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410 lines
14 KiB
410 lines
14 KiB
/** |
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* Author: dkanus |
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore |
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* License: GPL |
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* Copyright 2022-2023 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AcediaEnvironment extends AcediaObject; |
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//! API for management of running `Feature`s and loaded packages. |
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//! |
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//! Instance of this class will be used by Acedia to manage resources available |
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//! from different packages like `Feature`s and such other etc.. |
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//! This is mostly necessary to implement Acedia loader (and, possibly, |
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//! its alternatives) that would load available packages and enable `Feature`s |
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//! admin wants to be enabled. |
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var private bool acediaShutDown; |
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var private array< class<_manifest> > availablePackages; |
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var private array< class<Feature> > availableFeatures; |
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var private array<Feature> enabledFeatures; |
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var private array<int> enabledFeaturesLifeVersions; |
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var private string manifestSuffix; |
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var private const config bool debugMode; |
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var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered; |
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var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled; |
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var private LoggerAPI.Definition warnFeatureAlreadyEnabled; |
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var private LoggerAPI.Definition errFeatureClassAlreadyEnabled; |
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var private SimpleSignal onShutdownSignal; |
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var private SimpleSignal onShutdownSystemSignal; |
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var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal; |
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var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal; |
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protected function Constructor() { |
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// Always register our core package |
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RegisterPackage_S("AcediaCore"); |
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onShutdownSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); |
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onShutdownSystemSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal')); |
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onFeatureEnabledSignal = Environment_FeatureEnabled_Signal( |
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_.memory.Allocate(class'Environment_FeatureEnabled_Signal')); |
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onFeatureDisabledSignal = Environment_FeatureDisabled_Signal( |
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_.memory.Allocate(class'Environment_FeatureDisabled_Signal')); |
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} |
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protected function Finalizer() { |
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_.memory.Free(onShutdownSignal); |
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_.memory.Free(onShutdownSystemSignal); |
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_.memory.Free(onFeatureEnabledSignal); |
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_.memory.Free(onFeatureDisabledSignal); |
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} |
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/// Signal that will be emitted right before Acedia shuts down. |
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/// |
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/// At the point of emission all APIs should still exist and function. |
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/// |
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/// # Signature |
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/// |
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/// void <slot>() |
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public final /*signal*/ function SimpleSlot OnShutDown(AcediaObject receiver) { |
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return SimpleSlot(onShutdownSignal.NewSlot(receiver)); |
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} |
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/// Signal that will be emitted during Acedia shut down. |
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/// |
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/// System API will use it to clean up after themselves, so one shouldn't rely on using them. |
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/// |
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/// There is no reason to use this signal unless you're reimplementing one of the APIs. |
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/// Otherwise you probably want to use `OnShutDown()` signal instead. |
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/// |
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/// # Signature |
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/// |
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/// void <slot>() |
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public final /*signal*/ function SimpleSlot OnShutDownSystem(AcediaObject receiver) { |
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return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver)); |
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} |
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/// Signal that will be emitted right after a new `Feature` is enabled and its `OnEnabled()` method |
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// was called. |
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/// |
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/// # Signature |
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/// |
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/// void <slot>(Feature enabledFeature) |
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/// @param enabledFeature `Feature` instance that was just enabled. |
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public final /*signal*/ function Environment_FeatureEnabled_Slot OnFeatureEnabled( |
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AcediaObject receiver |
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) { |
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return Environment_FeatureEnabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); |
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} |
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/// Signal that will be emitted right after when a `Feature` is disabled and its `OnDisabled()` |
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/// method was called. |
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/// |
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/// # Signature |
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/// |
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/// void <slot>(class<Feature> disabledFeatureClass) |
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/// @param disabledFeatureClass Class of the `Feature` instance that was just disabled. |
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public final /*signal*/ function Environment_FeatureDisabled_Slot OnFeatureDisabled( |
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AcediaObject receiver |
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) { |
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return Environment_FeatureDisabled_Slot(onFeatureEnabledSignal.NewSlot(receiver)); |
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} |
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/// Shuts AcediaCore down, performing all the necessary clean up. |
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public final function Shutdown() { |
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local LevelCore core; |
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if (acediaShutDown) { |
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return; |
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} |
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DisableAllFeatures(); |
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onShutdownSignal.Emit(); |
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onShutdownSystemSignal.Emit(); |
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core = class'ServerLevelCore'.static.GetInstance(); |
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if (core != none) { |
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core.Destroy(); |
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} |
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core = class'ClientLevelCore'.static.GetInstance(); |
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if (core != none) { |
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core.Destroy(); |
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} |
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_.DropCoreAPI(); |
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acediaShutDown = true; |
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} |
