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playerList.FreeSelf(); |
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return data; |
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} |
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protected function FromData(HashTable source) |
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{ |
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local int i; |
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local ArrayList playerList; |
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if (source == none) { |
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return; |
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} |
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useChatInput = source.GetBool(P("useChatInput")); |
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useMutateInput = source.GetBool(P("useMutateInput")); |
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chatCommandPrefix = source.GetString(P("chatCommandPrefix"), "!"); |
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playerList = source.GetArrayList(P("allowedPlayers")); |
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allowedPlayers.length = 0; |
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if (playerList == none) { |
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return; |
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} |
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for (i = 0; i < playerList.GetLength(); i += 1) { |
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allowedPlayers[allowedPlayers.length] = playerList.GetString(i); |
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} |
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playerList.FreeSelf(); |
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} |
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protected function DefaultIt() |
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{ |
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useChatInput = true; |
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useMutateInput = true; |
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chatCommandPrefix = "!"; |
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allowedPlayers.length = 0; |
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} |
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defaultproperties |
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{ |
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configName = "AcediaSystem" |
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useChatInput = true |
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useMutateInput = true |
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chatCommandPrefix = "!" |
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} |