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459 lines
15 KiB
459 lines
15 KiB
/** |
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* This class implements JSON object storage capabilities. |
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* Whenever one wants to store JSON data, they need to define such object. |
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* It stores name-value pairs, where names are strings and values can be: |
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* ~ Boolean, string, null or number (float in this implementation) data; |
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* ~ Other JSON objects; |
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* ~ JSON Arrays (see `JArray` class). |
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* |
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* This implementation provides getters and setters for boolean, string, |
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* null or number types that allow to freely set and fetch their values |
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* by name. |
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* JSON objects and arrays can be fetched by getters, but you cannot |
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* add existing object or array to another object. Instead one has to create |
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* a new, empty object with a certain name and then fill it with data. |
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* This allows to avoid loop situations, where object is contained in itself. |
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* Functions to remove existing values are also provided and are applicable |
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* to all variable types. |
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* Setters can also be used to overwrite any value by a different value, |
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* even of a different type. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class JObject extends JSON; |
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// We will store all our properties as a simple array of name-value pairs. |
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struct JProperty |
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{ |
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var string name; |
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var JStorageAtom value; |
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}; |
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// Bucket of alias-value pairs, with the same alias hash. |
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struct PropertyBucket |
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{ |
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var array<JProperty> properties; |
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}; |
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var private array<PropertyBucket> hashTable; |
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var private int storedElementCount; |
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// Reasonable lower and upper limits on hash table capacity, |
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// that will be enforced if user requires something outside those bounds |
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var private config const int MINIMUM_CAPACITY; |
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var private config const int MAXIMUM_CAPACITY; |
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var private config const float MINIMUM_DENSITY; |
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var private config const float MAXIMUM_DENSITY; |
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var private config const int MINIMUM_DIFFERENCE_FOR_REALLOCATION; |
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var private config const int ABSOLUTE_LOWER_CAPACITY_LIMIT; |
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// Helper method that is needed as a replacement for `%`, since it is |
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// an operation on `float`s in UnrealScript and does not have enough precision |
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// to work with hashes. |
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// Assumes positive input. |
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private function int Remainder(int number, int divisor) |
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{ |
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local int quotient; |
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quotient = number / divisor; |
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return (number - quotient * divisor); |
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} |
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// Finds indices for: |
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// 1. Bucked that contains specified alias (`bucketIndex`); |
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// 2. Pair for specified alias in the bucket's collection |
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// (`propertyIndex`). |
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// `bucketIndex` is always found, |
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// `propertyIndex` is valid iff method returns `true`, otherwise it's equal to |
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// the index at which new property can get inserted. |
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private final function bool FindPropertyIndices( |
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string name, |
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out int bucketIndex, |
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out int propertyIndex) |
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{ |
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local int i; |
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local array<JProperty> bucketProperties; |
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TouchHashTable(); |
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bucketIndex = _.text.GetHash(name); |
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if (bucketIndex < 0) { |
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bucketIndex *= -1; |
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} |
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bucketIndex = Remainder(bucketIndex, hashTable.length); |
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// Check if bucket actually has given name. |
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bucketProperties = hashTable[bucketIndex].properties; |
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for (i = 0; i < bucketProperties.length; i += 1) |
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{ |
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if (bucketProperties[i].name == name) |
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{ |
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propertyIndex = i; |
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return true; |
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} |
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} |
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propertyIndex = bucketProperties.length; |
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return false; |
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} |
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// Creates hash table in case it does not exist yet |
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private final function TouchHashTable() |
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{ |
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if (hashTable.length <= 0) { |
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UpdateHashTableCapacity(); |
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} |
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} |
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// Attempts to find a property in a caller `JObject` by the name `name` and |
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// writes it into `result`. Returns `true` if it succeeds and `false` otherwise |
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// (in that case writes a blank property with a given name in `result`). |
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private final function bool FindProperty(string name, out JProperty result) |
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{ |
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local JProperty newProperty; |
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local int bucketIndex, propertyIndex; |
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if (FindPropertyIndices(name, bucketIndex, propertyIndex)) |
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{ |
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result = hashTable[bucketIndex].properties[propertyIndex]; |
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return true; |
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} |
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newProperty.name = name; |
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result = newProperty; |
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return false; |
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} |
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// Creates/replaces a property with a name `newProperty.name` in caller |
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// JSON object |
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private final function UpdateProperty(JProperty newProperty) |
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{ |
