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812 lines
27 KiB
812 lines
27 KiB
/** |
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* Dynamic array object for storing arbitrary types of data. Generic |
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* storage is achieved by using `AcediaObject` as the stored type. Native |
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* variable types such as `int`, `bool`, etc. can be stored by boxing them into |
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* `AcediaObject`s. |
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* Appropriate classes and APIs for their construction are provided for |
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* main primitive types and can be extended to any custom `struct`. |
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* Copyright 2020 - 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class DynamicArray extends Collection; |
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|
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// Actual storage of all our data. |
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var private array<AcediaObject> storedObjects; |
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// `managedFlags[i] > 0` iff `contents[i]` is a managed object. |
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// Invariant `managedFlags.length == contents.length` should be enforced by |
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// all methods. |
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var private array<byte> managedFlags; |
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// Recorded `lifeVersions` of all stored objects. |
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// Invariant `lifeVersions.length == contents.length` should be enforced by |
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// all methods. |
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var private array<int> lifeVersions; |
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|
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// Free array data |
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protected function Finalizer() |
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{ |
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Empty(); |
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} |
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// Method, used to compare array values at different indices. |
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// Does not check boundary conditions, so make sure passed indices are valid. |
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private function bool AreEqual(AcediaObject object1, AcediaObject object2) |
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{ |
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if (object1 == none && object2 == none) return true; |
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if (object1 == none || object2 == none) return false; |
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|
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return object1.IsEqual(object2); |
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} |
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/** |
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* Returns current length of dynamic `DynamicArray`. |
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* Cannot fail. |
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* |
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* @return Returns length of the caller `DynamicArray`. |
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* Guaranteed to be non-negative. |
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*/ |
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public final function int GetLength() |
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{ |
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return storedObjects.length; |
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} |
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|
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/** |
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* Changes length of the caller `DynamicArray`. |
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* If `DynamicArray` size is increased as a result - added items will be |
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* filled with `none`s. |
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* If `DynamicArray` size is decreased - erased managed items will be |
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* automatically deallocated. |
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* |
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* @param newLength New length of an `DynamicArray`. |
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* If negative value is passes - method will do nothing. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray SetLength(int newLength) |
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{ |
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local int i; |
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if (newLength < 0) { |
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return self; |
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} |
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for (i = newLength; i < storedObjects.length; i += 1) { |
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FreeManagedItem(i); |
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} |
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storedObjects.length = newLength; |
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managedFlags.length = newLength; |
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lifeVersions.length = newLength; |
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return self; |
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} |
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/** |
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* Deallocates an item at a given index `index`, if it's managed. |
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* Does not check `DynamicArray` bounds for `index`, so you must ensure that |
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* `index` is valid. |
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* |
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* @param index Index of the managed item to deallocate. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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protected final function DynamicArray FreeManagedItem(int index) |
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{ |
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if (storedObjects[index] == none) return self; |
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if (!storedObjects[index].IsAllocated()) return self; |
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if (managedFlags[index] <= 0) return self; |
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if (lifeVersions[index] != storedObjects[index].GetLifeVersion()) { |
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return self; |
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} |
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if ( storedObjects[index] != none && managedFlags[index] > 0 |
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&& lifeVersions[index] == storedObjects[index].GetLifeVersion()) |
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{ |
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storedObjects[index].FreeSelf(); |
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storedObjects[index] = none; |
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} |
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return self; |
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} |
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/** |
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* Empties caller `DynamicArray`, erasing it's contents. |
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* All managed objects will be deallocated. |
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* |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray Empty() |
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{ |
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SetLength(0); |
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return self; |
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} |
