UnrealScript library and basis for all Acedia Framework mods
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/**
* Object that is supposed to store a persistent data about the
* certain player. That is data that will be remembered even after player
* reconnects or server changes map/restarts.
* Copyright 2020-2023 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class User extends AcediaObject;
// Unique identifier for which this `User` stores it's data
var private UserID id;
// A numeric "key" assigned to this user for a session that can serve as
// an easy reference in console commands
var private int key;
var private HashTable sessionData;
var private int persistentDataLifeVersion;
var private PersistentDataManager persistentData;
protected function Finalizer()
{
if (id != none) {
id.FreeSelf();
}
id = none;
}
private final function UpdatePersistentDataManager()
{
local Users_Feature feature;
if ( persistentData != none
&& persistentData.GetLifeVersion() != persistentDataLifeVersion)
{
persistentData = none;
}
if (persistentData == none)
{
feature =
Users_Feature(class'Users_Feature'.static.GetEnabledInstance());
if (feature != none) {
persistentData = feature.BorrowPersistentDataManager();
}
if (persistentData != none) {
persistentDataLifeVersion = persistentData.GetLifeVersion();
}
_.memory.Free(feature);
}
}
/**
* Initializes caller `User` with id and it's session key.
*
* Initialization should (and can) only be done once.
* Before a `Initialize()` call, any other method calls on such `User`
* must be considerate to have undefined behavior.
* DO NOT CALL THIS METHOD MANUALLY.
*/
public final function Initialize(UserID initID, int initKey)
{
id = initID;
key = initKey;
if (initID != none) {
initID.NewRef();
}
}
/**
* Return id for which caller `User` stores data.
*
* @return `UserID` that caller `User` was initialized with.
*/
public final function UserID GetID()
{
if (id != none) {
id.NewRef();
}
return id;
}
/**
* Return session key of the caller `User`.
*
* @return Session key of the caller `User`.
*/
public final function int GetKey()
{
return key;
}
/**
* Returns a reference to user's session data for a given group.
*
* Guaranteed to not be `none`.
*/
public final function HashTable GetSessionData(Text groupName)
{
local HashTable groupData;
if (sessionData == none) {
sessionData = _.collections.EmptyHashTable();
}
groupData = sessionData.GetHashTable(groupName);
if (groupData == none) {
groupData = _.collections.EmptyHashTable();
sessionData.SetItem(groupName, groupData);
}
return groupData;
}
/**
* Returns persistent data for the caller user. Data is specified by the its
* name along with the name of the data group it is stored in.
*
* @param groupName Name of the group to get data from. Cannot be `none`.
* @param dataName Name of the data to return. If `none` value is provided,
* all the data in specified group will be returned.
* @return Requested data, `none` in case of failure (i.e. data is missing).
*/
public final function AcediaObject GetPersistentData(
BaseText groupName,
BaseText dataName)
{
local AcediaObject result;
local UserID myID;
UpdatePersistentDataManager();
if (persistentData == none) {
return none;
}
myID = GetID();
result = persistentData.GetPersistentData(myID, groupname, dataName);
_.memory.Free(myID);
return result;
}
/**
* Changes persistent data for the caller user. Data to change is specified by
* the its name along with the name of the data group it is stored in.
*
* @param groupName Name of the group to get data from. Cannot be `none`.
* @param dataName Name of the data to return. Cannot be `none`.
* @param data New data to record.
* @return `true` in case operation was successful and `false` otherwise.
*/
public final function bool SetPersistentData(
BaseText groupName,
BaseText dataName,
AcediaObject data)
{
local bool result;
local UserID myID;
UpdatePersistentDataManager();
if (persistentData == none) {
return false;
}
myID = GetID();
result = persistentData
.WritePersistentData(myID, groupname, dataName, data);
_.memory.Free(myID);
return result;
}
defaultproperties
{
}