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357 lines
11 KiB
357 lines
11 KiB
/** |
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* Acedia's class for storing user's ID. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class UserID extends AcediaObject; |
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/** |
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* Stead data corresponding to a SteamID that relevant `UserID` was |
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* initialized with. |
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* |
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* For more info read: https://developer.valvesoftware.com/wiki/SteamID |
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*/ |
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struct SteamID |
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{ |
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var public byte accountType; |
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var public byte universe; |
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var public int instance; |
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// 32 lowest bits of SteadID64. |
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// Corresponds to a combination of "Y" and "Z" in "STEAM_X:Y:Z". |
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var public int steamID32; |
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// Other 4 fields fully define a SteamID and `steamID64` can be |
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// generated from them, but it is easier to simply cache it in |
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// a separate variable. |
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// `SteamID` is considered valid iff `steamID64` is equal to |
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// Steam64 ID that can be generated from other variables. |
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var string steamID64; |
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}; |
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var protected SteamID initializedData; |
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// To make it safe to pass `UserID` to users, prevent any modifications |
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// after `initialized` is set to `true`. |
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var protected bool initialized; |
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// Given a number in form of array (`digits`) of it's digits |
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// (425327 <-> [4, 2, 5, 3, 2, 7]) |
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// return given number mod 2 and |
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// divide that number by two (record result in that same array) |
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private static final function int DivideDigitArrayByTwo(out array<int> digits) |
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{ |
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local int i; |
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local int wasOdd; |
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if (digits[digits.length - 1] % 2 == 1) |
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{ |
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wasOdd = 1; |
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digits[digits.length - 1] -= 1; |
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} |
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for (i = digits.length - 1; i >= 0; i -= 1) |
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{ |
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if (digits[i] % 2 == 1) |
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{ |
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digits[i] -= 1; |
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// `digits[digits.length - 1]` was guaranteed to be even before |
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// this cycle, so it is safe to add 1 to the index here |
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digits[i + 1] += 5; |
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} |
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digits[i] = digits[i] / 2; |
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} |
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return wasOdd; |
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} |
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// Given a number in form of array (`digits`) of it's digits |
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// (425327 <-> [4, 2, 5, 3, 2, 7]) |
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// extracts `bitsToRead` of lower bits from it and returns them as an `int`. |
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private static final function int ReadBitsFromDigitArray( |
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out array<int> digits, |
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int bitsToRead) |
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{ |
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local int i; |
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local int result; |
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local int binaryPadding; |
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result = 0; |
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binaryPadding = 1; |
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for (i = 0; i < bitsToRead; i += 1) { |
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result += DivideDigitArrayByTwo(digits) * binaryPadding; |
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binaryPadding *= 2; |
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} |
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return result; |
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} |
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// Explanation of what that is: |
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// https://developer.valvesoftware.com/wiki/SteamID#Types_of_Steam_Accounts |
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private final function string GetSteamAccountTypeCharacter() |
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{ |
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// Individual |
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if (initializedData.accountType == 1) return "U"; |
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// Multiseat |
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if (initializedData.accountType == 2) return "M"; |
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// GameServer |
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if (initializedData.accountType == 3) return "G"; |
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// AnonGameServer |
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if (initializedData.accountType == 4) return "A"; |
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// Pending |
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if (initializedData.accountType == 5) return "P"; |
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// ContentServer |
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if (initializedData.accountType == 6) return "C"; |
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// Clan |
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if (initializedData.accountType == 7) return "g"; |
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// Chat |
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if (initializedData.accountType == 8) return "c"; |
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// P2P SuperSeeder |
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if (initializedData.accountType == 9) return ""; |
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// AnonUser |
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if (initializedData.accountType == 10) return "a"; |
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// Invalid |
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return "I"; |
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} |
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/** |
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* Helper function that generates `SteamID` structure from |
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* a given Steam64 ID. |
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* |
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* In case invalid ID is given this method will not raise any warning and |
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* returned value should be considered undefined. |
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* |
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* @param steamID64 Steam64 ID's decimal representation in a plain string. |
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* @return `SteamID` generated from a given Steam64 ID `steamID64`. |
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*/ |
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public static final function SteamID GetSteamIDFromIDHash( |
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string steamID64) |
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{ |
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local int i; |
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local SteamID newSteamID; |
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local array<Text.Character> characters; |
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local array<int> digits; |
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characters = _().text.StringToRaw(steamID64); |
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for (i = 0; i < characters.length; i += 1) { |
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digits[digits.length] = _().text.CharacterToInt(characters[i]); |
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} |
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newSteamID.steamID64 = steamID64; |
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// Refer to https://developer.valvesoftware.com/wiki/SteamID |
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// The lowest bit represents Y. |
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// The next 31 bits represents the account number. |
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// ^ these two can be combined into a "SteamID32". |
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newSteamID.steamID32 = ReadBitsFromDigitArray(digits, 32); |
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// The next 20 bits represents the instance of the account. |
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newSteamID.instance = ReadBitsFromDigitArray(digits, 20); |
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// The next 4 bits represents the type of account. |
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newSteamID.accountType = ReadBitsFromDigitArray(digits, 4); |
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// The next 8 bits represents the "Universe" the steam account belongs to. |
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newSteamID.universe = ReadBitsFromDigitArray(digits, 8); |
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return newSteamID; |
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} |
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/** |
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* Initializes caller `UserID` from a given `string` ID. |
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* |
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* Each `UserID` can only be initialized once and becomes immutable |
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* afterwards. |
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* |
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* @param steamID64 `string` with unique ID, provided by the game |
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* (Steam64 ID used in profile permalink, |
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* like http://steamcommunity.com/profiles/76561198025127722) |
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* |
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* @return `true` if initialization was successful and `false` otherwise |
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* (can only happen if caller `UserID` was already initialized). |
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*/ |
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public final function bool Initialize(string steamID64) |
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{ |
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if (initialized) { |