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local bool overriddenProperty; |
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local int bucketIndex, propertyIndex; |
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overriddenProperty = !FindPropertyIndices( newProperty.name, |
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bucketIndex, propertyIndex); |
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hashTable[bucketIndex].properties[propertyIndex] = newProperty; |
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if (overriddenProperty) { |
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storedElementCount += 1; |
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UpdateHashTableCapacity(); |
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} |
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} |
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// Removes a property with a name `newProperty.name` from caller JSON object |
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// Returns `true` if something was actually removed. |
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private final function bool RemoveProperty(string propertyName) |
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{ |
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local int bucketIndex, propertyIndex; |
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// Ensure has table was initialized before any updates |
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if (hashTable.length <= 0) { |
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UpdateHashTableCapacity(); |
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} |
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if (FindPropertyIndices(propertyName, bucketIndex, propertyIndex)) { |
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hashTable[bucketIndex].properties.Remove(propertyIndex, 1); |
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storedElementCount = Max(0, storedElementCount - 1); |
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UpdateHashTableCapacity(); |
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return true; |
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} |
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return false; |
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} |
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// Checks if we need to change our current capacity and does so if needed |
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private final function UpdateHashTableCapacity() |
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{ |
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local int oldCapacity, newCapacity; |
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oldCapacity = hashTable.length; |
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// Calculate new capacity (and whether it is needed) based on amount of |
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// stored properties and current capacity |
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newCapacity = oldCapacity; |
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if (storedElementCount < newCapacity * MINIMUM_DENSITY) { |
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newCapacity /= 2; |
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} |
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if (storedElementCount > newCapacity * MAXIMUM_DENSITY) { |
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newCapacity *= 2; |
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} |
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// Enforce our limits |
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newCapacity = Clamp(newCapacity, MINIMUM_CAPACITY, MAXIMUM_CAPACITY); |
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newCapacity = Max(ABSOLUTE_LOWER_CAPACITY_LIMIT, newCapacity); |
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// Only resize if difference is huge enough or table does not exists yet |
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if ( newCapacity - oldCapacity > MINIMUM_DIFFERENCE_FOR_REALLOCATION |
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|| oldCapacity - newCapacity > MINIMUM_DIFFERENCE_FOR_REALLOCATION |
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|| oldCapacity <= 0) { |
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ResizeHashTable(newCapacity); |
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} |
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} |
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// Change size of the hash table, does not check any limits, does not check |
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// if `newCapacity` is a valid capacity (`newCapacity > 0`). |
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// Use `UpdateHashTableCapacity()` for that. |
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private final function ResizeHashTable(int newCapacity) |
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{ |
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local int i, j; |
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local array<JProperty> bucketProperties; |
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local array<PropertyBucket> oldHashTable; |
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oldHashTable = hashTable; |
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// Clean current hash table |
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hashTable.length = 0; |
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hashTable.length = newCapacity; |
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for (i = 0; i < oldHashTable.length; i += 1) |
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{ |
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bucketProperties = oldHashTable[i].properties; |
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for (j = 0; j < bucketProperties.length; j += 1) { |
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UpdateProperty(bucketProperties[j]); |
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} |
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} |
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} |
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// Returns `JType` of a variable with a given name in our properties. |
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// This function can be used to check if certain variable exists |
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// in this object, since if such variable does not exist - |
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// function will return `JSON_Undefined`. |
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public final function JType GetTypeOf(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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// If we did not find anything - `property` will be set up as |
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// a `JSON_Undefined` type value. |
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return property.value.type; |
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} |
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// Following functions are getters for various types of variables. |
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// Getter for null value simply checks if it's null |
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// and returns true/false as a result. |
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// Getters for simple types (number, string, boolean) can have optional |
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// default value specified, that will be returned if requested variable |
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// doesn't exist or has a different type. |
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// Getters for object and array types don't take default values and |
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// will simply return `none`. |
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public final function float GetNumber(string name, optional float defaultValue) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_Number) { |
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return defaultValue; |
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} |
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return property.value.numberValue; |
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} |
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public final function int GetInteger(string name, optional int defaultValue) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_Number) { |
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return defaultValue; |
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} |
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return property.value.numberValueAsInt; |
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} |
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public final function string GetString( |
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string name, |
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optional string defaultValue |
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) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_String) { |
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return defaultValue; |
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} |
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return property.value.stringValue; |
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} |
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public final function class<Object> GetClass( |
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string name, |
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optional class<Object> defaultValue |
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) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_String) { |