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/** |
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* Adds `amountOfNewItems` empty (`none`) items at the end of |
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* the `DynamicArray`. |
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* To insert items at an arbitrary array index, use `Insert()`. |
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* |
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* @param amountOfNewItems Amount of items to add at the end. |
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* If non-positive value is passed, - method does nothing. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray Add(int amountOfNewItems) |
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{ |
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if (amountOfNewItems > 0) { |
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SetLength(storedObjects.length + amountOfNewItems); |
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} |
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return self; |
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} |
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/** |
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* Inserts `count` empty (`none`) items into the `DynamicArray` |
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* at specified position. |
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* The indices of the following items are increased by `count` in order |
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* to make room for the new items. |
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* |
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* To add items at the end of an `DynamicArray`, consider using `Add()`, |
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* which is equivalent to `array.Insert(array.GetLength(), ...)`. |
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* |
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* @param index Index, where first inserted item will be located. |
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* Must belong to `[0; self.GetLength()]` inclusive interval, |
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* otherwise method does nothing. |
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* @param count Amount of new items to insert. |
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* Must be positive, otherwise method does nothing. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray Insert(int index, int count) |
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{ |
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local int i; |
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local int swapIndex; |
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local int amountToShift; |
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|
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if (count <= 0) return self; |
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if (index < 0 || index > storedObjects.length) return self; |
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amountToShift = storedObjects.length - index; |
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Add(count); |
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if (amountToShift == 0) { |
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return self; |
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} |
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for (i = 0; i < amountToShift; i += 1) |
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{ |
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swapIndex = storedObjects.length - i - 1; |
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Swap(swapIndex, swapIndex - count); |
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} |
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return self; |
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} |
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/** |
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* Swaps two `DynamicArray` items, along with information about their |
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* managed status. |
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* |
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* @param index1 Index of item to swap. |
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* @param index2 Index of item to swap. |
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*/ |
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protected final function Swap(int index1, int index2) |
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{ |
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local AcediaObject temporaryItem; |
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local int temporaryNumber; |
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// Swap object |
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temporaryItem = storedObjects[index1]; |
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storedObjects[index1] = storedObjects[index2]; |
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storedObjects[index2] = temporaryItem; |
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// Swap life versions |
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temporaryNumber = lifeVersions[index1]; |
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lifeVersions[index1] = lifeVersions[index2]; |
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lifeVersions[index2] = temporaryNumber; |
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// Swap managed flags |
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temporaryNumber = managedFlags[index1]; |
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managedFlags[index1] = managedFlags[index2]; |
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managedFlags[index2] = temporaryNumber; |
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} |
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/** |
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* Removes number items from the `DynamicArray`, starting at `index`. |
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* All items before position and from `index + count` on are not changed, |
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* but the item indices change, - they shift to close the gap, |
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* created by removed items. |
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* |
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* @param index Remove items starting from this index. |
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* Must belong to `[0; self.GetLength() - 1]` inclusive interval, |
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* otherwise method does nothing. |
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* @param count Removes at most this much items. |
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* Must be positive, otherwise method does nothing. |
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* Specifying more items than can be removed simply removes |
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* all items, starting from `index`. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray Remove(int index, int count) |
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{ |
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local int i; |
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if (count <= 0) return self; |
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if (index < 0 || index > storedObjects.length) return self; |
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count = Min(count, storedObjects.length - index); |
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for (i = 0; i < count; i += 1) { |
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FreeManagedItem(index + i); |
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} |
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storedObjects.Remove(index, count); |
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managedFlags.Remove(index, count); |
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lifeVersions.Remove(index, count); |
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return self; |
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} |
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/** |
