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50 lines
1.4 KiB
50 lines
1.4 KiB
/** |
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* Actor base class to be used to Acedia instead of an `Actor`. |
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* The only difference is defined `_` member that provides convenient access to |
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* Acedia's API. |
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* It isn't guaranteed that `default._` will be defined for `AcediaActor`s. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AcediaActor extends Actor |
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abstract; |
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var protected Global _; |
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public final function Text T(string string) |
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{ |
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return _.text.FromString(string); |
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} |
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public static final function Global __() |
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{ |
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return Global(class'Global'.static.GetInstance()); |
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} |
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event PreBeginPlay() |
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{ |
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super.PreBeginPlay(); |
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if (_ == none) |
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{ |
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_ = Global(class'Global'.static.GetInstance()); |
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default._ = _; |
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} |
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} |
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defaultproperties |
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{ |
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} |