UnrealScript library and basis for all Acedia Framework mods
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/**
* Base class for implementing "loggers" - objects that actually write log
* messages somewhere. To use it - simply implement `Write()` method,
* preferably making use of `GetPrefix()` method.
* Note that any child class must clean up its loaded loggers:
*
* protected static function StaticFinalizer()
* {
* default.loadedLoggers = none;
* }
*
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Logger extends AcediaObject
perObjectConfig
config(AcediaSystem)
dependson(LoggerAPI)
abstract;
// Named loggers are stored here to avoid recreating them
var protected HashTable loadedLoggers;
// Should `Logger` display prefix indicating it's a log message from Acedia?
var protected config bool acediaStamp;
// Should `Logger` display time stamp prefix in front of log messages?
var protected config bool timeStamp;
// Should `Logger` display information about what level message was logged?
var protected config bool levelStamp;
var protected const int TDEBUG, TINFO, TWARNING, TERROR, TFATAL, TTIME, TACEDIA;
var protected const int TSPACE;
protected static function StaticFinalizer()
{
default.loadedLoggers = none;
}
/**
* Method for creating named `Logger`s that can have their settings prepared
* in the config file. Only one `Logger` is made for every
* unique (case insensitive) `loggerName`.
*
* @param loggerName Name of the logger instance to return. Consequent calls
* with the same `loggerName` value will return the same `Logger`,
* unless it is deallocated.
* @return Logger with object name `loggerName`.
*/
public final static function Logger GetLogger(BaseText loggerName)
{
local Logger loggerInstance;
local Text loggerKey;
if (loggerName == none) {
return none;
}
if (default.loadedLoggers == none) {
default.loadedLoggers = __().collections.EmptyHashTable();
}
loggerKey = loggerName.LowerCopy();
loggerInstance = Logger(default.loadedLoggers.GetItem(loggerKey));
if (loggerInstance == none)
{
loggerInstance = new(none, loggerName.ToString()) default.class;
loggerInstance._constructor();
default.loadedLoggers.SetItem(loggerKey, loggerInstance);
}
loggerKey.FreeSelf();
return loggerInstance;
}
/**
* Auxiliary method for generating log message prefix based on `acediaStamp`,
* `timeStamp` and `levelStamp` flags according to their description.
* Method does not provide any guarantees on how exactly.
*
* @param messageLevel Message level for which to generate prefix.
* @return Text (mutable) representation of generated prefix.
*/
protected function MutableText GetPrefix(LoggerAPI.LogLevel messageLevel)
{
local MutableText builder;
builder = _.text.Empty();
if (acediaStamp) {
builder.Append(T(TACEDIA));
}
if (timeStamp) {
builder.Append(T(TTIME));
}
// Make output prettier by adding a space after the "[...]" prefixes
if (!levelStamp && (acediaStamp || timeStamp)) {
builder.Append(T(TSPACE));
}
if (!levelStamp) {
return builder;
}
switch (messageLevel)
{
case LOG_Debug:
builder.Append(T(TDEBUG));
break;
case LOG_Info:
builder.Append(T(TINFO));
break;
case LOG_Warning:
builder.Append(T(TWARNING));
break;
case LOG_Error:
builder.Append(T(TERROR));
break;
case LOG_Fatal:
builder.Append(T(TFATAL));
break;
default:
}
return builder;
}
/**
* Method that must perform an actual work of outputting message `message`
* at level `messageLevel`.
*
* @param message Message to output.
* @param messageLevel Level, at which message must be output.
*/
public function Write(BaseText message, LoggerAPI.LogLevel messageLevel){}
defaultproperties
{
// Parts of the prefix for our log messages, redirected into kf log file.
TDEBUG = 0
stringConstants(0) = "[Debug] "
TINFO = 1
stringConstants(1) = "[Info] "
TWARNING = 2
stringConstants(2) = "[Warning] "
TERROR = 3
stringConstants(3) = "[Error] "
TFATAL = 4
stringConstants(4) = "[Fatal] "
TTIME = 5
stringConstants(5) = "[hh:mm:ss]"
TACEDIA = 6
stringConstants(6) = "[Acedia]"
TSPACE = 7
stringConstants(7) = " "
}