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40 lines
1.3 KiB
40 lines
1.3 KiB
/** |
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* `LevelCore` version to be used on servers to provide `Actor` source for |
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* `ServerGlobal` API. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ServerLevelCore extends LevelCore; |
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public static function LevelCore CreateLevelCore(Actor source) |
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{ |
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local LevelCore newCore; |
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if (source == none) return none; |
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if (source.level.netMode != NM_DedicatedServer) return none; |
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newCore = super.CreateLevelCore(source); |
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if (newCore != none) { |
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__server().ConnectServerLevelCore(); |
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} |
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__().scheduler.UpdateTickConnection(); |
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return newCore; |
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} |
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defaultproperties |
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{ |
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} |