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1243 lines
38 KiB
1243 lines
38 KiB
/** |
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* This class implements an associative array for storing arbitrary types |
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* of data that provides a quick (near constant) access to *values* by |
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* associated *keys*. |
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* Since UnrealScript lacks any sort of templating, `HashTable` |
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* stores generic `AcediaObject` keys and values. `Text` can be used instead of |
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* typical `string` keys and primitive values can be added in their boxed form |
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* (either as actual `<Type>Box` or as it's reference counterpart). |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class HashTable extends Collection; |
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|
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// Defines key <-> value mapping |
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struct Entry |
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{ |
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var AcediaObject key; |
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var AcediaObject value; |
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}; |
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|
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// Bucket of entries. |
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// Used to store entries with the same index in hash table. |
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struct Bucket |
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{ |
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var array<Entry> entries; |
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}; |
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var private array<Bucket> hashTable; |
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|
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// Amount of elements currently stored in this `HashTable`. |
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// If one of the keys was deallocated outside of `HashTable`, |
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// this value may overestimate actual amount of elements. |
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var private int storedElementCount; |
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// Lower limit on hash table capacity, can be changed by the user. |
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var private int minimalCapacity; |
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|
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// hard lower and upper limits on hash table size, constant. |
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var private const int MINIMUM_SIZE; |
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var private const int MAXIMUM_SIZE; |
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// Minimum and maximum allowed density of elements |
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// (`storedElementCount / hashTable.length`). |
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// If density falls outside this range, - we have to resize hash table to |
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// get into (MINIMUM_DENSITY; MAXIMUM_DENSITY) bounds, as long as it does not |
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// violate hard size restrictions. |
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// Actual size changes in multipliers of 2, so |
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// `MINIMUM_DENSITY * 2 < MAXIMUM_DENSITY` must hold or we will constantly |
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// oscillate outside of (MINIMUM_DENSITY; MAXIMUM_DENSITY) bounds. |
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var private const float MINIMUM_DENSITY; |
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var private const float MAXIMUM_DENSITY; |
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|
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/** |
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* Auxiliary struct, necessary to implement iterator for `HashTable`. |
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* Can be used for manual iteration, but should be avoided in favor of |
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* `Iterator`. |
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*/ |
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struct Index |
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{ |
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var protected int bucketIndex; |
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var protected int entryIndex; |
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}; |
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|
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protected function Constructor() |
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{ |
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UpdateHashTableSize(); |
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} |
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|
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protected function Finalizer() |
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{ |
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Empty(); |
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} |
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|
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// Auxiliary method that is needed as a replacement for `%` module |
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// operator, since it is an operation on `float`s in UnrealScript and does not |
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// have appropriate value range to work with hashes. |
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// Assumes non-negative input. |
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private function int Remainder(int number, int divisor) |
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{ |
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local int quotient; |
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|
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quotient = number / divisor; |
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return (number - quotient * divisor); |
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} |
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|
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// Calculates appropriate bucket index for the given key. |
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// Assumes that given key is not `none` and is allocated. |
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private final function int GetBucketIndex(AcediaObject key) |
