Bug fixes for Killing Floor
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4 years ago
/**
* Config object for `FixFFHack_Feature`.
* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FixFFHack extends FeatureConfig
perobjectconfig
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config(AcediaFixes);
var public config bool scaleByDefault;
var public config array< class<DamageType> > alwaysScale;
var public config array< class<DamageType> > neverScale;
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protected function AssociativeArray ToData()
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{
local int i;
local DynamicArray damageTypeArray;
local AssociativeArray data;
data = _.collections.EmptyAssociativeArray();
data.SetBool(P("scaleByDefault"), scaleByDefault, true);
damageTypeArray = _.collections.EmptyDynamicArray();
for (i = 0; i < alwaysScale.length; i += 1) {
damageTypeArray.AddItem(_.text.FromString(string(alwaysScale[i])));
}
data.SetItem(P("alwaysScale"), damageTypeArray);
damageTypeArray = _.collections.EmptyDynamicArray();
for (i = 0; i < neverScale.length; i += 1) {
damageTypeArray.AddItem(_.text.FromString(string(neverScale[i])));
}
data.SetItem(P("neverScale"), damageTypeArray);
return data;
}
protected function FromData(AssociativeArray source)
{
local int i;
local DynamicArray damageTypeArray;
if (source == none) {
return;
}
scaleByDefault = source.GetBool(P("scaleByDefault"));
alwaysScale.length = 0;
damageTypeArray = source.GetDynamicArray(P("alwaysScale"));
if (damageTypeArray != none) {
for (i = 0; i < damageTypeArray.GetLength(); i += 1)
{
alwaysScale[i] = class<DamageType>(
_.memory.LoadClass(damageTypeArray.GetText(i)));
}
}
neverScale.length = 0;
damageTypeArray = source.GetDynamicArray(P("neverScale"));
if (damageTypeArray != none) {
for (i = 0; i < damageTypeArray.GetLength(); i += 1)
{
neverScale[i] = class<DamageType>(
_.memory.LoadClass(damageTypeArray.GetText(i)));
}
}
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}
protected function DefaultIt()
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{
scaleByDefault = false;
alwaysScale.length = 0;
neverScale.length = 0;
// Vanilla damage types for projectiles
alwaysScale[0] = class'KFMod.DamTypeCrossbuzzsawHeadShot';
alwaysScale[1] = class'KFMod.DamTypeCrossbuzzsaw';
alwaysScale[2] = class'KFMod.DamTypeFrag';
alwaysScale[3] = class'KFMod.DamTypePipeBomb';
alwaysScale[4] = class'KFMod.DamTypeM203Grenade';
alwaysScale[5] = class'KFMod.DamTypeM79Grenade';
alwaysScale[6] = class'KFMod.DamTypeM79GrenadeImpact';
alwaysScale[7] = class'KFMod.DamTypeM32Grenade';
alwaysScale[8] = class'KFMod.DamTypeLAW';
alwaysScale[9] = class'KFMod.DamTypeLawRocketImpact';
alwaysScale[10] = class'KFMod.DamTypeFlameNade';
alwaysScale[11] = class'KFMod.DamTypeFlareRevolver';
alwaysScale[12] = class'KFMod.DamTypeFlareProjectileImpact';
alwaysScale[13] = class'KFMod.DamTypeBurned';
alwaysScale[14] = class'KFMod.DamTypeTrenchgun';