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/// Registers an Acedia package wit ha given name. |
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/// |
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/// Returns `true` if package was successfully registered, `false` if it either does not exist, |
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/// was already registered or [`packageName`] is `none`. |
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/// |
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/// # Errors |
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/// |
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/// Will log an error if the package has failed to get registered (it is either missing or not |
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/// an Acedia package). |
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public final function bool RegisterPackage(BaseText packageName) { |
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local class<_manifest> manifestClass; |
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if (packageName == none) { |
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return false; |
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} |
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_.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy()); |
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manifestClass = class<_manifest>(DynamicLoadObject( |
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packageName.ToString() $ manifestSuffix, class'Class', true)); |
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if (manifestClass == none) { |
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_.logger.Auto(errNotRegistered).Arg(packageName.Copy()); |
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return false; |
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} |
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if (IsManifestRegistered(manifestClass)) { |
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_.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy()); |
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return false; |
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} |
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availablePackages[availablePackages.length] = manifestClass; |
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ReadManifest(manifestClass); |
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return true; |
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} |
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/// Registers an Acedia package wit ha given name. |
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/// |
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/// Returns `true` if package was successfully registered, `false` if it either does not exist or |
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/// was already registered. |
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/// |
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/// # Errors |
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/// |
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/// Will log an error if the package has failed to get registered (it is either missing or not |
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/// an Acedia package). |
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public final function RegisterPackage_S(string packageName) { |
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local Text wrapper; |
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wrapper = _.text.FromString(packageName); |
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RegisterPackage(wrapper); |
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_.memory.Free(wrapper); |
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} |
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private final function bool IsManifestRegistered(class<_manifest> manifestClass) { |
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local int i; |
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for (i = 0; i < availablePackages.length; i += 1) { |
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if (manifestClass == availablePackages[i]) { |
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return true; |
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} |
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} |
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return false; |
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} |
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private final function ReadManifest(class<_manifest> manifestClass) { |
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local int i; |
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for (i = 0; i < manifestClass.default.features.length; i += 1) { |
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if (manifestClass.default.features[i] == none) { |
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continue; |
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} |
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manifestClass.default.features[i].static.LoadConfigs(); |
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availableFeatures[availableFeatures.length] = manifestClass.default.features[i]; |
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} |
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for (i = 0; i < manifestClass.default.testCases.length; i += 1) { |
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class'TestingService'.static.RegisterTestCase(manifestClass.default.testCases[i]); |
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} |
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} |
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/// Returns `true` iff AcediaCore is running in the debug mode. |
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/// |
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/// AcediaCore's debug mode allows features to enable functionality that is only useful during |
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/// development. |
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/// Whether AcediaCore is running in a debug mode is decided at launch and cannot be changed. |
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public final function bool IsDebugging() { |
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return debugMode; |
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} |
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/// Returns all packages registered in the caller [`AcediaEnvironment`]. |
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public final function array< class<_manifest> > GetAvailablePackages() { |
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return availablePackages; |
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} |
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/// Returns all [`Feature`]s available in the caller `AcediaEnvironment`. |
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public final function array< class<Feature> > GetAvailableFeatures() { |
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return availableFeatures; |
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} |
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/// Returns all currently enabled [`Feature`]s. |
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public final function array<Feature> GetEnabledFeatures() { |
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local int i; |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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enabledFeatures[i].NewRef(); |
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} |
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return enabledFeatures; |
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} |
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// CleanRemove `Feature`s that got deallocated. |
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// This shouldn't happen unless someone messes up. |
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private final function CleanEnabledFeatures() |
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{ |
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local int i; |
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while (i < enabledFeatures.length) { |
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if (enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) { |
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enabledFeatures.Remove(i, 1); |
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} else { |
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i += 1; |
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} |
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} |
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} |
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/// Checks if `Feature` of given class is enabled. |
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/// |
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/// Even if If feature of class `featureClass` is enabled, it's not necessarily that the instance |
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/// you have reference to is enabled. |
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/// |
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/// Although unlikely, it is possible that someone spawned another instance of the same class that |
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/// isn't considered enabled. If you want to check whether some particular instance of given class |
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/// [`featureClass`] is enabled, use [`IsFeatureEnabled()`] method instead. |
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public final function bool IsFeatureClassEnabled(class<Feature> featureClass) { |
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local int i; |
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if (featureClass == none) { |
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return false; |
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} |