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{ |
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local int bucketIndex; |
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|
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bucketIndex = key.GetHashCode(); |
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if (bucketIndex < 0) { |
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// Minimum `int` value is greater than maximum one in absolute value, |
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// so shift it up to avoid overflow. |
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bucketIndex = -1 * (bucketIndex + 1); |
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} |
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bucketIndex = Remainder(bucketIndex, hashTable.length); |
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return bucketIndex; |
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} |
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|
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// Accessing value in `HashTable` requires two level lookup of both bucket and |
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// entry (inside that bucket) indices. |
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// |
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// As a result returns bucket's and entry's indices in `bucketIndex` and |
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// `entryIndex` inside `out` variables. |
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// `bucketIndex` is guaranteed to be found for non-`none` keys (in case you |
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// want to add a new entry), `entryIndex` is valid iff method returns `true`, |
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// otherwise it's equal to the index at which new property can get inserted. |
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private final function bool FindEntryIndices( |
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AcediaObject key, |
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out int bucketIndex, |
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out int entryIndex) |
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{ |
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local int i; |
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local array<Entry> bucketEntries; |
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|
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if (key == none){ |
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return false; |
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} |
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bucketIndex = GetBucketIndex(key); |
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// Check if bucket actually has given key. |
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bucketEntries = hashTable[bucketIndex].entries; |
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for (i = 0; i < bucketEntries.length; i += 1) |
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{ |
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if (key.IsEqual(bucketEntries[i].key)) |
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{ |
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entryIndex = i; |
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return true; |
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} |
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} |
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entryIndex = bucketEntries.length; |
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return false; |
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} |
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|
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// Checks if we need to change our current hash table size |
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// and does so if needed |
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private final function UpdateHashTableSize() |
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{ |
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local int oldSize, newSize; |
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|
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oldSize = hashTable.length; |
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// Calculate new size (and whether it is needed) based on amount of |
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// stored properties and current size |
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newSize = oldSize; |
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if (storedElementCount < newSize * MINIMUM_DENSITY) { |
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newSize /= 2; |
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} |
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else if (storedElementCount > newSize * MAXIMUM_DENSITY) { |
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newSize *= 2; |
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} |
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// `table_density = items_amount / table_size`, so to store at least |
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// `items_amount = minimalCapacity` without making table too dense we need |
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// `table_size = minimalCapacity / MAXIMUM_DENSITY`. |
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newSize = Max(newSize, Ceil(minimalCapacity / MAXIMUM_DENSITY)); |
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// But everything must fall into the set hard limits |
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newSize = Clamp(newSize, MINIMUM_SIZE, MAXIMUM_SIZE); |
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// Only resize if difference is huge enough or table does not exists yet |
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if (newSize != oldSize) { |
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ResizeHashTable(newSize); |
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} |
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} |
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|
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// Changes size of the hash table, does not check any limits, |
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// does not check if `newSize` is a valid size (`newSize > 0`). |
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private final function ResizeHashTable(int newSize) |
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{ |
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local int i, j; |
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local int newBucketIndex, newEntryIndex; |
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local array<Entry> bucketEntries; |
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local array<Bucket> oldHashTable; |
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|
