UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko b1589217c4 Fix players registering with a bad ID 3 years ago
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Aliases Rename `ToPlainString()` method into `ToString()` 3 years ago
Avarice Rename `ToPlainString()` method into `ToString()` 3 years ago
Color Change json colors 4 years ago
Commands Rename `ToPlainString()` method into `ToString()` 3 years ago
Config Rename `ToPlainString()` method into `ToString()` 3 years ago
Console Fix method description in `ConsoleWriter` 4 years ago
Data Change how local databases are loaded 3 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Fix missing return value in `EnableMe()` method 3 years ago
Gameplay Rename `AppendPlainString()` into `AppendString()` 3 years ago
Logger Rename `ToPlainString()` method into `ToString()` 3 years ago
Memory Rename `ToPlainString()` method into `ToString()` 3 years ago
Players Fix docs 3 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Fix memory leak in `JSONPointer` 3 years ago
Time Fix performing code inside deallocated `Timer` 3 years ago
Types Rename `ToPlainString()` method into `ToString()` 3 years ago
Unreal Fix players registering with a bad ID 3 years ago
Users Add methods for using User's persistent data 3 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
CoreService.uc Change `CoreService` to work with Acedia's loader 3 years ago
Global.uc Refactor to do clean up and use signals/slots 3 years ago
Manifest.uc Add database links support into `DBAPI` 3 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago
_manifest.uc Refactor for Acedia v0.1.dev2 4 years ago