UnrealScript library and basis for all Acedia Framework mods
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/**
* Base class for objects that will provide an access to a Acedia's client- and
* server-specific functionality by giving a reference to this object to all
* Acedia's objects and actors, emulating a global API namespace.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ClientAcediaAdapter extends AcediaAdapter
abstract;
var public const class<ClientUnrealAPI> clientUnrealAPIClass;
var public const class<InteractionAPI> clientInteractionAPIClass;
defaultproperties
{
timeAPIClass = class'KF1_TimeAPI'
clientUnrealAPIClass = class'KF1_ClientUnrealAPI'
clientInteractionAPIClass = class'KF1_InteractionAPI'
}