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oldHashTable = hashTable; |
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// Clean current hash table |
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hashTable.length = 0; |
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hashTable.length = newSize; |
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for (i = 0; i < oldHashTable.length; i += 1) |
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{ |
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bucketEntries = oldHashTable[i].entries; |
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for (j = 0; j < bucketEntries.length; j += 1) |
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{ |
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newBucketIndex = GetBucketIndex(bucketEntries[j].key); |
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newEntryIndex = hashTable[newBucketIndex].entries.length; |
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hashTable[newBucketIndex].entries[newEntryIndex] = bucketEntries[j]; |
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} |
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} |
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} |
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|
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/** |
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* Returns minimal capacity of the caller associative array. |
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* |
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* See `SetMinimalCapacity()` for details. |
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* |
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* @return Minimal capacity of the caller associative array. Default is zero. |
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*/ |
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public final function int GetMinimalCapacity() |
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{ |
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return minimalCapacity; |
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} |
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|
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/** |
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* Returns minimal capacity of the caller associative array. |
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* |
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* This associative array works like a hash table and needs to allocate |
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* sufficiently large dynamic array as a storage for its items. |
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* If you keep adding new items that storage will eventually become too small |
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* for hash table to work efficiently and we will have to reallocate and |
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* re-fill it. If you want to add a huge enough amount of items, this process |
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* can be repeated several times. |
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* This is not ideal, since it means doing a lot of iteration, each |
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* increasing infinite loop counter (game will crash if it gets high enough). |
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* Setting minimal capacity to the (higher) amount of items you expect to |
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* store in the caller array can remove the need for reallocating the storage. |
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* |
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* @param newMinimalCapacity New minimal capacity of this associative array. |
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* It's recommended to set it to the max amount of items you expect to |
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* store in this associative array |
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* (you will be still allowed to store more). |
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*/ |
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public final function SetMinimalCapacity(int newMinimalCapacity) |
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{ |
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minimalCapacity = newMinimalCapacity; |
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UpdateHashTableSize(); |
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} |
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|
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public function bool HasKey(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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|
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return FindEntryIndices(key, bucketIndex, entryIndex); |
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} |
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|
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public function bool HasKeyByText(Text key) |
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{ |
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return HasKey(key); |
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} |
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|
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/** |
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* Returns borrowed value recorded by a given key `key` in the caller |
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* `HashTable`. |
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* |
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* Can return `none` if either stored values is `none` or there's no value |
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* recorded with a `key`. To check whether there is a record, corresponding to |
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* the `key` use `HasKey()` method. |
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* |
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* @param key Key for which to return value. |
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* @return Value, stored with given key `key`. If there is no value with |
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* such a key method will return `none`. |
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*/ |
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private final function AcediaObject BorrowItem(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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|
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return hashTable[bucketIndex].entries[entryIndex].value; |
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} |
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return none; |
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} |
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|
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/** |