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* Removes item at a given index, shifting all the items that come after |
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* one place backwards. |
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* |
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* @param index Remove items starting from this index. |
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* Must belong to `[0; self.GetLength() - 1]` inclusive interval, |
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* otherwise method does nothing. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray RemoveIndex(int index) |
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{ |
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Remove(index, 1); |
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return self; |
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} |
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/** |
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* Checks if caller `DynamicArray`'s value at index `index` is managed. |
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* |
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* Managed values will be automatically deallocated once they are removed |
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* (or overwritten) from the caller `DynamicArray`. |
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* |
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* @return `true` if value, recorded in caller `DynamicArray` at index `index` |
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* is managed and `false` otherwise. |
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* If `index` is invalid (outside of `DynamicArray` bounds) |
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* also returns `false`. |
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*/ |
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public final function bool IsManaged(int index) |
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{ |
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if (index < 0) return false; |
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if (index >= storedObjects.length) return false; |
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if (storedObjects[index] == none) return false; |
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if (!storedObjects[index].IsAllocated()) return false; |
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if (storedObjects[index].GetLifeVersion() != lifeVersions[index]) { |
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return false; |
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} |
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return (managedFlags[index] > 0); |
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} |
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/** |
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* Returns item at `index` and replaces it with `none` inside `DynamicArray`. |
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* If index is invalid, returns `none`. |
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* |
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* If returned value was managed, it won't be deallocated |
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* and will stop being managed. |
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* |
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* @param index Index of an item that `DynamicArray` has to return. |
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* @return Either value at `index` in the caller `DynamicArray` or `none` if |
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* passed `index` is invalid. |
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*/ |
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public final function AcediaObject TakeItem(int index) |
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{ |
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local AcediaObject result; |
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if (index < 0) return none; |
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if (index >= storedObjects.length) return none; |
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if (storedObjects[index] == none) return none; |
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if (!storedObjects[index].IsAllocated()) return none; |
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if (storedObjects[index].GetLifeVersion() != lifeVersions[index]) { |
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return none; |
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} |
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result = storedObjects[index]; |
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storedObjects[index] = none; |
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managedFlags[index] = 0; |
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lifeVersions[index] = 0; |
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return result; |
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} |
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/** |
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* Returns item at `index`. If index is invalid, returns `none`. |
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* |
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* @param index Index of an item that `DynamicArray` has to return. |
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* @return Either value at `index` in the caller `DynamicArray` or `none` if |
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* passed `index` is invalid. |
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*/ |
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public final function AcediaObject GetItem(int index) |
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{ |
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if (index < 0) return none; |
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if (index >= storedObjects.length) return none; |
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if (storedObjects[index] == none) return none; |
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if (!storedObjects[index].IsAllocated()) return none; |
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if (storedObjects[index].GetLifeVersion() != lifeVersions[index]) { |
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return none; |
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} |
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return storedObjects[index]; |
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} |
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/** |
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* Changes `DynamicArray`'s value at `index` to `item`. |
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* |
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* @param index Index, at which to change the value. If `DynamicArray` is |
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* not long enough to hold it, it will be automatically expanded. |
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* If passed index is negative - method will do nothing. |
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* @param item Value to be set at a given index. |
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* @param managed Whether `item` should be managed by `DynamicArray`. |
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* By default (`false`) all items are not managed. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray SetItem( |
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int index, |
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AcediaObject item, |
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optional bool managed) |
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{ |
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if (index < 0) { |
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return self; |
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} |
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if (index >= storedObjects.length) { |
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SetLength(index + 1); |
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} |
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else if (item != storedObjects[index]) { |
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FreeManagedItem(index); |
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} |
