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330 lines
11 KiB
330 lines
11 KiB
/** |
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* Feature represents a certain subset of Acedia's functionality that |
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* can be enabled or disabled, according to server owner's wishes. |
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* In the current version of Acedia enabling or disabling a feature requires |
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* manually editing configuration file and restarting a server. |
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* Creating a `Feature` instance should be done by using |
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* `EnableMe()` / `DisableMe()` methods; instead of regular `Constructor()` |
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* and `Finalizer()` one should use `OnEnabled() and `OnDisabled()` methods. |
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* Any instances created through other means will be automatically deallocated, |
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* enforcing `Singleton`-like behavior for the `Feature` class. |
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* `Feature`s store their configuration in a different object |
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* `FeatureConfig`, that uses per-object-config and allows users to define |
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* several different versions of `Feature`'s settings. Each `Feature` must be |
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* in 1-to-1 relationship with one sub-class of `FeatureConfig`, that should be |
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* defined in `configClass` variable. |
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* Copyright 2019 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class Feature extends AcediaObject |
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abstract; |
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// Default value of this variable will store one and only existing version |
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// of `Feature` of this class. |
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var private Feature activeInstance; |
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var private int activeInstanceLifeVersion; |
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// Variables that store name and data from the config object that was |
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// chosen for this `Feature`. |
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// Data is expected to be in format that allows for JSON deserialization |
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// (see `JSONAPI.IsCompatible()` for details). |
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var private Text currentConfigName; |
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var private AssociativeArray currentConfig; |
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// Class of this `Feature`'s config objects. Classes must be in 1-to-1 |
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// correspondence. |
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var public const class<FeatureConfig> configClass; |
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// Setting default value of this variable to 'true' prevents creation of |
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// a `Feature`, even if no instances of it exist. This is used to ensure active |
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// `Feature`s can only be created through the proper means and behave like |
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// singletons. |
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// Only a default value is ever used. |
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var protected bool blockSpawning; |
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// TODO: remove this? |
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// Setting that tells Acedia whether or not to enable this feature |
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// during initialization. |
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// Only it's default value is ever used. |
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var private config bool autoEnable; |
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// `Service` that will be launched and shut down along with this `Feature`. |
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// One should never launch or shut down this service manually. |
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var protected const class<FeatureService> serviceClass; |
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var private string defaultConfigName; |
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var private LoggerAPI.Definition errorBadConfigData; |
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/** |
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* Loads all configs defined for the caller `Feature`'s class into internal |
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* collections. |
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* |
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* This method must be called only once, by initialization routines. |
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*/ |
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public static final function LoadConfigs() |
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{ |
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if (default.configClass != none) { |
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default.configClass.static.Initialize(); |
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} |
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} |
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protected function Constructor() |
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{ |
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local FeatureService myService; |
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if (default.blockSpawning) |
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{ |
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FreeSelf(); |
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return; |
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} |
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if (serviceClass != none) { |
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myService = FeatureService(serviceClass.static.Require()); |
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} |
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if (myService != none) { |
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myService.SetOwnerFeature(self); |
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} |
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currentConfigName = none; |
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ApplyConfig(default.currentConfigName); |
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_.memory.Free(default.currentConfigName); |
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default.currentConfigName = none; |
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OnEnabled(); |
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} |
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protected function Finalizer() |
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{ |
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local FeatureService service; |
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if (GetInstance() != self) { |
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return; |
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} |
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OnDisabled(); |
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if (serviceClass != none) { |
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service = FeatureService(serviceClass.static.GetInstance()); |
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} |
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if (service != none) { |
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service.Destroy(); |
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} |
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if (currentConfig != none) { |
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currentConfig.Empty(true); |
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} |
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_.memory.Free(currentConfigName); |
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_.memory.Free(currentConfig); |
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default.currentConfigName = none; |
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currentConfigName = none; |
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currentConfig = none; |
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default.activeInstance = none; |
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} |
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// TODO: free `newConfigName`? |
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/** |
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* Changes config for the caller `Feature` class. |
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* |
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* This method should only be called when caller `Feature` is enabled |
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* (allocated). To set initial config on this `Feature`'s start - specify it |
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* as a parameter to `EnableMe()` method. |
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* |
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* Method will do nothing if `newConfigName` parameter is set to `none`. |
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* |
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* @param newConfigName Name of the config to apply to the caller `Feature`. |
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*/ |
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private final function ApplyConfig(BaseText newConfigName) |
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{ |
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local Text configNameCopy; |
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local FeatureConfig newConfig; |
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newConfig = |
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FeatureConfig(configClass.static.GetConfigInstance(newConfigName)); |
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if (newConfig == none) |
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{ |
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_.logger.Auto(errorBadConfigData).ArgClass(class); |
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// Fallback to "default" config |
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configNameCopy = _.text.FromString(defaultConfigName); |
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configClass.static.NewConfig(configNameCopy); |
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newConfig = |
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FeatureConfig(configClass.static.GetConfigInstance(configNameCopy)); |
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} |
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else { |
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configNameCopy = newConfigName.Copy(); |
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} |
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SwapConfig(newConfig); |
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_.memory.Free(currentConfigName); |
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currentConfigName = configNameCopy; |
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} |
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/** |
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* Returns an instance of the `Feature` of the class used to call |
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* this method. |
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* |
