Bug fixes for Killing Floor
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4 years ago
/**
* A replacement for vanilla 'FragFire' fire class for 'Frag' weapon that
* adds additional ammo check in accordance to ammo records
* of 'FixInfiniteNades'.
* Copyright 2019 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FixedFragFire extends KFMod.FragFire;
function DoFireEffect()
{
local FixInfiniteNades nadeFix;
nadeFix = FixInfiniteNades(class'FixInfiniteNades'.static.GetInstance());
if (nadeFix == none || nadeFix.RegisterNadeThrow(Frag(weapon)))
{
super.DoFireEffect();
}
}
defaultproperties
{
}