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storedObjects[index] = item; |
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managedFlags[index] = 0; |
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if (managed) { |
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managedFlags[index] = 1; |
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} |
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if (item != none) { |
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lifeVersions[index] = item.GetLifeVersion(); |
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} |
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return self; |
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} |
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|
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/** |
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* Creates a new instance of class `valueClass` and records it's value at index |
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* `index` in the caller `DynamicArray`. Value is recorded as managed. |
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* |
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* @param index Index, at which to change the value. If `DynamicArray` |
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* is not long enough to hold it, it will be automatically expanded. |
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* If passed index is negative - method will do nothing. |
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* @param valueClass Class of object to create. Will only be created if |
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* passed `index` is valid. |
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* @return Caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray CreateItem( |
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int index, |
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class<AcediaObject> valueClass) |
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{ |
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if (index < 0) return self; |
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if (valueClass == none) return self; |
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|
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return SetItem(index, AcediaObject(_.memory.Allocate(valueClass)), true); |
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} |
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/** |
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* Adds given `item` at the end of the `DynamicArray`, expanding it by |
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* one item. |
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* Cannot fail. |
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* |
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* @param item Item to be added at the end of the `DynamicArray`. |
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* @param managed Whether `item` should be managed by `DynamicArray`. |
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* By default (`false`) all items are not managed. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray AddItem( |
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AcediaObject item, |
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optional bool managed) |
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{ |
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return SetItem(storedObjects.length, item, managed); |
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} |
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|
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/** |
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* Inserts given `item` at index `index` of the `DynamicArray`, |
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* shifting all the items starting from `index` one position to the right. |
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* Cannot fail. |
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* |
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* @param index Index at which to insert new item. Must belong to |
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* inclusive range `[0; self.GetLength()]`, otherwise method does nothing. |
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* @param item Item to insert. |
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* @param managed Whether `item` should be managed by `DynamicArray`. |
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* By default (`false`) all items are not managed. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray InsertItem( |
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int index, |
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AcediaObject item, |
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optional bool managed) |
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{ |
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if (index < 0) return self; |
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if (index > storedObjects.length) return self; |
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Insert(index, 1); |
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SetItem(index, item, managed); |
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return self; |
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} |
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/** |
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* Returns all occurrences of `item` in the caller `DynamicArray` |
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* (optionally only first one). |
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* |
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* @param item Item that needs to be removed from a `DynamicArray`. |
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* @param onlyFirstItem Set to `true` to only remove first occurrence. |
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* By default `false`, which means all occurrences will be removed. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray RemoveItem( |
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AcediaObject item, |
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optional bool onlyFirstItem) |
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{ |
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local int i; |
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while (i < storedObjects.length) |
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{ |
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if (AreEqual(storedObjects[i], item)) |
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{ |
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Remove(i, 1); |
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if (onlyFirstItem) { |
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return self; |
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} |
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} |
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else { |
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i += 1; |
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} |
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} |
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return self; |
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} |
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|
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/** |
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* Finds first occurrence of `item` in caller `DynamicArray` and returns |
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* it's index. |
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* |
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* @param item Item to find in `DynamicArray`. |
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* @return Index of first occurrence of `item` in caller `DynamicArray`. |
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* `-1` if `item` is not found. |
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*/ |
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public final function int Find(AcediaObject item) |
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{ |
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local int i; |
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for (i = 0; i < storedObjects.length; i += 1) |