alwaysScale[15] = class'KFMod.DamTypeHuskGun';
alwaysScale[16] = class'KFMod.DamTypeCrossbow';
alwaysScale[17] = class'KFMod.DamTypeCrossbowHeadShot';
alwaysScale[18] = class'KFMod.DamTypeM99SniperRifle';
alwaysScale[19] = class'KFMod.DamTypeM99HeadShot';
alwaysScale[20] = class'KFMod.DamTypeShotgun';
alwaysScale[21] = class'KFMod.DamTypeNailGun';
alwaysScale[22] = class'KFMod.DamTypeDBShotgun';
alwaysScale[23] = class'KFMod.DamTypeKSGShotgun';
alwaysScale[24] = class'KFMod.DamTypeBenelli';
alwaysScale[25] = class'KFMod.DamTypeSPGrenade';
alwaysScale[26] = class'KFMod.DamTypeSPGrenadeImpact';
alwaysScale[27] = class'KFMod.DamTypeSeekerSixRocket';
alwaysScale[28] = class'KFMod.DamTypeSeekerRocketImpact';
alwaysScale[29] = class'KFMod.DamTypeSealSquealExplosion';
alwaysScale[30] = class'KFMod.DamTypeRocketImpact';
alwaysScale[31] = class'KFMod.DamTypeBlowerThrower';
alwaysScale[32] = class'KFMod.DamTypeSPShotgun';
alwaysScale[33] = class'KFMod.DamTypeZEDGun';
alwaysScale[34] = class'KFMod.DamTypeZEDGunMKII';
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}
defaultproperties
{
configName = "AcediaFixes"
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scaleByDefault = false
// Vanilla damage types for projectiles
alwaysScale(0) = class'KFMod.DamTypeCrossbuzzsawHeadShot'
alwaysScale(1) = class'KFMod.DamTypeCrossbuzzsaw'
alwaysScale(2) = class'KFMod.DamTypeFrag'
alwaysScale(3) = class'KFMod.DamTypePipeBomb'
alwaysScale(4) = class'KFMod.DamTypeM203Grenade'
alwaysScale(5) = class'KFMod.DamTypeM79Grenade'
alwaysScale(6) = class'KFMod.DamTypeM79GrenadeImpact'
alwaysScale(7) = class'KFMod.DamTypeM32Grenade'
alwaysScale(8) = class'KFMod.DamTypeLAW'
alwaysScale(9) = class'KFMod.DamTypeLawRocketImpact'
alwaysScale(10) = class'KFMod.DamTypeFlameNade'
alwaysScale(11) = class'KFMod.DamTypeFlareRevolver'
alwaysScale(12) = class'KFMod.DamTypeFlareProjectileImpact'
alwaysScale(13) = class'KFMod.DamTypeBurned'
alwaysScale(14) = class'KFMod.DamTypeTrenchgun'
alwaysScale(15) = class'KFMod.DamTypeHuskGun'
alwaysScale(16) = class'KFMod.DamTypeCrossbow'
alwaysScale(17) = class'KFMod.DamTypeCrossbowHeadShot'
alwaysScale(18) = class'KFMod.DamTypeM99SniperRifle'
alwaysScale(19) = class'KFMod.DamTypeM99HeadShot'
alwaysScale(20) = class'KFMod.DamTypeShotgun'
alwaysScale(21) = class'KFMod.DamTypeNailGun'
alwaysScale(22) = class'KFMod.DamTypeDBShotgun'
alwaysScale(23) = class'KFMod.DamTypeKSGShotgun'
alwaysScale(24) = class'KFMod.DamTypeBenelli'
alwaysScale(25) = class'KFMod.DamTypeSPGrenade'
alwaysScale(26) = class'KFMod.DamTypeSPGrenadeImpact'
alwaysScale(27) = class'KFMod.DamTypeSeekerSixRocket'
alwaysScale(28) = class'KFMod.DamTypeSeekerRocketImpact'
alwaysScale(29) = class'KFMod.DamTypeSealSquealExplosion'
alwaysScale(30) = class'KFMod.DamTypeRocketImpact'
alwaysScale(31) = class'KFMod.DamTypeBlowerThrower'
alwaysScale(32) = class'KFMod.DamTypeSPShotgun'
alwaysScale(33) = class'KFMod.DamTypeZEDGun'
alwaysScale(34) = class'KFMod.DamTypeZEDGunMKII'
}