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CleanEnabledFeatures(); |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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if (featureClass == enabledFeatures[i].class) { |
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return true; |
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} |
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} |
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return false; |
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} |
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/// Checks if given `Feature` instance is enabled. |
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/// |
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/// If you want to check if any instance instance of given class `classToCheck` is enabled |
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/// (and not [`feature`] specifically), use [`IsFeatureClassEnabled()`] method instead. |
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public final function bool IsFeatureEnabled(Feature feature) { |
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local int i; |
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if (feature == none) return false; |
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if (!feature.IsAllocated()) return false; |
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CleanEnabledFeatures(); |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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if (feature == enabledFeatures[i]) { |
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return true; |
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} |
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} |
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return false; |
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} |
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/// Returns enabled `Feature` instance of the given class. |
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/// |
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/// Returns `none` only if `featureClass` is not enabled (or also `none`). |
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public final function Feature GetEnabledFeature(class<Feature> featureClass) { |
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local int i; |
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if (featureClass == none) { |
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return none; |
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} |
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CleanEnabledFeatures(); |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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if (featureClass == enabledFeatures[i].class) { |
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enabledFeatures[i].NewRef(); |
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return enabledFeatures[i]; |
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} |
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} |
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return none; |
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} |
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/// Enables given `Feature` instance `newEnabledFeature` with a given config. |
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/// Does not change a config for already enabled feature, failing instead. |
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/// |
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/// Returns `true` if given `newEnabledFeature` was enabled and `false` otherwise |
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/// (including if feature of the same class has already been enabled). |
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public final function bool EnableFeature(Feature newEnabledFeature, optional BaseText configName) { |
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local int i; |
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if (newEnabledFeature == none) return false; |
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if (!newEnabledFeature.IsAllocated()) return false; |
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CleanEnabledFeatures(); |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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if (newEnabledFeature.class == enabledFeatures[i].class) { |
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if (newEnabledFeature == enabledFeatures[i]) { |
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_.logger |
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.Auto(warnFeatureAlreadyEnabled) |
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.Arg(_.text.FromClass(newEnabledFeature.class)); |
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} |
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else { |
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_.logger |
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.Auto(errFeatureClassAlreadyEnabled) |
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.Arg(_.text.FromClass(newEnabledFeature.class)); |
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} |
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return false; |
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} |
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} |
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newEnabledFeature.NewRef(); |
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enabledFeatures[enabledFeatures.length] = newEnabledFeature; |
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enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] = |
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newEnabledFeature.GetLifeVersion(); |
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newEnabledFeature.EnableInternal(configName); |
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onFeatureEnabledSignal.Emit(newEnabledFeature); |
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return true; |
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} |
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/// Disables given `Feature` instance `featureToDisable`. |
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/// |
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/// Returns `true` if given `newEnabledFeature` was disabled and `false` otherwise |
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/// (including if it already was disabled). |
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public final function bool DisableFeature(Feature featureToDisable) { |
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local int i; |
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if (featureToDisable == none) return false; |
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if (!featureToDisable.IsAllocated()) return false; |
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CleanEnabledFeatures(); |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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if (featureToDisable == enabledFeatures[i]) { |
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enabledFeatures.Remove(i, 1); |
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enabledFeaturesLifeVersions.Remove(i, 1); |
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featureToDisable.DisableInternal(); |
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onFeatureDisabledSignal.Emit(featureToDisable.class); |
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_.memory.Free(featureToDisable); |
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return true; |
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} |
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} |
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return false; |
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} |
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/// Disables all currently enabled `Feature`s. |
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/// |
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/// Mainly intended for the clean up when Acedia shuts down. |
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public final function DisableAllFeatures() { |
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local int i; |
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local array<Feature> featuresCopy; |
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CleanEnabledFeatures(); |
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featuresCopy = enabledFeatures; |
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enabledFeatures.length = 0; |
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enabledFeaturesLifeVersions.length = 0; |
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for (i = 0; i < enabledFeatures.length; i += 1) { |
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featuresCopy[i].DisableInternal(); |
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onFeatureDisabledSignal.Emit(featuresCopy[i].class); |
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} |
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_.memory.FreeMany(featuresCopy); |
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} |
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defaultproperties |
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{ |
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manifestSuffix = ".Manifest" |
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debugMode = true |
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infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".") |
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infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.") |
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errNotRegistered = (l=LOG_Error,m="Package \"%1\" has failed to be registered.") |
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warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.") |
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errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.") |
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} |