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{ |
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if (AreEqual(storedObjects[i], item)) { |
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return i; |
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} |
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} |
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return -1; |
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} |
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|
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protected function AcediaObject GetByText(Text key) |
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{ |
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local int index, consumed; |
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local Parser parser; |
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parser = _.text.Parse(key); |
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parser.MUnsignedInteger(index,,, consumed); |
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if (!parser.Ok()) |
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{ |
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parser.FreeSelf(); |
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return none; |
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} |
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parser.FreeSelf(); |
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return GetItem(index); |
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} |
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|
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/** |
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* Returns `bool` item at `index`. If index is invalid or |
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* stores a non-`bool` value, returns `defaultValue`. |
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* |
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* Referred value must be stored as `BoolBox` or `BoolRef` |
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* (or one of their sub-classes) for this method to work. |
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* |
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* @param index Index of a `bool` item that `DynamicArray` |
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* has to return. |
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* @param defaultValue Value to return if there is either no item recorded |
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* at `index` or it has a wrong type. |
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* @return `bool` value at `index` in the caller `DynamicArray`. |
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* `defaultValue` if passed `index` is invalid or non-`bool` value |
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* is stored there. |
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*/ |
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public final function bool GetBool(int index, optional bool defaultValue) |
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{ |
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local AcediaObject result; |
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local BoolBox asBox; |
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local BoolRef asRef; |
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result = GetItem(index); |
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if (result == none) { |
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return defaultValue; |
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} |
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asBox = BoolBox(result); |
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if (asBox != none) { |
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return asBox.Get(); |
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} |
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asRef = BoolRef(result); |
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if (asRef != none) { |
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return asRef.Get(); |
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} |
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return defaultValue; |
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} |
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|
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/** |
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* Changes `DynamicArray`'s value at `index` to `value` that will be recorded |
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* as either `BoolBox` or `BoolRef`, depending of `asRef` optional parameter. |
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* |
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* Inserted value will always be recorded as a managed value, i.e. it will be |
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* automatically deallocated when overwritten, removed or caller `DynamicArray` |
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* is deallocated. |
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* |
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* @param index Index, at which to change the value. If `DynamicArray` is |
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* not long enough to hold it, it will be automatically expanded. |
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* If passed index is negative - method will do nothing. |
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* @param value Value to be set at a given index. |
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* @param asRef Given `bool` value will be recorded as immutable `BoolBox` |
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* by default (`asRef == false`). Setting this parameter to `true` will |
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* make this method record it as a mutable `BoolRef`. |
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* @return Reference to the caller `DynamicArray` to allow for method chaining. |
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*/ |
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public final function DynamicArray SetBool( |
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int index, |
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bool value, |
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optional bool asRef) |
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{ |
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if (asRef) { |
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SetItem(index, _.ref.bool(value), true); |
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} |
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else { |
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SetItem(index, _.box.bool(value), true); |
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} |
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return self; |
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} |
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|
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/** |
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* Returns `byte` item at `index`. If index is invalid or |
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* stores a non-`byte` value, returns `defaultValue`. |
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* |
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* Referred value must be stored as `ByteBox` or `ByteRef` |
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* (or one of their sub-classes) for this method to work. |
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* |
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* @param index Index of a `byte` item that `DynamicArray` |
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* has to return. |
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* @param defaultValue Value to return if there is either no item recorded |
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* at `index` or it has a wrong type. |
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* @return `byte` value at `index` in the caller `DynamicArray`. |
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* `defaultValue` if passed `index` is invalid or non-`byte` value |
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* is stored there. |
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*/ |