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* Returns value recorded by a given key `key` in the caller |
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* `HashTable`. |
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* |
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* Can return `none` if either stored values is `none` or there's no value |
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* recorded with a `key`. To check whether there is a record, corresponding to |
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* the `key` use `HasKey()` method. |
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* |
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* @param key Key for which to return value. |
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* @return Value, stored with given key `key`. If there is no value with |
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* such a key method will return `none`. |
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*/ |
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public final function AcediaObject GetItem(AcediaObject key) |
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{ |
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local int bucketIndex, entryIndex; |
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local AcediaObject result; |
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|
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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result = hashTable[bucketIndex].entries[entryIndex].value; |
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} |
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if (result != none) { |
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return result.NewRef(); |
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} |
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return none; |
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} |
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|
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/** |
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* Returns entry corresponding to a given key `key` in the caller |
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* `HashTable`. |
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* |
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* @param key Key for which to return entry. |
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* @return Entry (key/value pair) with the given key `key`. |
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*/ |
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public final function Entry GetEntry(AcediaObject key) |
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{ |
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local Entry result; |
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local int bucketIndex, entryIndex; |
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|
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if (!FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return result; |
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} |
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result = hashTable[bucketIndex].entries[entryIndex]; |
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if (result.key != none) { |
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result.key.NewRef(); |
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} |
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if (result.value != none) { |
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result.value.NewRef(); |
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} |
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return result; |
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} |
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|
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/** |
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* Returns entry corresponding to a given key `key` in the caller |
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* `HashTable`, removing it from the caller `HashTable`. |
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* |
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* @param key Key for which to return entry. |
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* @return Entry (key/value pair) with the given key `key`. |
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*/ |
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public final function Entry TakeEntry(AcediaObject key) |
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{ |
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local Entry entryToTake; |
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local int bucketIndex, entryIndex; |
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|
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if (!FindEntryIndices(key, bucketIndex, entryIndex)) { |
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return entryToTake; |
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} |
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entryToTake = hashTable[bucketIndex].entries[entryIndex]; |
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hashTable[bucketIndex].entries.Remove(entryIndex, 1); |
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storedElementCount = Max(0, storedElementCount - 1); |
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UpdateHashTableSize(); |
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return entryToTake; |
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} |
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|
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/** |
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* Returns value recorded with a given key `key` in the caller |
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* `HashTable`, removing it from the collection. |
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* |
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* @param key Key for which to return value. |
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* @param freeKey Setting this to `true` will also free the key item was |
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* stored with. Passed argument `key` will not be deallocated, unless it is |
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* the exact same object as item's key inside caller collection. |
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* @return Value, stored with given key `key`. If there is no value with |
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* such a key method will return `none`. |
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*/ |
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public final function AcediaObject TakeItem(AcediaObject key) |
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{ |
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local Entry entry; |
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|
