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74 lines
2.2 KiB
74 lines
2.2 KiB
4 years ago
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/**
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* This rule detects suspicious attempts to deal damage and
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* applies friendly fire scaling according to 'FixFFHack's rules.
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* Copyright 2019 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class FFHackRule extends GameRules;
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function int NetDamage
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(
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int originalDamage,
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int damage,
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Pawn injured,
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Pawn instigator,
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Vector hitLocation,
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out Vector momentum,
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class<DamageType> damageType
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)
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{
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local KFGameType gameType;
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local FixFFHack ffHackFix;
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gameType = KFGameType(level.game);
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// Something is very wrong and we can just bail on this damage
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if (damageType == none || gameType == none) return 0;
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// We only check when suspicious instigators that aren't a world
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if (!damageType.default.bCausedByWorld && IsSuspicious(instigator))
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{
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ffHackFix = FixFFHack(class'FixFFHack'.static.GetInstance());
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if (ffHackFix != none && ffHackFix.ShouldScaleDamage(damageType))
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{
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// Remove pushback to avoid environmental kills
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momentum = Vect(0.0, 0.0, 0.0);
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damage *= gameType.friendlyFireScale;
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}
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}
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return super.NetDamage( originalDamage, damage, injured, instigator,
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hitLocation, momentum, damageType);
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}
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private function bool IsSuspicious(Pawn instigator)
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{
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// Instigator vanished
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if (instigator == none) return true;
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// Instigator already became spectator
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if (KFPawn(instigator) != none)
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{
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if (instigator.playerReplicationInfo != none)
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{
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return instigator.playerReplicationInfo.bOnlySpectator;
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}
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return true; // Replication info is gone => suspicious
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}
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return false;
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}
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defaultproperties
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{
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}
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