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170 lines
6.7 KiB
170 lines
6.7 KiB
/** |
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* Provides convenient access to Aliases-related functions. |
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* Copyright 2020 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AliasesAPI extends AcediaObject; |
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|
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/** |
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* Provides an easier access to the instance of the `AliasSource` of |
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* the given class. |
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* |
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* Can fail if `customSourceClass` is incorrectly defined. |
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* |
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* @param customSourceClass Class of the source we want. |
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* @return Instance of the requested `AliasSource`, |
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* `none` if `customSourceClass` is incorrectly defined. |
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*/ |
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public final function AliasSource GetCustomSource( |
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class<AliasSource> customSourceClass) |
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{ |
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return AliasSource(customSourceClass.static.GetInstance(true)); |
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} |
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|
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/** |
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* Returns `AliasSource` that is designated in configuration files as |
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* a source for weapon aliases. |
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* |
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* NOTE: while by default weapon aliases source will contain only weapon |
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* aliases, you should not assume that. Acedia allows admins to store all |
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* the aliases in the same config. |
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* |
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* @return Reference to the `AliasSource` that contains weapon aliases. |
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* Can return `none` if no source for weapons was configured or |
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* the configured source is incorrectly defined. |
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*/ |
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public final function AliasSource GetWeaponSource() |
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{ |
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local AliasSource weaponSource; |
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local class<AliasSource> sourceClass; |
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sourceClass = class'AliasService'.default.weaponAliasesSource; |
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if (sourceClass == none) { |
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_.logger.Failure("No weapon aliases source configured for Acedia's" |
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@ "alias API. Error is most likely cause by erroneous config."); |
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return none; |
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} |
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weaponSource = AliasSource(sourceClass.static.GetInstance(true)); |
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if (weaponSource == none) { |
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_.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" |
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@ "configured to store weapon aliases, but it seems to be invalid." |
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@ "This is a bug and not configuration file problem, but issue" |
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@ "might be avoided by using a different `AliasSource`."); |
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return none; |
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} |
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return weaponSource; |
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} |
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/** |
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* Returns `AliasSource` that is designated in configuration files as |
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* a source for color aliases. |
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* |
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* NOTE: while by default color aliases source will contain only color aliases, |
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* you should not assume that. Acedia allows admins to store all the aliases |
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* in the same config. |
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* |
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* @return Reference to the `AliasSource` that contains color aliases. |
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* Can return `none` if no source for colors was configured or |
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* the configured source is incorrectly defined. |
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*/ |
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public final function AliasSource GetColorSource() |
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{ |
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local AliasSource colorSource; |
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local class<AliasSource> sourceClass; |
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sourceClass = class'AliasService'.default.colorAliasesSource; |
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if (sourceClass == none) { |
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_.logger.Failure("No color aliases source configured for Acedia's" |
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@ "alias API. Error is most likely cause by erroneous config."); |
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return none; |
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} |
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colorSource = AliasSource(sourceClass.static.GetInstance(true)); |
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if (colorSource == none) { |
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_.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" |
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@ "configured to store color aliases, but it seems to be invalid." |
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@ "This is a bug and not configuration file problem, but issue" |
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@ "might be avoided by using a different `AliasSource`."); |
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return none; |
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} |
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return colorSource; |
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} |
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/** |
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* Tries to look up a value stored for given alias in an `AliasSource` |
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* configured to store weapon aliases. Returns `none` on failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in weapon alias |
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* source or weapon alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if weapon alias source exists you can check |
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* `_.alias.GetWeaponSource()` value. |
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* |
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* @param alias Alias, for which method will attempt to |
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* look up a value. Case-insensitive. |
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* @param copyOnFailure Whether method should return copy of original |
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* `alias` value in case caller source did not have any records |
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* corresponding to `alias`. |
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* @return If look up was successful - value, associated with the given |
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure` |
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* flag: `copyOnFailure == false` means method will return `none` |
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* and `copyOnFailure == true` means method will return `alias.Copy()`. |
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* If `alias == none` method always returns `none`. |
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*/ |
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public final function Text ResolveWeapon( |
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Text alias, |
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optional bool copyOnFailure) |
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{ |
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local AliasSource source; |
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source = GetWeaponSource(); |
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if (source != none) { |
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return source.Resolve(alias, copyOnFailure); |
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} |
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return none; |
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} |
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|
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/** |
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* Tries to look up a value stored for given alias in an `AliasSource` |
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* configured to store color aliases. Reports error on failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in color alias |
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* source or color alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if color alias source exists you can check |
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* `_.alias.GetColorSource()` value. |
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* |
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* @param alias Alias, for which method will attempt to |
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* look up a value. Case-insensitive. |
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* @param copyOnFailure Whether method should return copy of original |
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* `alias` value in case caller source did not have any records |
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* corresponding to `alias`. |
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* @return If look up was successful - value, associated with the given |
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure` |
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* flag: `copyOnFailure == false` means method will return `none` |
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* and `copyOnFailure == true` means method will return `alias.Copy()`. |
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* If `alias == none` method always returns `none`. |
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*/ |
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public final function Text ResolveColor(Text alias, optional bool copyOnFailure) |
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{ |
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local AliasSource source; |
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source = GetColorSource(); |
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if (source != none) { |
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return source.Resolve(alias, copyOnFailure); |
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} |
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return none; |
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} |
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defaultproperties |
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{ |
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} |