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entry = TakeEntry(key); |
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if (entry.key != none) { |
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entry.key.FreeSelf(); |
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} |
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return entry.value; |
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} |
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|
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/** |
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* Records new `value` under the key `key` into the caller `HashTable`. |
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* |
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* @param key Key by which new value will be referred to. |
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* @param value Value to store in the caller `HashTable`. |
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* @return Caller `HashTable` to allow for method chaining. |
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*/ |
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public final function HashTable SetItem( |
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AcediaObject key, |
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AcediaObject value) |
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{ |
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local Entry oldEntry, newEntry; |
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local int bucketIndex, entryIndex; |
|
|
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if (key == none) { |
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return self; |
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} |
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if (FindEntryIndices(key, bucketIndex, entryIndex)) { |
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oldEntry = hashTable[bucketIndex].entries[entryIndex]; |
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} |
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else { |
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storedElementCount += 1; |
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} |
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key.NewRef(); |
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_.memory.Free(oldEntry.key); |
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newEntry.key = key; |
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newEntry.value = value; |
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if (value != none) { |
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value.NewRef(); |
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} |
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if (oldEntry.value != none) { |
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oldEntry.value.FreeSelf(); |
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} |
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hashTable[bucketIndex].entries[entryIndex] = newEntry; |
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return self; |
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} |
|
|
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/** |
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* Creates a new instance of class `valueClass` and records it's value with |
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* key `key` in the caller `HashTable`. |
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* |
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* @param key Key by which new value will be referred to. |
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* @param valueClass Class of object to create. Will only be created if |
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* passed `key` is valid. |
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* @return Caller `HashTable` to allow for method chaining. |
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*/ |
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public final function HashTable CreateItem( |
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AcediaObject key, |
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class<AcediaObject> valueClass) |
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{ |
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local AcediaObject newItem; |
|
|
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if (key == none) return self; |
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if (valueClass == none) return self; |
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|
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newItem = AcediaObject(_.memory.Allocate(valueClass)); |
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SetItem(key, newItem); |
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newItem.FreeSelf(); |
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return self; |
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} |
|
|
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/** |
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* Removes a value recorded with a given key `key`. |
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* Does nothing if entry with a given key does not exist. |
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* |
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* @param key Key for which to remove value. |
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* @return Caller `HashTable` to allow for method chaining. |
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*/ |
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public final function HashTable RemoveItem(AcediaObject key) |
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{ |
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local Entry entryToRemove; |
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local int bucketIndex, entryIndex; |
|
|
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if (key == none) return self; |
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if (!FindEntryIndices(key, bucketIndex, entryIndex)) return self; |
|
|
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entryToRemove = hashTable[bucketIndex].entries[entryIndex]; |
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hashTable[bucketIndex].entries.Remove(entryIndex, 1); |
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storedElementCount = Max(0, storedElementCount - 1); |
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UpdateHashTableSize(); |
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if (entryToRemove.value != none) { |
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entryToRemove.value.FreeSelf(); |
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} |
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if (entryToRemove.key != none) { |
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entryToRemove.key.FreeSelf(); |
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} |
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return self; |
