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62 lines
2.3 KiB
62 lines
2.3 KiB
4 years ago
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/**
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* This feature fixes different instances of log spam by the killing floor
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* with various warnings and errors. Some of them have actual underlying bugs
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* that need to be fixed, but a lot seem to be just a byproduct of dead and
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* abandoned features or simple negligence.
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* Whatever the case, now that TWI will no longer make any new changes to
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* the game a lot of them do not serve any purpose and simply pollute
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* log files. We try to get rid of at least some of them.
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* Since changes we make do not actually have gameplay effect and
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* are more aimed at convenience of server owners, our philosophy with the
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* changes will be to avoid solutions that are way too "hacky" and prefer some
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* message spam getting through to the possibility of some unexpected gameplay
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* effects as far as vanilla game is concerned.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class FixLogSpam extends Feature
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config(AcediaFixes);
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// This is responsible for fixing log spam due to picking up dropped
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// weapons without set `inventory` variable.
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var private const bool fixPickupSpam;
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var private HelperPickup helperPickupSpam;
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protected function OnEnabled()
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{
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if (fixPickupSpam) {
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helperPickupSpam = HelperPickup(_.memory.Allocate(class'HelperPickup'));
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}
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}
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protected function OnDisabled()
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{
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_.memory.Free(helperPickupSpam);
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helperPickupSpam = none;
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}
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public function Tick(float delta)
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{
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if (helperPickupSpam != none) {
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helperPickupSpam.Tick();
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}
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}
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defaultproperties
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{
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fixPickupSpam = true
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}
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