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316 lines
11 KiB
316 lines
11 KiB
/** |
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* Acedia's `Feature`s store their configuration in separate classes |
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* derived from this one. They allow to provide `Feature`s with several config |
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* presets and, potentially, swap them on-the-fly. |
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* To create a new config object for a `Feature` use following template: |
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* |
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* ```unrealscript |
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* class <FEATURE_NAME> extends FeatureConfig |
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* perobjectconfig |
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* config(<FEATURE_CONFIG>); |
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* |
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* // ... |
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* |
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* defaultproperties |
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* { |
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* configName = "<FEATURE_CONFIG>" |
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* } |
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* ``` |
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* |
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* You should only define a new child class, along with implementing it's |
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* `FromData()`, `ToData()` and `DefaultIt()` methods and otherwise avoid |
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* directly using objects of this class. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class FeatureConfig extends AcediaObject |
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dependson(AssociativeArray) |
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abstract; |
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// Name of the config object that was marked as "auto enabled". |
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// `none` iff none are set to be auto-enabled. |
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// Only it's default value is ever used. |
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var private Text autoEnabledConfig; |
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// All config of a particular class only get loaded once per session |
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// (unless new one is created) and then accessed through this collection. |
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// Only it's default value is ever used. |
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var private AssociativeArray existingConfigs; |
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// Stores name of the config where settings are to be stored. |
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// Must correspond to value in `config(...)` modifier in class definition. |
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var protected string configName; |
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// Setting that tells Acedia whether or not to enable feature, |
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// corresponding to this config during initialization. |
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// Only one version of any specific class should have this flag set to |
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// `true`. Otherwise any config with this flag will be picked as "auto enabled" |
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// and log warning will be given. |
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// Only it's default value is ever used. |
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var private config bool autoEnable; |
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var private LoggerAPI.Definition warningMultipleFeaturesAutoEnabled; |
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/* These methods must be overloaded to store and load all the config |
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* variables inside an `AssociativeArray` collection. How exactly to store |
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* them is up to each `Feature` to decide, as long as it allows conversion into |
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* JSON (see `JSONAPI.IsCompatible()` for details). Note, however, that boxes |
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* can value boxes and references should be considered interchangeable. |
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* For example, even if you always save `int` value as a `IntRef` in |
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* `ToData()` method, it might be stored as `IntBox` in `FromData()` call. |
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* And vice versa. |
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* NOTE: DO NOT use `P()`, `C()`, `F()` or `T()` methods for keys or |
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* values in collections you return. All keys and values will be automatically |
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* deallocated when necessary, so these methods for creating `Text` values are |
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* not suitable. |
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*/ |
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protected function AssociativeArray ToData() { return none; } |
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protected function FromData(AssociativeArray source) {} |
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/** |
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* This method must be overloaded to setup default values for all config |
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* variables. You should use it instead of the `defaultproperties` block. |
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*/ |
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protected function DefaultIt() {} |
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/** |
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* This loads all of the `FeatureConfig`'s settings objects into internal |
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* arrays. Must be called before any other methods. |
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*/ |
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public static final function Initialize() |
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{ |
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local int i; |
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local Text nextName; |
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local FeatureConfig nextConfig; |
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local array<string> names; |
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if (default.existingConfigs != none) { |
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return; |
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} |
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default.autoEnabledConfig = none; |
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default.existingConfigs = __().collections.EmptyAssociativeArray(); |
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names = GetPerObjectNames( default.configName, string(default.class.name), |
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MaxInt); |
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for (i = 0; i < names.length; i += 1) |
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{ |
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if (names[i] == "") { |
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continue; |
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} |
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nextName = __().text.FromString(names[i]); |
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nextConfig = new(none, nextName.ToPlainString()) default.class; |
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default.existingConfigs.SetItem(nextName.LowerCopy(), nextConfig); |
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if (nextConfig.autoEnable) |
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{ |
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if (default.autoEnabledConfig == none) |
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{ |
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default.autoEnabledConfig = nextName; |
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continue; |
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} |
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else |
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{ |
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__().logger |
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.Auto(default.warningMultipleFeaturesAutoEnabled) |
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.ArgClass(default.class) |
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.Arg(default.autoEnabledConfig.Copy()); |
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} |
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} |
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nextName.FreeSelf(); |
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} |
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} |
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/** |
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* Returns name of the config object that is configured to be used for |
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* auto-enabled `Feature`. |
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* |
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* @return Name of the config object (case-insensitive), configured to be used |
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* for auto-enabled `Feature`. `none` if either class of the caller config |
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* object was not initialized or no config object was set to be used |
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* as auto-enabled. |
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*/ |
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public static function Text GetAutoEnabledConfig() |
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{ |
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if (default.autoEnabledConfig != none) { |
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return default.autoEnabledConfig.Copy(); |
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} |
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return none; |
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} |
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/** |
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* Sets (by name) config object to be used when it's corresponding `Feature` |
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* is auto-enabled. |
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* |
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* @param autoEnabledConfigName Name (case-insensitive) of the config to |
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* be used when it's corresponding `Feature` is auto-enabled. |
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* Passing `none` or name of non-existing config will prevent it's |
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* `Feature` in question from being auto-enabled at all. |
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* @return `true` iff some config was set to be used when it's `Feature` is |
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* auto-enabled, even if the same config was already configured to be used. |
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*/ |
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public static function bool SetAutoEnabledConfig(Text autoEnabledConfigName) |