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return defaultValue; |
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} |
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if (!property.value.classLoadingWasAttempted) |
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{ |
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property.value.classLoadingWasAttempted = true; |
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property.value.stringValueAsClass = |
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class<Object>(DynamicLoadObject( property.value.stringValue, |
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class'Class', true)); |
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} |
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if (property.value.stringValueAsClass != none) { |
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return property.value.stringValueAsClass; |
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} |
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return defaultValue; |
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} |
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public final function bool GetBoolean(string name, optional bool defaultValue) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_Boolean) { |
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return defaultValue; |
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} |
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return property.value.booleanValue; |
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} |
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public final function bool IsNull(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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return (property.value.type == JSON_Null); |
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} |
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public final function JArray GetArray(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_Array) { |
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return none; |
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} |
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return JArray(property.value.complexValue); |
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} |
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public final function JObject GetObject(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.type != JSON_Object) return none; |
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return JObject(property.value.complexValue); |
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} |
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// Following functions provide simple setters for boolean, string, number |
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// and null values. |
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// They return object itself, allowing user to chain calls like this: |
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// `object.SetNumber("num1", 1).SetNumber("num2", 2);`. |
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public final function JObject SetNumber(string name, float value) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_Number; |
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property.value.numberValue = value; |
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property.value.numberValueAsInt = int(value); |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject SetInteger(string name, int value) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_Number; |
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property.value.numberValue = float(value); |
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property.value.numberValueAsInt = value; |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject SetString(string name, string value) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_String; |
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property.value.stringValue = value; |
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property.value.stringValueAsClass = none; |
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property.value.classLoadingWasAttempted = false; |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject SetClass(string name, class<Object> value) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_String; |
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property.value.stringValue = string(value); |
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property.value.stringValueAsClass = value; |
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property.value.classLoadingWasAttempted = true; |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject SetBoolean(string name, bool value) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_Boolean; |
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property.value.booleanValue = value; |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject SetNull(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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property.value.type = JSON_Null; |
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property.value.complexValue = none; |
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UpdateProperty(property); |
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return self; |
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} |
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|
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// JSON array and object types don't have setters, but instead have |
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// functions to create a new, empty array/object under a certain name. |
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// They return object itself, allowing user to chain calls like this: |
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// `object.CreateObject("folded object").CreateArray("names list");`. |
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public final function JObject CreateArray(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.complexValue != none) { |
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property.value.complexValue.Destroy(); |
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} |
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property.value.type = JSON_Array; |
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property.value.complexValue = _.json.NewArray(); |
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UpdateProperty(property); |
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return self; |
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} |
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public final function JObject CreateObject(string name) |
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{ |
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local JProperty property; |
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FindProperty(name, property); |
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if (property.value.complexValue != none) { |
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property.value.complexValue.Destroy(); |
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} |
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property.value.type = JSON_Object; |
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property.value.complexValue = _.json.NewObject(); |
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UpdateProperty(property); |
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return self; |
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} |
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// Removes values with a given name. |
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// Returns `true` if value was actually removed and `false` if it didn't exist. |
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public final function JObject RemoveValue(string name) |
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{ |
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RemoveProperty(name); |
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return self; |
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} |
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public final function array<string> GetKeys() |
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{ |
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local int i, j; |
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local array<string> result; |
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local array<JProperty> nextProperties; |
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for (i = 0; i < hashTable.length; i += 1) |
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{ |
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nextProperties = hashTable[i].properties; |
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for (j = 0; j < nextProperties.length; j += 1) { |
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result[result.length] = nextProperties[j].name; |
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} |
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} |
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return result; |
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} |
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defaultproperties |
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{ |
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ABSOLUTE_LOWER_CAPACITY_LIMIT = 10 |
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MINIMUM_CAPACITY = 50 |
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MAXIMUM_CAPACITY = 100000 |
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MINIMUM_DENSITY = 0.25 |
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MAXIMUM_DENSITY = 0.75 |
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MINIMUM_DIFFERENCE_FOR_REALLOCATION = 50 |
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} |