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* @return Active `Feature` instance of the class used to call |
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* this method (i.e. `class'MyFunFeature'.static.GetInstance()`). |
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* `none` if particular `Feature` in question is not currently active. |
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*/ |
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public final static function Feature GetInstance() |
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{ |
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return default.activeInstance; |
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} |
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/** |
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* Returns reference to this `Feature`'s `FeatureService`. |
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* |
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* @return Reference to this `Feature`'s `FeatureService`. |
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* `none` if caller `Feature` did not set a proper `serviceClass`, |
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* otherwise guaranteed to be not `none`. |
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*/ |
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public final function Service GetService() |
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{ |
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if (serviceClass == none) { |
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return none; |
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} |
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return serviceClass.static.Require(); |
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} |
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/** |
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* Returns name of the config that is configured to be auto-enabled for |
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* the caller `Feature`. |
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* |
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* "Auto-enabled" means that `Feature` must be enabled at the server's start, |
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* unless launcher is instructed to skip it for a particular game mode. |
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* |
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* @return Name of the config configured to be auto-enabled for |
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* the caller `Feature`. `none` means `Feature` should not be auto-enabled. |
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*/ |
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public static final function Text GetAutoEnabledConfig() |
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{ |
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return default.configClass.static.GetAutoEnabledConfig(); |
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} |
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/** |
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* Returns name of the currently enabled config for the caller `Feature`. |
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* |
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* @return Name of the currently enabled for the caller `Feature`. |
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* `none` if `Feature` is not currently enabled. |
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*/ |
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public static final function Text GetCurrentConfig() |
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{ |
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local Feature myInstance; |
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myInstance = GetInstance(); |
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if (myInstance == none) return none; |
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if (myInstance.currentConfigName == none) return none; |
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return myInstance.currentConfigName.Copy(); |
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} |
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/** |
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* Checks whether caller `Feature` is currently enabled. |
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* |
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* @return `true` if caller `Feature` is currently enabled and |
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* `false` otherwise. |
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*/ |
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public static final function bool IsEnabled() |
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{ |
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return (GetInstance() != none); |
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} |
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/** |
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* Enables the feature and returns it's active instance. |
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* |
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* Cannot fail as long as `configName != none`. Any checks on whether it's |
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* appropriate to enable `Feature` must be done separately, before calling |
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* this method. |
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* |
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* If `Feature` is already enabled - changes its config to `configName`. |
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* |
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* @param configName Name of the config to use for this `Feature`. |
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* Passing `none` will make caller `Feature` use "default" config. |
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* @return Active instance of the caller `Feature` class. |
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*/ |
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public static final function Feature EnableMe(BaseText configName) |
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{ |
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local Feature myInstance; |
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myInstance = GetInstance(); |
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if (myInstance != none) |
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{ |
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myInstance.ApplyConfig(configName); |
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return myInstance; |
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} |
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if (configName != none) { |
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default.currentConfigName = configName.Copy(); |
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} |
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else { |
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default.currentConfigName = none; |
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} |
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default.blockSpawning = false; |
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myInstance = Feature(__().memory.Allocate(default.class)); |
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default.activeInstance = myInstance; |
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default.activeInstanceLifeVersion = myInstance.GetLifeVersion(); |
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default.blockSpawning = true; |
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return myInstance; |
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} |
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/** |
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* Disables this feature in case it is enabled. Does nothing otherwise. |
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* |
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* @return `true` if `Feature` in question was enabled at th moment of |
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* the call and `false` otherwise. |
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*/ |
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public static final function bool DisableMe() |
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{ |
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local Feature myself; |
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myself = GetInstance(); |
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if (myself != none) |
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{ |
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myself.FreeSelf(); |
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return true; |
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} |
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return false; |
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} |
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/** |
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* When using proper methods for enabling a `Feature`, |
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* this method is guaranteed to be called right after it is enabled. |
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* |
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* AVOID MANUALLY CALLING IT. |
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*/ |
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protected function OnEnabled(){} |
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/** |
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* When using proper methods for enabling a `Feature`, |
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* this method is guaranteed to be called right after it is disabled. |
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* |
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* AVOID MANUALLY CALLING IT. |
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*/ |
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protected function OnDisabled(){} |
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/** |
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* Will be called whenever caller `Feature` class must change it's config |
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* parameters. This can be done both when the `Feature` is enabled or disabled. |
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* |
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* @param newConfigData New config that caller `Feature`'s class must use. |
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* We pass `FeatureConfig` value for performance and simplicity reasons, |
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* but to keep Acedia working correctly and in an expected way you |
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* MUST AVOID MODIFYING THIS VALUE IN ANY WAY WHATSOEVER. |
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* Guaranteed to not be `none`. |
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* |
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* AVOID MANUALLY CALLING THIS METHOD. |
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*/ |
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protected function SwapConfig(FeatureConfig newConfig){} |
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defaultproperties |
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{ |
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autoEnable = false |
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blockSpawning = true |
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configClass = none |
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serviceClass = none |
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defaultConfigName = "default" |
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errorBadConfigData = (l=LOG_Error,m="Bad config value was provided for `%1`. Falling back to the \"default\".") |
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} |