UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 94d4a8dbdc Add reference counting to AcediaCore types 2 years ago
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Aliases Refactor text classes to subclass on `BaseText` 2 years ago
Avarice Refactor text classes to subclass on `BaseText` 2 years ago
Chat Refactor text classes to subclass on `BaseText` 2 years ago
Color Refactor text classes to subclass on `BaseText` 2 years ago
Commands Refactor text classes to subclass on `BaseText` 2 years ago
Config Refactor text classes to subclass on `BaseText` 2 years ago
Console Refactor text classes to subclass on `BaseText` 2 years ago
Data Refactor text classes to subclass on `BaseText` 2 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Refactor text classes to subclass on `BaseText` 2 years ago
Gameplay Refactor text classes to subclass on `BaseText` 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Memory Add reference counting to AcediaCore types 2 years ago
Players Refactor text classes to subclass on `BaseText` 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Add more variance to methods that separate by char 2 years ago
Time Fix performing code inside deallocated `Timer` 3 years ago
Types Add reference counting to AcediaCore types 2 years ago
Unreal Add inventory frontend support for Killing Floor 2 years ago
Users Refactor text classes to subclass on `BaseText` 2 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
CoreService.uc Add `CoreService` ability to return all features 2 years ago
Global.uc Add `ChatAPI` 3 years ago
Manifest.uc Fix feature aliases not working 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago
_manifest.uc Remove commands list from manifest 3 years ago