/** * Service for storing `FixAmmoSelling`'s `Actor`s. * Copyright 2021 Anton Tarasenko *------------------------------------------------------------------------------ * This file is part of Acedia. * * Acedia is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, or * (at your option) any later version. * * Acedia is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Acedia. If not, see . */ class FixAmmoSellingService extends FeatureService dependson(FixAmmoSelling_Feature); var private FixAmmoSelling_Feature ammoSellingFix; // All weapons we've detected so far. // Made `public` to avoid needless calls, since this is not part of // a library's interface anyway. var public array registeredWeapons; protected function Finalizer() { ammoSellingFix = none; } public function SetOwnerFeature(Feature newOwnerFeature) { super.SetOwnerFeature(newOwnerFeature); ammoSellingFix = FixAmmoSelling_Feature(newOwnerFeature); } event Tick(float delta) { local int i; if (ammoSellingFix == none) { return; } // For all the weapon records... i = 0; while (i < registeredWeapons.length) { // ...remove dead records if (registeredWeapons[i].weapon == none) { registeredWeapons.Remove(i, 1); continue; } // ...find ammo if it's missing if (registeredWeapons[i].ammo == none) { registeredWeapons[i] = ammoSellingFix.FindAmmoInstance(registeredWeapons[i]); } // ...tax for ammo, if we can registeredWeapons[i] = ammoSellingFix.TaxAmmoChange(registeredWeapons[i]); i += 1; } } defaultproperties { }