|
} |
|
|
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public function Empty() |
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{ |
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local int i, j; |
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local array<Entry> nextEntries; |
|
|
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for (i = 0; i < hashTable.length; i += 1) |
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{ |
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nextEntries = hashTable[i].entries; |
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for (j = 0; j < nextEntries.length; j += 1) |
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{ |
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if (nextEntries[j].value != none) { |
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nextEntries[j].value.FreeSelf(); |
|
} |
|
if (nextEntries[j].key != none) { |
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nextEntries[j].key.FreeSelf(); |
|
} |
|
} |
|
} |
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hashTable.length = 0; |
|
storedElementCount = 0; |
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UpdateHashTableSize(); |
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} |
|
|
|
/** |
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* Returns key of all properties inside caller `HashTable`. |
|
* |
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* Collecting all keys from the `HashTable` is O(<number_of_elements>). |
|
* |
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* See also `GetTextKeys()` methods. |
|
* |
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* @return Array of all the caller `HashTable`'s keys. |
|
* This method does not return copies of keys, but actual keys instead - |
|
* deallocating them will remove their item from |
|
* the caller `HashTable`. |
|
*/ |
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public final function array<AcediaObject> GetKeys() |
|
{ |
|
local int i, j; |
|
local array<AcediaObject> result; |
|
local array<Entry> nextEntry; |
|
|
|
for (i = 0; i < hashTable.length; i += 1) |
|
{ |
|
nextEntry = hashTable[i].entries; |
|
for (j = 0; j < nextEntry.length; j += 1) |
|
{ |
|
nextEntry[j].key.NewRef(); |
|
result[result.length] = nextEntry[j].key; |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns copies of `Text` key of all properties inside caller |
|
* `HashTable`. Keys that have a different class (even if they are |
|
* a child class for `Text`) are not returned. |
|
* |
|
* Collecting all keys from the `HashTable` is O(<number_of_elements>). |
|
* |
|
* @return Array of all the caller `HashTable`'s keys that have exactly |
|
* `Text` class. |
|
*/ |
|
public final function array<Text> GetTextKeys() |
|
{ |
|
local int i, j; |
|
local Text nextKeyAsText; |
|
local array<Text> result; |
|
local array<Entry> nextEntry; |
|
|
|
for (i = 0; i < hashTable.length; i += 1) |
|
{ |
|
nextEntry = hashTable[i].entries; |
|
for (j = 0; j < nextEntry.length; j += 1) |
|
{ |
|
nextKeyAsText = Text(nextEntry[j].key); |
|
if (nextKeyAsText != none && nextKeyAsText.class == class'Text') |
|
{ |
|
result[result.length] = nextKeyAsText.Copy(); |
|
} |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns amount of elements in the caller `HashTable`. |
|
* |
|
* Note that this value might overestimate real amount of values inside |
|
* `HashTable` in case some of the keys used for storage were |
|
* deallocated by code outside of `HashTable`. |
|
* Such values might be eventually found and removed, but |
|
* `HashTable` does not provide any guarantees on when it's done. |
|
*/ |
|
public final function int GetLength() |
|
{ |
|
return storedElementCount; |
|
} |
|
|
|
/** |
|
* Auxiliary method for iterator that increments given `Index` structure. |
|
* |
|
* @param previousIndex Index to increment. |
|
* @return `true` if incremented index is pointing at a valid item, |
|
* `false` if collection has ended. |
|
*/ |
|
public final function bool IncrementIndex(out Index previousIndex) |
|
{ |
|
previousIndex.entryIndex += 1; |
|
// Go forward through buckets until we find non-empty one |
|
while (previousIndex.bucketIndex < hashTable.length) |
|
{ |
|
if ( previousIndex.entryIndex |
|
< hashTable[previousIndex.bucketIndex].entries.length) |
|
{ |
|
return true; |
|
} |
|
previousIndex.entryIndex = 0; |
|
previousIndex.bucketIndex += 1; |
|
} |
|
return false; |
|
} |
|
|
|
/** |
|
* Auxiliary method for iterator that returns value corresponding to |
|
* a given `Index` structure. |
|
* |
|
* @param index Index of item to return. |
|
* @return Item corresponding to a given index. |
|
* If index is invalid returns `none`. |
|
* Note that `none` can be returned because that is simply the value |
|
* being stored. |
|
*/ |
|
public final function AcediaObject GetItemByIndex(Index index) |
|
{ |
|
local AcediaObject item; |
|
|
|
if (index.bucketIndex < 0) return none; |
|
if (index.bucketIndex >= hashTable.length) return none; |
|
|
|
if ( index.entryIndex < 0 |
|
|| index.entryIndex >= hashTable[index.bucketIndex].entries.length) { |
|
return none; |
|
} |
|
item = hashTable[index.bucketIndex].entries[index.entryIndex].value; |
|
if (item == none) { |
|
return none; |
|
} |
|
return item.NewRef(); |
|
} |
|
|
|
/** |
|
* Auxiliary method for iterator that returns value corresponding to |
|
* a given `Index` structure. |
|
* |
|
* @param index Index of item to return. |
|
* @return Key corresponding to a given index. |
|
* If index is invalid returns `none`. |
|
*/ |
|
public final function AcediaObject GetKeyByIndex(Index index) |
|
{ |
|
local AcediaObject key; |
|
|
|
if (index.bucketIndex < 0) return none; |
|
if (index.bucketIndex >= hashTable.length) return none; |
|
if ( index.entryIndex < 0 |
|
|| index.entryIndex >= hashTable[index.bucketIndex].entries.length) { |
|
return none; |
|
} |
|
key = hashTable[index.bucketIndex].entries[index.entryIndex].key; |
|
if (key == none) { |
|
return none; |
|
} |
|
return key.NewRef(); |
|
} |
|
|
|
public function AcediaObject GetByText(Text key) |
|
{ |
|
return GetItem(key); |
|
} |
|
|
|
/** |
|
* Checks if value corresponding to a given `Index` structure is not `none`. |
|
* |
|
* @param key Key to check the value at. |
|
* @return `true` if non-`none` value is recorded at `key` and |
|
* `false` otherwise. |
|
*/ |
|
public final function bool IsSomethingByIndex(Index index) |
|
{ |
|
if (index.bucketIndex < 0) return false; |
|
if (index.bucketIndex >= hashTable.length) return false; |
|
|
|
if ( index.entryIndex < 0 |
|
|| index.entryIndex >= hashTable[index.bucketIndex].entries.length) { |
|
return false; |
|
} |
|
return |
|
(hashTable[index.bucketIndex].entries[index.entryIndex].value != none); |
|
} |
|
|
|
/** |
|
* Checks if value recorded at a given `key` is not `none`. |
|
* |
|
* @param key Key to check the value at. |
|
* @return `true` if non-`none` value is recorded at `key` and |
|
* `false` otherwise. |
|
*/ |
|
public final function bool IsSomething(AcediaObject key) |
|
{ |
|
return (BorrowItem(key) != none); |