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{ |
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local Iter I; |
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local bool wasAutoEnabled; |
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local bool enabledConfig; |
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local Text nextConfigName; |
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local FeatureConfig nextConfig; |
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if (default.existingConfigs == none) { |
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return false; |
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} |
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I = default.existingConfigs.Iterate(); |
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for (I = default.existingConfigs.Iterate(); !I.HasFinished(); I.Next(true)) |
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{ |
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nextConfigName = Text(I.GetKey()); |
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nextConfig = FeatureConfig(I.Get()); |
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wasAutoEnabled = nextConfig.autoEnable; |
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if (nextConfigName.Compare(autoEnabledConfigName, SCASE_INSENSITIVE)) |
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{ |
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default.autoEnabledConfig = autoEnabledConfigName.LowerCopy(); |
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nextConfig.autoEnable = true; |
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enabledConfig = true; |
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} |
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else { |
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nextConfig.autoEnable = false; |
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} |
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if (wasAutoEnabled != nextConfig.autoEnable) { |
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nextConfig.SaveConfig(); |
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} |
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} |
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return enabledConfig; |
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} |
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/** |
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* Returns array containing names of all available config objects. |
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* |
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* @return Array with names of all available config objects. |
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*/ |
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public static function array<Text> AvailableConfigs() |
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{ |
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local array<Text> emptyResult; |
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if (default.existingConfigs != none) { |
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return default.existingConfigs.CopyTextKeys(); |
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} |
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return emptyResult; |
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} |
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/** |
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* Loads Acedia's representation of settings data of a particular config |
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* object, given by the `name`. |
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* |
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* @param name Name of the config object, whos settings data is to |
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* be loaded. |
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* @return Settings data of a particular config object, given by the `name`. |
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* Expected to be in format that allows for JSON serialization |
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* (see `JSONAPI.IsCompatible()` for details). |
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* For correctly implemented config objects should only return `none` if |
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* their class was not yet initialized (see `self.Initialize()` method). |
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*/ |
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public final static function AssociativeArray LoadData(Text name) |
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{ |
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local AssociativeArray result; |
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local FeatureConfig requiredConfig; |
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if (default.existingConfigs == none) { |
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return none; |
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} |
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if (name != none) { |
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name = name.LowerCopy(); |
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} |
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requiredConfig = FeatureConfig(default.existingConfigs.GetItem(name)); |
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if (requiredConfig != none) { |
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result = requiredConfig.ToData(); |
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} |
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__().memory.Free(name); |
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return result; |
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} |
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/** |
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* Saves Acedia's representation of settings data (`data`) for a particular |
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* config object, given by the `name`. |
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* |
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* @param name Name of the config object, whos settings data is to |
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* be modified. |
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* @param data New data for config variables. Expected to be in format that |
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* allows for JSON deserialization (see `JSONAPI.IsCompatible()` for |
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* details). |
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*/ |
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public final static function SaveData(Text name, AssociativeArray data) |
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{ |
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local FeatureConfig requiredConfig; |
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if (name != none) { |
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name = name.LowerCopy(); |
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} |
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if (default.existingConfigs != none) { |
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requiredConfig = FeatureConfig(default.existingConfigs.GetItem(name)); |
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} |
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if (requiredConfig != none) |
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{ |
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requiredConfig.FromData(data); |
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requiredConfig.SaveConfig(); |
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} |
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__().memory.Free(name); |
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} |
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/** |
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* Creates a brand new config object with a given name. |
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* |
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* Fails if config object with that name already exists. |
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* Names are case-insensitive. |
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* |
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* @param name Name of the new config object. |
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* @return `true` iff new config object was created. |
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*/ |
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public final static function bool NewConfig(Text name) |
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{ |
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local FeatureConfig oldConfig, newConfig; |
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if (name == none) return false; |
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if (default.existingConfigs == none) return false; |
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oldConfig = FeatureConfig(default.existingConfigs.GetItem(name)); |
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if (oldConfig != none) return false; |
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newConfig = new(none, name.ToPlainString()) default.class; |
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newConfig.DefaultIt(); |
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newConfig.SaveConfig(); |
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default.existingConfigs.SetItem(name.LowerCopy(), newConfig); |
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return true; |
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} |
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/** |
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* Deletes config object with a given name. |
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* Names are case-insensitive. |
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* |
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* If given config object exists, this method cannot fail. |
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* |
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* @param name Name of the config object to delete. |
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*/ |
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public final static function DeleteConfig(Text name) |
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{ |
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local AssociativeArray.Entry entry; |
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if (default.existingConfigs == none) { |
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return; |
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} |
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entry = default.existingConfigs.TakeEntry(name); |
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if (entry.value != none) { |
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entry.value.ClearConfig(); |
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} |
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__().memory.Free(entry.value); |
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__().memory.Free(entry.key); |
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} |
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defaultproperties |
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{ |
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usesObjectPool = false |
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autoEnable = false |
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warningMultipleFeaturesAutoEnabled = (l=LOG_Warning,m="Multiple configs for `%1` were marked as \"auto enabled\". This is likely caused by an erroneous config. \"%2\" config will be used.") |
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} |