UnrealScript library and basis for all Acedia Framework mods
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/**
* Acedia's class for defining user group in config files.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class UserGroup extends AcediaConfig
perobjectconfig
config(AcediaUsers);
var public config array<string> user;
protected function HashTable ToData()
{
local int i;
local HashTable data;
local ArrayList wrappedUserArray;
data = __().collections.EmptyHashTable();
wrappedUserArray = __().collections.EmptyArrayList();
for (i = 0; i < user.length; i += 1) {
wrappedUserArray.AddString(user[i]);
}
data.SetItem(P("user"), wrappedUserArray);
wrappedUserArray.FreeSelf();
return data;
}
protected function FromData(HashTable source)
{
local int i;
local ArrayList wrappedUserArray;
DefaultIt();
if (source == none) {
return;
}
wrappedUserArray = source.GetArrayList(P("user"));
if (wrappedUserArray == none) {
return;
}
for (i = 0; i < wrappedUserArray.GetLength(); i += 1) {
user[user.length] = wrappedUserArray.GetString(i);
}
wrappedUserArray.FreeSelf();
}
protected function DefaultIt()
{
user.length = 0;
}
defaultproperties
{
configName = "AcediaUsers"
supportsDataConversion = true
}