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/**
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* A helper class for `FixProjectileFF` that adds an instigator and
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* friendly fire checks to `TakeDamage()` method to avoid exploding projectiles
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* when not expected.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class FixProjectileFFClass_M32GrenadeProjectile extends M32GrenadeProjectile;
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function TakeDamage(
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int damage,
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Pawn instigatedBy,
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Vector hitLocation,
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Vector momentum,
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class<DamageType> damageType,
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optional int hitIndex)
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{
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local bool canTakeThisDamage;
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if (damageType == class'SirenScreamDamage')
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{
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Disintegrate(hitLocation, Vect(0, 0, 1));
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return;
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}
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canTakeThisDamage =
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(instigatedBy == instigator)
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|| class'FixProjectileFF_Feature'.static.IsFriendlyFireAcceptable();
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if (canTakeThisDamage && !bDud) {
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Explode(hitLocation, Vect(0, 0, 0));
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}
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}
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defaultproperties
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{
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RemoteRole = ROLE_None
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}
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