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public final function byte GetByte(int index, optional byte defaultValue) |
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{ |
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local AcediaObject result; |
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local ByteBox asBox; |
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local ByteRef asRef; |
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result = GetItem(index); |
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if (result == none) { |
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return defaultValue; |
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} |
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asBox = ByteBox(result); |
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if (asBox != none) { |
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return asBox.Get(); |
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} |
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asRef = ByteRef(result); |
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if (asRef != none) { |
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return asRef.Get(); |
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} |
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return defaultValue; |
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} |
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|
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/** |
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* Changes `DynamicArray`'s value at `index` to `value` that will be recorded |
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* as either `ByteBox` or `ByteRef`, depending of `asRef` optional parameter. |
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* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or caller `DynamicArray` |
|
* is deallocated. |
|
* |
|
* @param index Index, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed index is negative - method will do nothing. |
|
* @param value Value to be set at a given index. |
|
* @param asRef Given `byte` value will be recorded as immutable `ByteBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `ByteRef`. |
|
* @return Reference to the caller `DynamicArray` to allow for method chaining. |
|
*/ |
|
public final function DynamicArray SetByte( |
|
int index, |
|
byte value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(index, _.ref.byte(value), true); |
|
} |
|
else { |
|
SetItem(index, _.box.byte(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `int` item at `index`. If index is invalid or |
|
* stores a non-`int` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `IntBox` or `IntRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param index Index of a `int` item that `DynamicArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `index` or it has a wrong type. |
|
* @return `int` value at `index` in the caller `DynamicArray`. |
|
* `defaultValue` if passed `index` is invalid or non-`int` value |
|
* is stored there. |
|
*/ |
|
public final function int GetInt(int index, optional int defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local IntBox asBox; |
|
local IntRef asRef; |
|
result = GetItem(index); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = IntBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = IntRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `DynamicArray`'s value at `index` to `value` that will be recorded |
|
* as either `IntBox` or `IntRef`, depending of `asRef` optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or caller `DynamicArray` |
|
* is deallocated. |
|
* |
|
* @param index Index, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed index is negative - method will do nothing. |
|
* @param value Value to be set at a given index. |
|
* @param asRef Given `int` value will be recorded as immutable `IntBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `IntRef`. |
|
* @return Reference to the caller `DynamicArray` to allow for method chaining. |
|
*/ |
|
public final function DynamicArray SetInt( |
|
int index, |
|
int value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(index, _.ref.int(value), true); |
|
} |
|
else { |
|
SetItem(index, _.box.int(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `float` item at `index`. If index is invalid or |
|
* stores a non-`int` value, returns `defaultValue`. |
|
* |
|
* Referred value must be stored as `FloatBox` or `FloatRef` |
|
* (or one of their sub-classes) for this method to work. |
|
* |
|
* @param index Index of a `float` item that `DynamicArray` |
|
* has to return. |
|
* @param defaultValue Value to return if there is either no item recorded |
|
* at `index` or it has a wrong type. |
|
* @return `float` value at `index` in the caller `DynamicArray`. |
|
* `defaultValue` if passed `index` is invalid or non-`float` value |
|
* is stored there. |
|
*/ |
|
public final function float GetFloat(int index, optional float defaultValue) |
|
{ |
|
local AcediaObject result; |
|
local FloatBox asBox; |
|
local FloatRef asRef; |
|
result = GetItem(index); |
|
if (result == none) { |
|
return defaultValue; |
|
} |
|
asBox = FloatBox(result); |
|
if (asBox != none) { |
|
return asBox.Get(); |
|
} |
|
asRef = FloatRef(result); |
|
if (asRef != none) { |
|
return asRef.Get(); |
|
} |
|
return defaultValue; |
|
} |
|
|
|
/** |
|
* Changes `DynamicArray`'s value at `index` to `value` that will be recorded |
|
* as either `FloatBox` or `FloatRef`, depending of `asRef` optional parameter. |
|
* |
|
* Inserted value will always be recorded as a managed value, i.e. it will be |
|
* automatically deallocated when overwritten, removed or caller `DynamicArray` |
|
* is deallocated. |
|
* |
|
* @param index Index, at which to change the value. If `DynamicArray` is |
|
* not long enough to hold it, it will be automatically expanded. |
|
* If passed index is negative - method will do nothing. |
|
* @param value Value to be set at a given index. |
|
* @param asRef Given `float` value will be recorded as immutable `FloatBox` |
|
* by default (`asRef == false`). Setting this parameter to `true` will |
|
* make this method record it as a mutable `FloatRef`. |
|
* @return Reference to the caller `DynamicArray` to allow for method chaining. |
|
*/ |
|
public final function DynamicArray SetFloat( |
|
int index, |
|
float value, |
|
optional bool asRef) |
|
{ |
|
if (asRef) { |
|
SetItem(index, _.ref.float(value), true); |
|
} |
|
else { |
|
SetItem(index, _.box.float(value), true); |
|
} |
|
return self; |
|
} |
|
|
|
/** |
|
* Returns `Text` item at `index`. If index is invalid or |
|
* stores a non-`Text` value, returns `none`. |
|
* |
|
* Referred value must be stored as `Text` (or one of it's sub-classes, |
|
* such as `MutableText`) for this method to work. |
|
* |
|
* @param index Index of a `Text` item that `DynamicArray` has to return. |
|
* @return `Text` value at `index` in the caller `DynamicArray`. |
|
* `none` if passed `index` is invalid or non-`Text` value |
|
* is stored there. |
|
*/ |
|
public final function Text GetText(int index) |
|
{ |
|
return Text(GetItem(index)); |
|
} |
|
|
|
/** |
|
* Returns `AssociativeArray` item at `index`. If index is invalid or |
|
* stores a non-`AssociativeArray` value, returns `none`. |
|
* |
|
* Referred value must be stored as `AssociativeArray` |
|
* (or one of it's sub-classes) for this method to work. |
|
* |
|
* @param index Index of an `AssociativeArray` item that `DynamicArray` |
|
* has to return. |
|
* @return `AssociativeArray` value at `index` in the caller `DynamicArray`. |
|
* `none` if passed `index` is invalid or non-`AssociativeArray` value |
|
* is stored there. |
|
*/ |
|
public final function AssociativeArray GetAssociativeArray(int index) |
|
{ |
|
return AssociativeArray(GetItem(index)); |
|
} |
|
|
|
/** |
|
* Returns `DynamicArray` item at `index`. If index is invalid or |
|
* stores a non-`DynamicArray` value, returns `none`. |
|
* |
|
* Referred value must be stored as `Text` (or one of it's sub-classes, |
|
* such as `MutableText`) for this method to work. |
|
* |
|
* @param index Index of a `DynamicArray` item that caller `DynamicArray` |
|
* has to return. |
|
* @return `DynamicArray` value at `index` in the caller `DynamicArray`. |
|
* `none` if passed `index` is invalid or non-`DynamicArray` value |
|
* is stored there. |
|
*/ |
|
public final function DynamicArray GetDynamicArray(int index) |
|
{ |
|
return DynamicArray(GetItem(index)); |
|
} |
|
|
|
defaultproperties |
|
{ |
|
iteratorClass = class'DynamicArrayIterator' |
|
} |