UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko eba74e29f1 Add tests for JSON command arguments 2 years ago
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Aliases Change source ini file for Acedia's feature aliases 2 years ago
Avarice Rename TextAPI.ToString() to TextAPI.IntoString() 2 years ago
BaseRealm Add comments and convenience methods to `BigInt` 2 years ago
Chat Move `UnrealAPI` into `ServerGlobal` 2 years ago
ClientRealm Add `SchedulerAPI` 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Add tests for JSON command arguments 2 years ago
Config Add spaces between lines 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Add `SchedulerAPI` 2 years ago
Data Fix `Collection.GetItemByJSON()` method mishandling reference counting 2 years ago
Events Move `UnrealAPI` into `ServerGlobal` 2 years ago
Features Fix comments for config classes 2 years ago
Gameplay Add wave component and `ASquad` object 2 years ago
InfoQueryHandler Change version in `InfoQueryHandler` 2 years ago
KFRealm Add `FindInstance()` method for `MutatorAPI` 2 years ago
Logger Finish `Collection`s refactoring 2 years ago
Players Move `UnrealAPI` into `ServerGlobal` 2 years ago
ServerRealm Add `FindInstance()` method for `MutatorAPI` 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Fix JSONAPI not parsing JSON values padded with spaces 2 years ago
Types Change Acedia's base actor function to `simulated` 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaReplicationInfo.uc Change Acedia's base actor function to `simulated` 2 years ago
Manifest.uc Add initial `BigInt` version 2 years ago
Service.uc Change Acedia's base actor function to `simulated` 2 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Change Acedia's base actor function to `simulated` 2 years ago