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99 lines
3.4 KiB
99 lines
3.4 KiB
/** |
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* API that provides functions for working player references (`APlayer`). |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class PlayersAPI extends AcediaObject |
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dependson(Text); |
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// Writer that can be used to write into this player's console |
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var private ConsoleWriter consoleInstance; |
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// Remember version to reallocate writer in case someone deallocates it |
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var private int consoleLifeVersion; |
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protected function Constructor() |
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{ |
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local ConnectionService service; |
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service = ConnectionService(class'ConnectionService'.static.Require()); |
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service.OnConnectionEstablished(self).connect = MakePlayer; |
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} |
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protected function Finalizer() |
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{ |
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local ConnectionService service; |
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service = ConnectionService(class'ConnectionService'.static.Require()); |
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service.OnConnectionEstablished(self).Disconnect(); |
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} |
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private final function MakePlayer(ConnectionService.Connection newConnection) |
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{ |
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local APlayer newPlayer; |
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local Text textIdHash; |
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local PlayerService service; |
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// Make new player controller and link it to `newConnection` |
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newPlayer = APlayer(_.memory.Allocate(class'APlayer')); |
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service = PlayerService(class'PlayerService'.static.Require()); |
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service.RegisterPair(newConnection.controllerReference, newPlayer); |
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// Initialize new `APlayer` |
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textIdHash = _.text.FromString(newConnection.idHash); |
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newPlayer.Initialize(textIdHash); |
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textIdHash.FreeSelf(); |
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} |
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/** |
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* Return `ConsoleWriter` that can be used to write into every player's |
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* console. |
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* |
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* Provided that returned object is never deallocated - returns the same object |
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* with each call, otherwise can allocate new instance of `ConsoleWriter`. |
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* |
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* @return `ConsoleWriter` that can be used to write into every player's |
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* console. Returned object should not be deallocated, but it is |
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* guaranteed to be valid for non-disconnected players. |
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*/ |
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public final function ConsoleWriter Console() |
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{ |
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if ( consoleInstance == none |
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|| consoleInstance.GetLifeVersion() != consoleLifeVersion) |
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{ |
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consoleInstance = _.console.ForAll(); |
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consoleLifeVersion = consoleInstance.GetLifeVersion(); |
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} |
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// Set everybody as a target in case someone messed with this setting |
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return consoleInstance.ForAll(); |
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} |
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/** |
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* Fetches current array of all players. |
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* |
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* @return Current array of all players. |
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* Guaranteed to not contain `none` values. |
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*/ |
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public final function array<APlayer> GetPlayers() |
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{ |
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local PlayerService service; |
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local array<APlayer> emptyResult; |
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service = PlayerService(class'PlayerService'.static.GetInstance()); |
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if (service != none) { |
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return service.GetAllPlayers(); |
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} |
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return emptyResult; |
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} |
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defaultproperties |
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{ |
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} |