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192 lines
6.4 KiB
192 lines
6.4 KiB
/** |
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* This should be considered an internal class and a detail of |
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* implementation. |
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* An object that is created when user tries to query database. |
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* It contains a delegate `connect()` that will be called when query is |
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* completed and will self-destruct afterwards. Concrete delegates are |
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* declared in child classes of this `DBTask`, since they can have different |
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* signatures, depending on the query. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class DBTask extends AcediaObject |
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dependson(Database) |
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abstract; |
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/** |
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* Life of instances of this class is supposed to go like so: |
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* 1. Get created and returned to the user that made database query so |
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* that he can setup a delegate that will receive the result; |
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* 2. Wait until database query result is ready AND all previous tasks |
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* have completed; |
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* 3. Call it's `connect()` delegate with query results; |
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* 4. Deallocate itself. |
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* |
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* Task is determined ready when it's `DBQueryResult` variable was set. |
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* |
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* This class IS NOT supposed to be accessed by user at all - this is simply |
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* an auxiliary construction that allows us to make calls to the database |
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* like so: `db.ReadData(...).connect = handler;`. |
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* |
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* Since every query can have it's own set of returning parameters - |
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* signature of `connect()` method can vary from task to task. |
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* For this reason we define it in child classes of `BDTask` that specialize in |
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* particular query. |
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*/ |
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var private DBTask previousTask; |
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// These allows us to detect when previous task got completed (deallocated) |
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var private int previousTaskLifeVersion; |
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var private Database.DBQueryResult taskResult; |
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var private bool isReadyToComplete; |
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var private LoggerAPI.Definition errLoopInTaskChain; |
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protected function Finalizer() |
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{ |
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if (previousTask != none) { |
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previousTask.FreeSelf(previousTaskLifeVersion); |
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} |
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previousTask = none; |
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previousTaskLifeVersion = -1; |
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isReadyToComplete = false; |
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} |
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/** |
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* Sets `DBQueryResult` for the caller task. |
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* |
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* Having previous task assigned is not required for the caller task to |
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* be completed, since it can be the first task. |
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* |
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* @param task Task that has to be completed before this one can. |
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*/ |
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public final function SetPreviousTask(DBTask task) |
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{ |
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previousTask = task; |
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if (previousTask != none) { |
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previousTaskLifeVersion = previousTask.GetLifeVersion(); |
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} |
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} |
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/** |
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* Returns `DBQueryResult` assigned to the caller `DBTask`. |
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* |
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* This method should only be called after `SetResult()`, otherwise it's |
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* behavior and return result should be considered undefined. |
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* |
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* @return `DBQueryResult` assigned to the caller `DBTask`. |
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*/ |
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public final function Database.DBQueryResult GetResult() |
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{ |
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return taskResult; |
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} |
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/** |
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* Assigns `DBQueryResult` for the caller task. |
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* |
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* Every single task has to be assigned one and cannot be completed before |
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* it does. |
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* |
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* This value can be assigned several times and the last assigned value will |
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* be used. |
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* |
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* @param result Result of the query, relevant to the caller task. |
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*/ |
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public final function SetResult(Database.DBQueryResult result) |
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{ |
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taskResult = result; |
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isReadyToComplete = true; |
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} |
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/** |
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* Override this to call `connect()` delegate declared in child classes. |
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* Since this base class does not itself have `connect()` delegate declared - |
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* this method cannot be implemented here. |
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*/ |
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protected function CompleteSelf(Database source) {} |
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/** |
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* Attempts to complete this task. |
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* Can only succeed iff caller task both has necessary data to complete it's |
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* query and all previous tasks have completed. |
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* |
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* @param source Database that will be passed to `DBTask`'s delegate as |
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* its cause. |
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*/ |
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public final function TryCompleting(optional Database source) |
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{ |
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local int i; |
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local array<DBTask> tasksQueue; |
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tasksQueue = BuildRequiredTasksQueue(); |
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// Queue is built backwards: tasks that have to be completed first are |
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// at the end of the array |
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for (i = tasksQueue.length - 1; i >= 0; i -= 1) |
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{ |
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if (tasksQueue[i].isReadyToComplete) |
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{ |
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tasksQueue[i].CompleteSelf(source); |
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_.memory.Free(tasksQueue[i]); |
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} |
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else { |
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break; |
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} |
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} |
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} |
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// We do not know how deep `previousTask`-based chain will go, so we |
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// will store tasks that have to complete last earlier in the array. |
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private final function array<DBTask> BuildRequiredTasksQueue() |
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{ |
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local int i; |
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local int expectedLifeVersion; |
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local bool loopDetected; |
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local DBTask nextRequiredTask; |
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local array<DBTask> tasksQueue; |
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nextRequiredTask = self; |
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tasksQueue[0] = nextRequiredTask; |
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while (nextRequiredTask.previousTask != none) |
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{ |
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expectedLifeVersion = nextRequiredTask.previousTaskLifeVersion; |
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nextRequiredTask = nextRequiredTask.previousTask; |
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if (nextRequiredTask.GetLifeVersion() != expectedLifeVersion) { |
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break; |
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} |
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for (i = 0; i < tasksQueue.length; i += 1) |
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{ |
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if (nextRequiredTask == tasksQueue[i]) |
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{ |
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loopDetected = true; |
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break; |
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} |
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} |
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if (!loopDetected) { |
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tasksQueue[tasksQueue.length] = nextRequiredTask; |
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} |
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else |
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{ |
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_.logger.Auto(errLoopInTaskChain).ArgClass(nextRequiredTask.class); |
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break; |
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} |
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} |
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return tasksQueue; |
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} |
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defaultproperties |
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{ |
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errLoopInTaskChain = (l=LOG_Error,m="`DBTask` of class `%1` required itself to complete. This might cause database to get damaged unexpectedly. Please report this to the developer.") |
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} |