|
} |
|
|
|
/** |
|
* Returns `bool` item at key `key`. If key is invalid or |
|
* stores a non-`bool` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `BoolBox` or `BoolRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `bool` item that `HashTable` has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `bool` value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`bool` value |
|
* is stored with it. |
|
*/ |
|
public final function bool GetBool(AcediaObject key, optional bool defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local BoolBox asBox; |
|
local BoolRef asRef; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = BoolBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = BoolRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to `value` that will be |
|
* recorded as either `BoolBox` or `BoolRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `bool` value will be recorded as immutable `BoolBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `BoolRef`. |
|
* @return Reference to the caller `HashTable` to allow for |
|
* method chaining. |
|
*/ |
|
public final function HashTable SetBool( |
|
AcediaObject key, |
|
bool value, |
|
optional bool asRef) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asRef) { |
|
newValue = _.ref.bool(value); |
|
} |
|
else { |
|
newValue = _.box.bool(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `byte` item at key `key`. If key is invalid or |
|
* stores a non-`byte` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `ByteBox` or `ByteBox` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `byte` item that `HashTable` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `byte` value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`byte` value |
|
* is stored with it. |
|
*/ |
|
public final function byte GetByte(AcediaObject key, optional byte defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local ByteBox asBox; |
|
local ByteRef asRef; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = ByteBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = ByteRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to `value` that will be |
|
* recorded as either `ByteBox` or `ByteBox`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `byte` value will be recorded as immutable `ByteBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `ByteBox`. |
|
* @return Reference to the caller `HashTable` to allow for |
|
* method chaining. |
|
*/ |
|
public final function HashTable SetByte( |
|
AcediaObject key, |
|
byte value, |
|
optional bool asRef) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asRef) { |
|
newValue = _.ref.byte(value); |
|
} |
|
else { |
|
newValue = _.box.byte(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `int` or `float` item at key `key` as `int`. If key is invalid or |
|
* stores a non-`int` (or non-`float`) value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `IntBox`, `IntRef`, `FloatBox` or |
|
* `FloatRef` (or one of their sub-classes) for this method to work. |
|
* |
|
* Allowing for implicit conversion between non-`byte` numeric types simplifies |
|
* handling parsed input as there is no need to know whether parsed value is |
|
* expected to be integer or floating point. |
|
* |
|
* @param key Key of a `int` item that `HashTable` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `int` value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`int` value |
|
* is stored with it. |
|
*/ |
|
public final function int GetInt(AcediaObject key, optional int defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local IntBox asBox; |
|
local IntRef asRef; |
|
local FloatBox asFloatBox; |
|
local FloatRef asFloatRef; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = IntBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = IntRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
asFloatBox = FloatBox(result); |
|
if (asFloatBox != none) { |
|
return int(asFloatBox.Get()); |
|
} |
|
asFloatRef = FloatRef(result); |
|
if (asFloatRef != none) { |
|
return int(asFloatRef.Get()); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to `value` that will be |
|
* recorded as either `IntBox` or `IntRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `int` value will be recorded as immutable `IntBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `IntRef`. |
|
* @return Reference to the caller `HashTable` to allow for |
|
* method chaining. |
|
*/ |
|
public final function HashTable SetInt( |
|
AcediaObject key, |
|
int value, |
|
optional bool asRef) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asRef) { |
|
newValue = _.ref.int(value); |
|
} |
|
else { |
|
newValue = _.box.int(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `int` or `float` item at key `key` as `float`. If key is invalid or |
|
* stores a non-`float` (or non-`int`) value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `IntBox`, `IntRef`, `FloatBox` or |
|
* `FloatRef` (or one of their sub-classes) for this method to work. |
|
* |
|
* Allowing for implicit conversion between non-`byte` numeric types simplifies |
|
* handling parsed input as there is no need to know whether parsed value is |
|
* expected to be integer or floating point. |
|
* |
|
* @param key Key of a `float` item that `HashTable` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `float` value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`float` value |
|
* is stored with it. |
|
*/ |
|
public final function float GetFloat( |
|
AcediaObject key, |
|
optional float defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local FloatBox asBox; |
|
local FloatRef asRef; |
|
local IntBox asIntBox; |
|
local IntRef asIntRef; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = FloatBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = FloatRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
asIntBox = IntBox(result); |
|
if (asIntBox != none) { |
|
return float(asIntBox.Get()); |
|
} |
|
asIntRef = IntRef(result); |
|
if (asIntRef != none) { |
|
return float(asIntRef.Get()); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to `value` that will be |
|
* recorded as either `FloatBox` or `FloatRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `float` value will be recorded as immutable `FloatBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `FloatRef`. |
|
* @return Reference to the caller `HashTable` to allow for method chaining. |
|
*/ |
|
public final function HashTable SetFloat( |
|
AcediaObject key, |
|
float value, |
|
optional bool asRef) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asRef) { |
|
newValue = _.ref.float(value); |
|
} |
|
else { |
|
newValue = _.box.float(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `Vector` item at key `key`. If key is invalid or |
|
* stores a non-`Vector` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `VectorBox` or `VectorRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `Vector` item that `HashTable` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return `Vector` value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`Vector` value |
|
* is stored with it. |
|
*/ |
|
