You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
209 lines
6.6 KiB
209 lines
6.6 KiB
/** |
|
* This is a simple helper object for `AliasSource` that can store |
|
* an array of aliases in config files in a per-object-config manner. |
|
* One `Aliases` object can store several aliases for a single value. |
|
* It is recommended that you do not try to access these objects directly. |
|
* Class name `Aliases` is chosen to make configuration files |
|
* more readable. |
|
* It's only interesting function is storing '.'s as ':' in it's config, |
|
* which is necessary to allow storing aliases for class names via |
|
* these objects (since UnrealScript's cannot handle '.'s in object's names |
|
* in it's configs). |
|
* Copyright 2019 - 2021 Anton Tarasenko |
|
*------------------------------------------------------------------------------ |
|
* This file is part of Acedia. |
|
* |
|
* Acedia is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* Acedia is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
|
*/ |
|
class Aliases extends AcediaObject |
|
perObjectConfig |
|
config(AcediaAliases); |
|
|
|
// Name of the configurational file (without extension) where |
|
// this `AliasSource`'s data will be stored. |
|
var protected const string configName; |
|
|
|
// Link to the `AliasSource` that uses `Aliases` objects of this class. |
|
// To ensure that any `Aliases` sub-class only belongs to one `AliasSource`. |
|
var public const class<AliasSource> sourceClass; |
|
|
|
// Aliases, recorded by this `Aliases` object that all mean the same value, |
|
// defined by this object's name `string(self.name)`. |
|
var protected config array<string> alias; |
|
|
|
// Since: |
|
// 1. '.'s in values are converted into ':' for storage purposes; |
|
// 2. We have to store values in `string` to make use of config files. |
|
// we need methods to convert between "storage" (`string`) |
|
// and "actual" (`Text`) value version. |
|
// `ToStorageVersion()` and `ToActualVersion()` do that. |
|
private final static function string ToStorageVersion(Text actualValue) |
|
{ |
|
return Repl(actualValue.ToString(), ".", ":"); |
|
} |
|
|
|
// See comment to `ToStorageVersion()`. |
|
private final static function Text ToActualVersion(string storageValue) |
|
{ |
|
return __().text.FromString(Repl(storageValue, ":", ".")); |
|
} |
|
|
|
/** |
|
* Loads all `Aliases` objects from their config file |
|
* (defined in paired `AliasSource` class). |
|
* |
|
* @return Array of all `Aliases` objects, loaded from their config file. |
|
*/ |
|
public static final function array<Aliases> LoadAllObjects() |
|
{ |
|
local int i; |
|
local array<string> objectNames; |
|
local array<Aliases> loadedAliasObjects; |
|
objectNames = GetPerObjectNames(default.configName, |
|
string(default.class.name), MaxInt); |
|
for (i = 0; i < objectNames.length; i += 1) { |
|
loadedAliasObjects[i] = LoadObjectByName(objectNames[i]); |
|
} |
|
return loadedAliasObjects; |
|
} |
|
|
|
// Loads a new `Aliases` object by it's given name (`objectName`). |
|
private static final function Aliases LoadObjectByName(string objectName) |
|
{ |
|
local Aliases result; |
|
// Since `MemoryAPI` for now does not support specifying names |
|
// to created objects - do some manual dark magic and |
|
// initialize this shit ourselves |
|
result = new(none, objectName) default.class; |
|
result._constructor(); |
|
return result; |
|
} |
|
|
|
/** |
|
* Loads a new `Aliases` object based on the value (`aliasesValue`) |
|
* of it's aliases. |
|
* |
|
* @param aliasesValue Value that aliases in this `Aliases` object will |
|
* correspond to. |
|
* @return Instance of `Aliases` object with a given name. |
|
*/ |
|
public static final function Aliases LoadObject(Text aliasesValue) |
|
{ |
|
if (aliasesValue != none) { |
|
return LoadObjectByName(ToStorageVersion(aliasesValue)); |
|
} |
|
return none; |
|
} |
|
|
|
/** |
|
* Returns value that caller's `Aliases` object's aliases point to. |
|
* |
|
* @return Value, stored by this object. |
|
*/ |
|
public final function Text GetValue() |
|
{ |
|
return ToActualVersion(string(self.name)); |
|
} |
|
|
|
/** |
|
* Returns array of aliases that caller `Aliases` tells us point to it's value. |
|
* |
|
* @return Array of all aliases, stored by caller `Aliases` object. |
|
*/ |
|
public final function array<Text> GetAliases() |
|
{ |
|
local int i; |
|
local array<Text> textAliases; |
|
for (i = 0; i < alias.length; i += 1) { |
|
textAliases[i] = _.text.FromString(alias[i]); |
|
} |
|
return textAliases; |
|
} |
|
|
|
/** |
|
* [For inner use by `AliasSource`] Adds new alias to this object. |
|
* |
|
* Does no duplicates checks through for it's `AliasSource` and |
|
* neither does it update relevant `AliasHash`, |
|
* but will prevent adding duplicate records inside it's own storage. |
|
* |
|
* @param aliasToAdd Alias to add to caller `Aliases` object. |
|
* If `none`, method will do nothing. |
|
*/ |
|
public final function AddAlias(Text aliasToAdd) |
|
{ |
|
local int i; |
|
if (aliasToAdd == none) return; |
|
for (i = 0; i < alias.length; i += 1) |
|
{ |
|
if (aliasToAdd.CompareToString(alias[i], SCASE_INSENSITIVE)) { |
|
return; |
|
} |
|
} |
|
alias[alias.length] = aliasToAdd.ToString(); |
|
AliasService(class'AliasService'.static.Require()) |
|
.PendingSaveObject(self); |
|
} |
|
|
|
/** |
|
* [For inner use by `AliasSource`] Removes alias from this object. |
|
* |
|
* Does not update relevant `AliasHash`. |
|
* |
|
* Will prevent adding duplicate records inside it's own storage. |
|
* |
|
* @param aliasToRemove Alias to remove from caller `Aliases` object. |
|
*/ |
|
public final function RemoveAlias(Text aliasToRemove) |
|
{ |
|
local int i; |
|
local bool removedAlias; |
|
if (aliasToRemove == none) return; |
|
while (i < alias.length) |
|
{ |
|
if (aliasToRemove.CompareToString(alias[i], SCASE_INSENSITIVE)) |
|
{ |
|
alias.Remove(i, 1); |
|
removedAlias = true; |
|
} |
|
else { |
|
i += 1; |
|
} |
|
} |
|
if (removedAlias) |
|
{ |
|
AliasService(class'AliasService'.static.Require()) |
|
.PendingSaveObject(self); |
|
} |
|
} |
|
|
|
/** |
|
* If this object still has any alias records, - forces a rewrite of it's data |
|
* into the config file, otherwise - removes it's record entirely. |
|
*/ |
|
public final function SaveOrClear() |
|
{ |
|
if (alias.length <= 0) { |
|
ClearConfig(); |
|
} |
|
else { |
|
SaveConfig(); |
|
} |
|
} |
|
|
|
defaultproperties |
|
{ |
|
sourceClass = class'AliasSource' |
|
configName = "AcediaAliases" |
|
} |