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return false; |
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} |
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initializedData = GetSteamIDFromIDHash(steamID64); |
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initialized = true; |
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return true; |
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} |
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/** |
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* Initializes caller `UserID` from a given `SteamID` structure. |
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* |
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* Each `UserID` can only be initialized once and becomes immutable |
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* afterwards. |
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* |
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* @param steamID Valid `SteamID` structure that caller `UserID` will |
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* represent. |
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* |
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* @return `true` if initialization was successful and `false` otherwise |
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* (can only happen if caller `UserID` was already initialized). |
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*/ |
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public final function bool InitializeWithSteamID(SteamID steamID) |
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{ |
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if (initialized) { |
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return false; |
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} |
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initializedData = steamID; |
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initialized = true; |
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return true; |
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} |
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/** |
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* Checks if caller `UserID` was already initialized |
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* (and is, therefore, immutable). |
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* |
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* @return `true` if it was initialized and `false` otherwise. |
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*/ |
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public final function bool IsInitialized() |
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{ |
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return initialized; |
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} |
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/** |
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* Returns steam data (see `UserID.SteamID`) of the caller `UserID`. |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* @return `UserID.SteamID` of a caller `UserID`; |
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* structure will be filled with default values if caller `UserID` |
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* was not initialized. |
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*/ |
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public final function SteamID GetSteamID() |
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{ |
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return initializedData; |
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} |
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/** |
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* Checks if two `UserID`s are the same. |
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* |
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* @param otherID `UserID` to compare caller object to. |
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* @return `true` if caller `UserID` is identical to `otherID` and |
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* `false` otherwise. If at least one of the `UserID`s being compared is |
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* uninitialized, the result will be `false`. |
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*/ |
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public final function bool IsEqualTo(UserID otherID) |
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{ |
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if (!IsInitialized()) return false; |
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if (!otherID.IsInitialized()) return false; |
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return (initializedData.steamID32 == otherID.initializedData.steamID32); |
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} |
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/** |
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* Checks if caller `UserID`s is the same as what's described by |
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* given `SteamID`. |
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* |
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* NOTE: only part of the `otherSteamID` might be used for comparison. |
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* It is up to user to ensure that given `otherSteamID` is valid. |
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* |
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* @param otherSteamID `SteamID` to compare caller `UserID` to. |
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* @return `true` if caller `UserID` is identical to ID described by |
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* `otherSteamID` and `false` otherwise. |
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* If caller `UserID` is uninitialized, the result will be `false`. |
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*/ |
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public final function bool IsEqualToSteamID(SteamID otherSteamID) |
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{ |
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if (!IsInitialized()) { |
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return false; |
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} |
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return (initializedData.steamID32 == otherSteamID.steamID32); |
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} |
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/** |
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* Returns unique string representation of the caller `UserID`. |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* @return Unique string representation of the caller `UserID` |
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* if it was initialized and `false` otherwise. |
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*/ |
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public final function string GetUniqueID() |
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{ |
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if (!IsInitialized()) return ""; |
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return initializedData.steamID64; |
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} |
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/** |
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* Returns string representation of the caller `UserID` in |
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* following format: "STEAM_X:Y:Z". |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* @return String representation of the caller `UserID` in |
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* form "STEAM_X:Y:Z" if it was initialized and empty `string` otherwise. |
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*/ |
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public final function string GetSteamIDString() |
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{ |
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local int Y, Z; |
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Y = 0; |
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Z = initializedData.steamID32; |
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if (Z % 2 == 1) |
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{ |
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Y = 1; |
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Z -= 1; |
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} |
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Z = Z / 2; |
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return ("STEAM_" $ initializedData.universe $ ":" $ Y $ ":" $ Z); |
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} |
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/** |
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* Returns string representation of the caller `UserID` in |
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* following format: "C:U:A", where |
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* C is character representation of Account Type; |
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* U is "Universe" steam account belongs to; |
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* A is account ID. |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* @return String representation of the caller `UserID` in |
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* form "C:U:A" if it was initialized and empty `string` otherwise. |
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*/ |
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public final function string GetSteamID3String() |
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{ |
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return (GetSteamAccountTypeCharacter() |
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$ ":" $ initializedData.universe |
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$ ":" $ initializedData.steamID32); |
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} |
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/** |
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* Returns Steam32 ID for the caller `UserID`. It is a lowest 32 bits of |
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* the full Steam64 ID. |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* @return Unique `int` representation of the caller `UserID` |
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* if it was initialized and `-1` otherwise. |
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*/ |
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public final function int GetSteamID32String() |
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{ |
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if (!IsInitialized()) return -1; |
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return initializedData.steamID32; |
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} |
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/** |
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* Returns Steam64 ID for the caller `UserID`. |
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* |
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* Only returns a valid value if caller `UserID` was already initialized. |
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* |
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* Since UnrealEngine 2 does not support 64-bit integer values, it is returned |
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* simply as a decimal representation of a whole Steam64 ID |
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* (Steam64 ID used in profile permalink, |
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* like http://steamcommunity.com/profiles/76561198025127722). |
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* |
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* @return String representation of the Steam64 ID of the caller `UserID` |
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* if it was initialized and empty `string` otherwise. |
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*/ |
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public final function string GetSteamID64String() |
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{ |
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if (!IsInitialized()) return ""; |
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return initializedData.steamID64; |
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} |
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defaultproperties |
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{ |
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} |