UnrealScript library and basis for all Acedia Framework mods
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/**
* Manifest is meant to describe contents of the Acedia's package.
* Copyright 2020 - 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Manifest extends _manifest
abstract;
defaultproperties
{
features(0) = class'Commands'
commands(0) = class'ACommandHelp'
commands(1) = class'ACommandDosh'
commands(2) = class'ACommandNick'
services(0) = class'ConnectionService'
services(1) = class'PlayerService'
aliasSources(0) = class'AliasSource'
aliasSources(1) = class'WeaponAliasSource'
aliasSources(2) = class'ColorAliasSource'
testCases(0) = class'TEST_Base'
testCases(1) = class'TEST_Boxes'
testCases(2) = class'TEST_Refs'
testCases(3) = class'TEST_UnrealAPI'
testCases(4) = class'TEST_Aliases'
testCases(5) = class'TEST_ColorAPI'
testCases(6) = class'TEST_Text'
testCases(7) = class'TEST_TextAPI'
testCases(8) = class'TEST_Parser'
testCases(9) = class'TEST_JSON'
testCases(10) = class'TEST_TextCache'
testCases(11) = class'TEST_User'
testCases(12) = class'TEST_Memory'
testCases(13) = class'TEST_DynamicArray'
testCases(14) = class'TEST_AssociativeArray'
testCases(15) = class'TEST_Iterator'
testCases(16) = class'TEST_Command'
testCases(17) = class'TEST_CommandDataBuilder'
testCases(18) = class'TEST_LogMessage'
}