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283 lines
11 KiB
283 lines
11 KiB
/** |
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* Aliases allow users to define human-readable and easier to use |
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* "synonyms" to some symbol sequences (mainly names of UnrealScript classes). |
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* This is an interface class that can be implemented in various different |
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* ways. |
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* Several `AliasSource`s are supposed to exist separately, each storing |
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* aliases of particular kind: for weapon, zeds, colors, etc.. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class BaseAliasSource extends AcediaObject |
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abstract; |
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/** |
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* # `AliasSource` |
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* |
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* Interface for any alias source instance that includes basic methods for |
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* alias lookup and adding/removal. |
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* |
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* ## Aliases |
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* |
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* Aliases in Acedia are usually defined as either `$<alias_name>`. |
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* `<alias_name>` can only contain ASCII latin letters and digits. |
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* `<alias_name>` is meant to define a human-readable name for something |
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* (e.g. "m14" for `KFMod.M14EBRBattleRifle`). |
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* Aliases are *case-insensitive*. |
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* '$' prefix is used to emphasize that what user is specifying is, |
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* in fact, an alias and it *is not* actually important for aliases feature |
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* and API: only `<alias_name>` is used. However, for convenience's sake, |
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* `AliasesAPI` usually recognizes aliases both with and without '$' prefix. |
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* Alias sources (classes derived from `BaseAliasSource`), however should only |
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* handle resolving `<alias_name>`, treating '$' prefix as a mistake in alias |
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* parameter. |
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* |
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* ## Implementation |
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* |
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* As far as implementation goes, it's up to you how your own child alias |
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* source class is configured to obtain its aliases, but `Aliases_Feature` |
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* should only create a single instance for every source class (although |
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* nothing can prevent other mods from creating more instances, so we cannot |
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* give any guarantees). |
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* Methods that add or remove aliases are allowed to fail for whatever |
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* reason is valid for your source's case (it might forbid adding aliases |
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* at all), as long as they return `false`. |
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* Although all built-in aliases are storing case-insensitive values, |
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* `BaseAliasSource` does not demand that and allows to configure this behavior |
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* via `AreValuesCaseSensitive()`. This is important for `GetAliases()` method |
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* that returns all aliases referring to a given value. |
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*/ |
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|
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/** |
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* Returns whether caller alias source class stores case-sensitive values. |
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* |
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* This information is necessary for organizing lookup of aliases by |
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* a given value. Aliases themselves are always case-insensitive. |
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* |
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* This method should not change returned value for any fixed class. |
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* |
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* @return `true` if stored values are case-sensitive and `false` if they are |
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* case-insensitive. |
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*/ |
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public static function bool AreValuesCaseSensitive(); |
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/** |
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* Returns all aliases that represent given value `value`. |
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* |
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* @param value Value for which to return all its aliases. |
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* Whether it is treated as case-sensitive is decided by |
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* `AreValuesCaseSensitive()` method, but all default alias sources are |
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* case-insensitive. |
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* @return Array of all aliases that refer to the given `value` inside |
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* the caller alias source. All `Text` references are guaranteed to not be |
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* `none` or duplicated. |
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*/ |
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public function array<Text> GetAliases(BaseText value); |
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/** |
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* Returns all aliases that represent given value `value`. |
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* |
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* @param value Value for which to return all its aliases. |
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* Whether it is treated as case-sensitive is decided by |
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* `AreValuesCaseSensitive()` method, but all default alias sources are |
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* case-insensitive. |
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* @return Array of all aliases that refer to the given `value` inside |
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* the caller alias source. All `string` references are guaranteed to not |
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* be duplicated. |
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*/ |
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public function array<string> GetAliases_S(string value) |
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{ |
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local int i; |
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local Text valueAsText; |
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local array<Text> resultWithTexts; |
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local array<string> result; |
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valueAsText = _.text.FromString(value); |
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resultWithTexts = GetAliases(valueAsText); |
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_.memory.Free(valueAsText); |
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for (i = 0; i < resultWithTexts.length; i += 1) { |
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result[result.length] = resultWithTexts[i].ToString(); |
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} |
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_.memory.FreeMany(resultWithTexts); |
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return result; |
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} |
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/** |
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* Checks if given alias is present in caller `AliasSource`. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param alias Alias to check, case-insensitive. |
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* @return `true` if present, `false` otherwise. |
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*/ |
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public function bool HasAlias(BaseText alias); |
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/** |
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* Checks if given alias is present in caller `AliasSource`. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param alias Alias to check, case-insensitive. |
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* @return `true` if present, `false` otherwise. |
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*/ |
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public function bool HasAlias_S(string alias) |
