UnrealScript library and basis for all Acedia Framework mods
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/**
* Object that provides a signal handler for testing signal/slot functionality
* of Acedia.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class MockSignalSlotClient extends AcediaObject;
// Remember `Signal` and `Slot` for testing purposes
var private MockSignal usedSignal;
var private MockSlot usedSlot;
var private int value;
public final function SetValue(int newValue)
{
value = newValue;
}
public final function DisconnectMe(MockSignal signal)
{
if (signal != none) {
signal.NewSlot(self).Disconnect();
}
}
// Return `SMockSlot` for testing purposes
public final function MockSlot AddToSignal(MockSignal signal)
{
local MockSlot slot;
if (signal == none) {
return none;
}
slot = MockSlot(signal.NewSlot(self));
slot.connect = Handler;
return slot;
}
public final function MockSlot AddToSignal_AddNewSlot(MockSignal signal)
{
local MockSlot slot;
if (signal == none) {
return none;
}
usedSignal = signal;
slot = MockSlot(signal.NewSlot(self));
slot.connect = Handler_AddNewSlot;
return slot;
}
public final function MockSlot AddToSignal_DestroySlot(MockSignal signal)
{
if (signal == none) {
return none;
}
usedSlot = MockSlot(signal.NewSlot(self));
usedSlot.connect = Handler_DestroySlot;
return usedSlot;
}
private final function int Handler(int inputValue, optional bool doSubtract)
{
if (doSubtract) {
return inputValue - value;
}
return inputValue + value;
}
private final function int Handler_AddNewSlot(
int inputValue,
optional bool doSubtract)
{
local MockSignalSlotClient newClient;
if (usedSignal == none) {
return inputValue;
}
newClient = MockSignalSlotClient(
_.memory.Allocate(class'MockSignalSlotClient'));
newClient.SetValue(value);
newClient.AddToSignal(usedSignal);
usedSignal = none;
return inputValue;
}
private final function int Handler_DestroySlot(
int inputValue,
optional bool doSubtract)
{
if (usedSlot != none) {
usedSlot.FreeSelf();
}
usedSlot = none;
return inputValue;
}
defaultproperties
{
}