public final function Vector GetVector( |
|
AcediaObject key, |
|
optional Vector defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local VectorBox asBox; |
|
local VectorRef asRef; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = VectorBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = VectorRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to `value` that will be |
|
* recorded as either `VectorBox` or `VectorRef`, depending of `asRef` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asRef Given `Vector` value will be recorded as immutable |
|
* `VectorBox` by default (`asRef == false`). Setting this parameter to |
|
* `true` will make this method record it as a mutable `VectorRef`. |
|
* @return Reference to the caller `HashTable` to allow for method chaining. |
|
*/ |
|
public final function HashTable SetVector( |
|
AcediaObject key, |
|
Vector value, |
|
optional bool asRef) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asRef) { |
|
newValue = _.ref.Vec(value); |
|
} |
|
else { |
|
newValue = _.box.Vec(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns plain string item at key `key`. If key is invalid or stores |
|
* a non-`BaseText` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `Text` or `MutableText` (or one of their |
|
* sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `string` item that `HashTable` has to |
|
* return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return Plain string value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`BaseText` value is |
|
* stored with it. |
|
*/ |
|
public final function string GetString( |
|
AcediaObject key, |
|
optional string defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local BaseText asText; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asText = BaseText(result); |
|
if (asText != none) { |
|
return asText.ToString(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to plain string `value` that will |
|
* be recorded as either `Text` or `MutableText`, depending of `asMutable` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asMutable Given plain string value will be recorded as immutable |
|
* `Text` by default (`asMutable == false`). Setting this parameter to |
|
* `true` will make this method record it as a mutable `MutableText`. |
|
* @return Reference to the caller `HashTable` to allow for |
|
* method chaining. |
|
*/ |
|
public final function HashTable SetString( |
|
AcediaObject key, |
|
string value, |
|
optional bool asMutable) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asMutable) { |
|
newValue = _.text.FromStringM(value); |
|
} |
|
else { |
|
newValue = _.text.FromString(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns formatted string item at key `key`. If key is invalid or stores |
|
* a non-`BaseText` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `Text` or `MutableText` (or one of their |
|
* sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `string` item that `HashTable` has to |
|
* return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `key` or it has a wrong type. |
|
* @return Formatted string value at `key` in the caller `HashTable`. |
|
* `defaultValue` if passed `key` is invalid or non-`BaseText` value is |
|
* stored with it. |
|
*/ |
|
public final function string GetFormattedString( |
|
AcediaObject key, |
|
optional string defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local BaseText asText; |
|
|
|
result = BorrowItem(key); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asText = BaseText(result); |
|
if (asText != none) { |
|
return asText.ToFormattedString(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `HashTable`'s value at key `key` to formatted string `value` that |
|
* will be recorded as either `Text` or `MutableText`, depending of `asMutable` |
|
* optional parameter. |
|
* |
|
* @param key Key, at which to change the value. |
|
* @param value Value to be set at a given key. |
|
* @param asMutable Given formatted string value will be recorded as |
|
* immutable `Text` by default (`asMutable == false`). Setting this |
|
* parameter to `true` will make this method record it as a mutable |
|
* `MutableText`. |
|
* @return Reference to the caller `HashTable` to allow for |
|
* method chaining. |
|
*/ |
|
public final function HashTable SetFormattedString( |
|
AcediaObject key, |
|
string value, |
|
optional bool asMutable) |
|
{ |
|
local AcediaObject newValue; |
|
|
|
if (asMutable) { |
|
newValue = _.text.FromFormattedStringM(value); |
|
} |
|
else { |
|
newValue = _.text.FromFormattedString(value); |
|
} |
|
SetItem(key, newValue); |
|
newValue.FreeSelf(); |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `Text` item stored at key `key`. If key is invalid or |
|
* stores a non-`Text` value, returns `none`. |
|
* |
|
* Referred value must be stored as `Text` (or one of it's sub-classes, |
|
* such as `MutableText`) for this method to work. |
|
* |
|
* @param key Key of a `Text` item that `HashTable` |
|
* has to return. |
|
* @return `Text` value recorded with `key` in the caller `HashTable`. |
|
* `none` if passed `key` is invalid or non-`Text` value |
|
* is stored with it. |
|
*/ |
|
public final function Text GetText(AcediaObject key) |
|
{ |
|
local Text result; |
|
|
|
result = Text(BorrowItem(key)); |
|
if (result != none) { |
|
result.NewRef(); |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns `HashTable` item stored at key `key`. If key is invalid or |
|
* stores a non-`HashTable` value, returns `none`. |
|
* |
|
* Referred value must be stored as `HashTable` |
|
* (or one of it's sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `HashTable` item that caller `HashTable` |
|
* has to return. |
|
* @return `HashTable` value recorded with `key` in the caller |
|
* `HashTable`. `none` if passed `key` is invalid or |
|
* non-`HashTable` value is stored with it. |
|
*/ |
|
public final function HashTable GetHashTable(AcediaObject key) |
|
{ |
|
local HashTable result; |
|
|
|
result = HashTable(BorrowItem(key)); |
|
if (result != none) { |
|
result.NewRef(); |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Returns `ArrayList` item stored at key `key`. If key is invalid or |
|
* stores a non-`ArrayList` value, returns `none`. |
|
* |
|
* Referred value must be stored as `ArrayList` |
|
* (or one of it's sub-classes) for this method to work. |
|
* |
|
* @param key Key of a `ArrayList` item that caller `HashTable` |
|
* has to return. |
|
* @return `ArrayList` value recorded with `key` in the caller |
|
* `HashTable`. `none` if passed `key` is invalid or |
|
* non-`ArrayList` value is stored with it. |
|
*/ |
|
public final function ArrayList GetArrayList(AcediaObject key) |
|
{ |
|
local ArrayList result; |
|
|
|
result = ArrayList(BorrowItem(key)); |
|
if (result != none) { |
|
result.NewRef(); |
|
} |
|
return result; |
|
} |
|
|
|
defaultproperties |
|
{ |
|
iteratorClass = class'HashTableIterator' |
|
minimalCapacity = 0 |
|
MINIMUM_SIZE = 50 |
|
MAXIMUM_SIZE = 20000 |
|
// `MINIMUM_DENSITY * 2 < MAXIMUM_DENSITY` must hold for `HashTable` |
|
// to work properly |
|
MINIMUM_DENSITY = 0.25 |
|
MAXIMUM_DENSITY = 0.75 |
|
} |