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{ |
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local bool result; |
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local Text aliasAsText; |
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aliasAsText = _.text.FromString(alias); |
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result = HasAlias(aliasAsText); |
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_.memory.Free(aliasAsText); |
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return result; |
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} |
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/** |
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* Returns value stored for the given alias in caller `AliasSource` |
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* (as well as it's `Aliases` objects). |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param alias Alias, for which method will attempt to return |
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* a value. Case-insensitive. If given `alias` starts with "$" character - |
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* that character will be removed before resolving that alias. |
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* @param copyOnFailure Whether method should return copy of original |
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* `alias` value in case caller source did not have any records |
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* corresponding to `alias`. |
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* @return If look up was successful - value, associated with the given |
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure` |
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* flag: `copyOnFailure == false` means method will return `none` |
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* and `copyOnFailure == true` means method will return `alias.Copy()`. |
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* If `alias == none` method always returns `none`. |
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*/ |
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public function Text Resolve(BaseText alias, optional bool copyOnFailure); |
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/** |
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* Returns value stored for the given alias in caller `AliasSource` |
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* (as well as it's `Aliases` objects). |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param alias Alias, for which method will attempt to return |
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* a value. Case-insensitive. If given `alias` starts with "$" character - |
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* that character will be removed before resolving that alias. |
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* @param copyOnFailure Whether method should return copy of original |
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* `alias` value in case caller source did not have any records |
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* corresponding to `alias`. |
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* @return If look up was successful - value, associated with the given |
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure` |
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* flag: `copyOnFailure == false` means method will return empty `string` |
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* and `copyOnFailure == true` means method will return `alias`. |
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*/ |
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public function string Resolve_S( |
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string alias, |
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optional bool copyOnFailure) |
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{ |
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local Text resultAsText; |
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local Text aliasAsText; |
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aliasAsText = _.text.FromString(alias); |
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resultAsText = Resolve(aliasAsText, copyOnFailure); |
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return _.text.IntoString(resultAsText); |
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} |
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/** |
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* Adds another alias to the caller `AliasSource`. |
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* If alias with the same name as `aliasToAdd` already exists - method |
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* overwrites it. |
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* |
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* Can fail iff `aliasToAdd` is an invalid alias or `aliasValue == none`. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param aliasToAdd Alias that you want to add to caller source. |
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* Alias names are case-insensitive. |
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* @param aliasValue Intended value of this alias. |
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* @return `true` if alias was added and `false` otherwise (alias was invalid). |
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*/ |
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public function bool AddAlias(BaseText aliasToAdd, BaseText aliasValue); |
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/** |
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* Adds another alias to the caller `AliasSource`. |
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* If alias with the same name as `aliasToAdd` already exists, - |
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* method overwrites it. |
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* |
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* Can fail iff `aliasToAdd` is an invalid alias. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param aliasToAdd Alias that you want to add to caller source. |
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* Alias names are case-insensitive. |
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* @param aliasValue Intended value of this alias. |
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* @return `true` if alias was added and `false` otherwise (alias was invalid). |
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*/ |
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public function bool AddAlias_S(string aliasToAdd, string aliasValue) |
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{ |
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local bool result; |
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local Text aliasAsText, valueAsText; |
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aliasAsText = _.text.FromString(aliasToAdd); |
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valueAsText = _.text.FromString(aliasValue); |
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result = AddAlias(aliasAsText, valueAsText); |
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_.memory.Free(aliasAsText); |
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_.memory.Free(valueAsText); |
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return result; |
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} |
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/** |
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* Removes alias (all records with it, in case of duplicates) from |
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* the caller `AliasSource`. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param aliasToRemove Alias that you want to remove from caller source. |
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* @return `true` if an alias was present in the source and was deleted and |
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* `false` if there was no specified alias in the first place. |
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*/ |
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public function bool RemoveAlias(BaseText aliasToRemove); |
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/** |
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* Removes alias (all records with it, in case of duplicates) from |
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* the caller `AliasSource`. |
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* |
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this |
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* method. |
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* |
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* @param aliasToRemove Alias that you want to remove from caller source. |
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* @return `true` if an alias was present in the source and was deleted and |
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* `false` if there was no specified alias in the first place. |
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*/ |
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public function bool RemoveAlias_S(string aliasToRemove) |
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{ |
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local bool result; |
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local Text aliasAsText; |
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aliasAsText = _.text.FromString(aliasToRemove); |
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result = RemoveAlias(aliasAsText); |
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_.memory.Free(aliasAsText); |
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return result; |
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} |
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defaultproperties |
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{ |
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} |