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233 lines
8.5 KiB
233 lines
8.5 KiB
/** |
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* Provides convenient access to Aliases-related functions. |
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* Copyright 2019 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class AliasesAPI extends Singleton; |
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/** |
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* Checks that passed value is a valid alias name. |
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* |
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* A valid name is any name consisting out of 128 ASCII symbols. |
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* |
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* @param aliasToCheck Alias to check for validity. |
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* @return `true` if `aliasToCheck` is a valid alias and `false` otherwise. |
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*/ |
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public final function bool IsAliasValid(string aliasToCheck) |
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{ |
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return _.text.IsASCIIString(aliasToCheck); |
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} |
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/** |
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* Provides an easier access to the instance of the `AliasSource` of |
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* the given class. |
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* |
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* Can fail if `customSourceClass` is incorrectly defined. |
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* |
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* @param customSourceClass Class of the source we want. |
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* @return Instance of the requested `AliasSource`, |
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* `none` if `customSourceClass` is incorrectly defined. |
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*/ |
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public final function AliasSource GetCustomSource( |
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class<AliasSource> customSourceClass) |
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{ |
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return AliasSource(customSourceClass.static.GetInstance(true)); |
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} |
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/** |
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* Returns `AliasSource` that is designated in configuration files as |
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* a source for weapon aliases. |
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* |
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* NOTE: while by default weapon aliases source will contain only weapon |
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* aliases, you should not assume that. Acedia allows admins to store all |
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* the aliases in the same config. |
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* |
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* @return Reference to the `AliasSource` that contains weapon aliases. |
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* Can return `none` if no source for weapons was configured or |
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* the configured source is incorrectly defined. |
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*/ |
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public final function AliasSource GetWeaponSource() |
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{ |
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local AliasSource weaponSource; |
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local class<AliasSource> sourceClass; |
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sourceClass = class'AliasService'.default.weaponAliasesSource; |
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if (sourceClass == none) { |
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_.logger.Failure("No weapon aliases source configured for Acedia's" |
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@ "alias API. Error is most likely cause by erroneous config."); |
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return none; |
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} |
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weaponSource = AliasSource(sourceClass.static.GetInstance(true)); |
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if (weaponSource == none) { |
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_.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" |
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@ "configured to store weapon aliases, but it seems to be invalid." |
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@ "This is a bug and not configuration file problem, but issue" |
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@ "might be avoided by using a different `AliasSource`."); |
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return none; |
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} |
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return weaponSource; |
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} |
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/** |
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* Returns `AliasSource` that is designated in configuration files as |
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* a source for color aliases. |
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* |
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* NOTE: while by default color aliases source will contain only color aliases, |
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* you should not assume that. Acedia allows admins to store all the aliases |
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* in the same config. |
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* |
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* @return Reference to the `AliasSource` that contains color aliases. |
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* Can return `none` if no source for colors was configured or |
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* the configured source is incorrectly defined. |
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*/ |
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public final function AliasSource GetColorSource() |
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{ |
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local AliasSource colorSource; |
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local class<AliasSource> sourceClass; |
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sourceClass = class'AliasService'.default.colorAliasesSource; |
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if (sourceClass == none) { |
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_.logger.Failure("No color aliases source configured for Acedia's" |
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@ "alias API. Error is most likely cause by erroneous config."); |
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return none; |
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} |
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colorSource = AliasSource(sourceClass.static.GetInstance(true)); |
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if (colorSource == none) { |
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_.logger.Failure("`AliasSource` class `" $ string(sourceClass) $ "` is" |
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@ "configured to store color aliases, but it seems to be invalid." |
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@ "This is a bug and not configuration file problem, but issue" |
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@ "might be avoided by using a different `AliasSource`."); |
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return none; |
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} |
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return colorSource; |
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} |
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/** |
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* Tries to look up a value, stored for given alias in an `AliasSource` |
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* configured to store weapon aliases. Reports error on failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in weapon alias |
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* source or weapon alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if weapon alias source exists you can check |
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* `_.alias.GetWeaponSource()` value. |
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* |
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* Also see `TryWeapon()` method. |
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* |
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* @param alias Alias, for which method will attempt to look up a value. |
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* Case-insensitive. |
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* @param value If passed `alias` was recorded as a weapon alias, |
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* it's corresponding value will be written in this variable. |
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* Otherwise value is undefined. |
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* @return `true` if lookup was successful and `false` otherwise. |
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*/ |
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public final function bool ResolveWeapon(string alias, out string result) |
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{ |
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local AliasSource source; |
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source = GetWeaponSource(); |
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if (source != none) { |
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return source.Resolve(alias, result); |
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} |
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return false; |
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} |
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/** |
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* Tries to look up a value, stored for given alias in an `AliasSource` |
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* configured to store weapon aliases and silently returns given `alias` |
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* value upon failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in weapon alias |
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* source or weapon alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if weapon alias source exists you can check |
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* `_.alias.GetWeaponSource()` value. |
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* |
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* Also see `ResolveWeapon()` method. |
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* |
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* @param alias Alias, for which method will attempt to look up a value. |
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* Case-insensitive. |
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* @return Weapon value corresponding to a given alias, if it was present in |
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* the weapon alias source and value of `alias` parameter instead. |
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*/ |
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public function string TryWeapon(string alias) |
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{ |
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local AliasSource source; |
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source = GetWeaponSource(); |
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if (source != none) { |
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return source.Try(alias); |
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} |
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return alias; |
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} |
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/** |
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* Tries to look up a value, stored for given alias in an `AliasSource` |
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* configured to store color aliases. Reports error on failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in color alias |
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* source or color alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if color alias source exists you can check |
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* `_.alias.GetColorSource()` value. |
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* |
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* Also see `TryColor()` method. |
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* |
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* @param alias Alias, for which method will attempt to look up a value. |
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* Case-insensitive. |
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* @param value If passed `alias` was recorded as a color alias, |
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* it's corresponding value will be written in this variable. |
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* Otherwise value is undefined. |
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* @return `true` if lookup was successful and `false` otherwise. |
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*/ |
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public final function bool ResolveColor(string alias, out string result) |
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{ |
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local AliasSource source; |
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source = GetColorSource(); |
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if (source != none) { |
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return source.Resolve(alias, result); |
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} |
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return false; |
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} |
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/** |
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* Tries to look up a value, stored for given alias in an `AliasSource` |
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* configured to store color aliases and silently returns given `alias` |
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* value upon failure. |
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* |
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* Lookup of alias can fail if either alias does not exist in color alias |
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* source or color alias source itself does not exist |
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* (due to either faulty configuration or incorrect definition). |
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* To determine if color alias source exists you can check |
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* `_.alias.GetColorSource()` value. |
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* |
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* Also see `ResolveColor()` method. |
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* |
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* @param alias Alias, for which method will attempt to look up a value. |
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* Case-insensitive. |
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* @return Color value corresponding to a given alias, if it was present in |
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* the color alias source and value of `alias` parameter instead. |
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*/ |
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public function string TryColor(string alias) |
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{ |
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local AliasSource source; |
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source = GetColorSource(); |
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if (source != none) { |
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return source.Try(alias); |
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} |
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return alias; |
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} |
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defaultproperties |
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{ |
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} |