/** * A helper class for `FixProjectileFF` that adds an instigator and * friendly fire checks to `TakeDamage()` method to avoid exploding projectiles * when not expected. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class FixProjectileFFClass_M203GrenadeProjectile extends M203GrenadeProjectile; function TakeDamage( int damage, Pawn instigatedBy, Vector hitLocation, Vector momentum, class damageType, optional int hitIndex) { local bool canTakeThisDamage; if (damageType == class'SirenScreamDamage') { Disintegrate(hitLocation, Vect(0, 0, 1)); return; } canTakeThisDamage = (instigatedBy == instigator) || class'FixProjectileFF'.static.IsFriendlyFireAcceptable(); if (canTakeThisDamage && !bDud) { Explode(hitLocation, Vect(0, 0, 0)); } } defaultproperties { RemoteRole = ROLE_None }