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111 lines
2.9 KiB
111 lines
2.9 KiB
/** |
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* Object that provides a signal handler for testing signal/slot functionality |
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* of Acedia. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class MockSignalSlotClient extends AcediaObject; |
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// Remember `Signal` and `Slot` for testing purposes |
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var private MockSignal usedSignal; |
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var private MockSlot usedSlot; |
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var private int value; |
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public final function SetValue(int newValue) |
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{ |
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value = newValue; |
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} |
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public final function DisconnectMe(MockSignal signal) |
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{ |
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if (signal != none) { |
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signal.NewSlot(self).Disconnect(); |
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} |
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} |
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// Return `SMockSlot` for testing purposes |
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public final function MockSlot AddToSignal(MockSignal signal) |
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{ |
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local MockSlot slot; |
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if (signal == none) { |
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return none; |
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} |
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slot = MockSlot(signal.NewSlot(self)); |
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slot.connect = Handler; |
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return slot; |
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} |
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public final function MockSlot AddToSignal_AddNewSlot(MockSignal signal) |
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{ |
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local MockSlot slot; |
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if (signal == none) { |
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return none; |
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} |
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usedSignal = signal; |
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slot = MockSlot(signal.NewSlot(self)); |
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slot.connect = Handler_AddNewSlot; |
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return slot; |
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} |
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public final function MockSlot AddToSignal_DestroySlot(MockSignal signal) |
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{ |
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if (signal == none) { |
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return none; |
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} |
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usedSlot = MockSlot(signal.NewSlot(self)); |
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usedSlot.connect = Handler_DestroySlot; |
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return usedSlot; |
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} |
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private final function int Handler(int inputValue, optional bool doSubtract) |
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{ |
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if (doSubtract) { |
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return inputValue - value; |
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} |
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return inputValue + value; |
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} |
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private final function int Handler_AddNewSlot( |
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int inputValue, |
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optional bool doSubtract) |
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{ |
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local MockSignalSlotClient newClient; |
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if (usedSignal == none) { |
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return inputValue; |
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} |
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newClient = MockSignalSlotClient( |
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_.memory.Allocate(class'MockSignalSlotClient')); |
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newClient.SetValue(value); |
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newClient.AddToSignal(usedSignal); |
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usedSignal = none; |
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return inputValue; |
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} |
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private final function int Handler_DestroySlot( |
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int inputValue, |
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optional bool doSubtract) |
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{ |
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if (usedSlot != none) { |
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usedSlot.FreeSelf(); |
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} |
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usedSlot = none; |
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return inputValue; |
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} |
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defaultproperties |
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{ |
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} |