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105 lines
3.4 KiB
105 lines
3.4 KiB
/** |
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* Class for an object that will provide an access to a Acedia's |
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* server-specific functionality by giving a reference to this object to all |
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* Acedia's objects and actors, emulating a global API namespace. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ServerGlobal extends CoreGlobal; |
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// `Global` is expected to behave like a singleton and will store it's |
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// main instance in this variable's default value. |
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var protected ServerGlobal myself; |
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var public KFFrontend kf; |
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var public ServerUnrealAPI unreal; |
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var private LoggerAPI.Definition fatBadAdapterClass; |
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public final static function ServerGlobal GetInstance() |
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{ |
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if (default.myself == none) |
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{ |
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// `...Global`s are special and exist outside main Acedia's |
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// object infrastructure, so we allocate it without using API methods. |
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default.myself = new class'ServerGlobal'; |
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} |
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return default.myself; |
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} |
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protected function Initialize() |
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{ |
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local Global _; |
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local class<ServerAcediaAdapter> serverAdapterClass; |
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if (initialized) { |
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return; |
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} |
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super.Initialize(); |
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initialized = true; |
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serverAdapterClass = class<ServerAcediaAdapter>(adapterClass); |
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if (adapterClass != none && serverAdapterClass == none) |
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{ |
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class'Global'.static.GetInstance().logger |
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.Auto(fatBadAdapterClass) |
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.ArgClass(self.class); |
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return; |
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} |
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if (serverAdapterClass == none) { |
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return; |
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} |
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_ = class'Global'.static.GetInstance(); |
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unreal = ServerUnrealAPI( |
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_.memory.Allocate(serverAdapterClass.default.serverUnrealAPIClass)); |
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unreal.Initialize(serverAdapterClass); |
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time.Initialize(unreal); |
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kf = KFFrontend(_.memory.Allocate(class'KF1_Frontend')); |
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} |
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public final function bool ConnectServerLevelCore() |
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{ |
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local Global _; |
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if (class'ServerLevelCore'.static.GetInstance() == none) { |
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return false; |
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} |
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Initialize(); |
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if (class'SideEffects'.default.allowHookingIntoMutate) |
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{ |
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_ = class'Global'.static.GetInstance(); |
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class'InfoQueryHandler'.static.StaticConstructor(); |
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unreal.mutator.OnMutate( |
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ServiceAnchor(_.memory.Allocate(class'ServiceAnchor'))) |
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.connect = EnableCommandsFeature; |
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} |
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return true; |
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} |
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private final function EnableCommandsFeature( |
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string command, |
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PlayerController sendingPlayer) |
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{ |
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if (command ~= "acediacommands") { |
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class'Commands_Feature'.static.EmergencyEnable(); |
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} |
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} |
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defaultproperties |
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{ |
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adapterClass = class'ServerAcediaAdapter' |
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fatBadAdapterClass = (l=LOG_Fatal,m="non-`ServerAcediaAdapter` class was specified as an adapter for `%1` level core class. This should not have happened. AcediaCore cannot properly function.") |
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} |